I liked Incap too. I was sad to see it go. I remember seeing somewhere that it'll be coming back, but not as a method of getting drops. More for things like finding a weak point and activating reaction skills. Or maybe I'm remembering a fun dream...
I liked Incap too. I was sad to see it go. I remember seeing somewhere that it'll be coming back, but not as a method of getting drops. More for things like finding a weak point and activating reaction skills. Or maybe I'm remembering a fun dream...
When all else fails, Heck the Bed.
Auto-attack was added in 1.18, Battle Regimens were removed in 1.19.
On topic:
As much as I liked Battle Regimens, I would not like to see their return in A Realm Reborn in the same fashion as before. They were incredibly powerful when utilized correctly, but it seemed like such a hassle to set them up. Even playing with good players, there was always something that happened to cause them to take forever to get off.
I'd like to see them added in a way similar to Final Fantasy XI, where it's time based (skillchains, aka waiting a few seconds after one skill is used), as opposed to having to set each skill and wait for everyone to do so on their end.
EDIT:
Or have it turned into the Limit Break system, as stated below by Felis. I'm all for this!
Last edited by KiriA500; 01-13-2013 at 11:12 PM.
Limit Break = new Battle Regimen
http://forum.square-enix.com/ffxiv/t...l=1#post789751Could you please explain about the limit break that was shown in the movie
Y: Limit break is a new party battle system that replaces battle regimen. Would like the party members to think and decide at who is going to use at what timing.
Assuming everyone knew how to do them, there was almost no down time.Battle Regimen, even if it was an original idea, was awful. You couldn't do anything during it, only wait for other people. I'd like it if it was more dynamic (Skillchain FFXI), where people can coordinate to increase damage or putting a debuff on the mob, without been stopped on the ground for minutes. I hope this is what "Fine Play" means. (It fills LB Gauge)
Yes all the people arguing against what I said.. Battle Reg was sooooo good they kept it.. oh wait..
I don't understand how the limit break will be the new battle regimen(skillchain) thing, it's for me, a totally different thing.
The Limit break will certainly cost a lot of MP/TP (if it's not all) Certainly a last resort ability at end of fight, (but not things to care all along the fight). Skillchain(battle regimen) were strategy and timing during the fight.
So if they delete skillchain and combos (yeah no more placement with combo, so the new combos is just a TPmove to click after another, no more a combo system for me). What we'll have to do during fights, just Spam???
devs said it will eventually make a comeback. I am not too eager at the BR since we get Limit Breaker, but breaking monster parts [yes, please]
I think it was Rukkirii who confirmed big monsters wont have just 1 targeting point but several to attack different parts of it and Incapacitation will be there
Right, but it required communication to fire them off without losing actions- communication which could have made a skillchain in XI with comparatively less hassle.
Like I said, battle regimen was basically intended as a mechanisim to automate the skillchain concept from XI- it just failed miserably because for the average user, it cost more to use than it provided in benefits.
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