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  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Enma View Post
    Battle Regimen, even if it was an original idea, was awful. You couldn't do anything during it, only wait for other people. I'd like it if it was more dynamic (Skillchain FFXI), where people can coordinate to increase damage or putting a debuff on the mob, without been stopped on the ground for minutes. I hope this is what "Fine Play" means. (It fills LB Gauge)
    Assuming everyone knew how to do them, there was almost no down time.
    (4)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Molly_Millions View Post
    Assuming everyone knew how to do them, there was almost no down time.
    Right, but it required communication to fire them off without losing actions- communication which could have made a skillchain in XI with comparatively less hassle.

    Like I said, battle regimen was basically intended as a mechanisim to automate the skillchain concept from XI- it just failed miserably because for the average user, it cost more to use than it provided in benefits.
    (1)