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  1. #21
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    I liked Incap too. I was sad to see it go. I remember seeing somewhere that it'll be coming back, but not as a method of getting drops. More for things like finding a weak point and activating reaction skills. Or maybe I'm remembering a fun dream...
    (1)

    When all else fails, Heck the Bed.

  2. #22
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    Had they allowed auto-attacks to continue while waiting for BR to go off, it would have been decent.
    Not trying to be a smartass because I genuinely forget the answer to this question:

    Did we even have auto-attack before they removed BR?
    (0)

  3. #23
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Alerith View Post
    Not trying to be a smartass because I genuinely forget the answer to this question:

    Did we even have auto-attack before they removed BR?
    Auto-attack was added in 1.18, Battle Regimens were removed in 1.19.

    On topic:
    As much as I liked Battle Regimens, I would not like to see their return in A Realm Reborn in the same fashion as before. They were incredibly powerful when utilized correctly, but it seemed like such a hassle to set them up. Even playing with good players, there was always something that happened to cause them to take forever to get off.

    I'd like to see them added in a way similar to Final Fantasy XI, where it's time based (skillchains, aka waiting a few seconds after one skill is used), as opposed to having to set each skill and wait for everyone to do so on their end.

    EDIT:
    Or have it turned into the Limit Break system, as stated below by Felis. I'm all for this!
    (0)
    Last edited by KiriA500; 01-13-2013 at 11:12 PM.

  4. #24
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Limit Break = new Battle Regimen
    Could you please explain about the limit break that was shown in the movie
    Y: Limit break is a new party battle system that replaces battle regimen. Would like the party members to think and decide at who is going to use at what timing.
    http://forum.square-enix.com/ffxiv/t...l=1#post789751
    (0)

  5. #25
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Enma View Post
    Battle Regimen, even if it was an original idea, was awful. You couldn't do anything during it, only wait for other people. I'd like it if it was more dynamic (Skillchain FFXI), where people can coordinate to increase damage or putting a debuff on the mob, without been stopped on the ground for minutes. I hope this is what "Fine Play" means. (It fills LB Gauge)
    Assuming everyone knew how to do them, there was almost no down time.
    (4)

  6. #26
    Player
    Angelas's Avatar
    Join Date
    Sep 2012
    Location
    Uldah
    Posts
    169
    Character
    Angelas Diabolos
    World
    Hyperion
    Main Class
    Alchemist Lv 60
    Yes all the people arguing against what I said.. Battle Reg was sooooo good they kept it.. oh wait..
    (0)

  7. #27
    Player
    Pleymo's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Pleymo Taru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 54
    I don't understand how the limit break will be the new battle regimen(skillchain) thing, it's for me, a totally different thing.

    The Limit break will certainly cost a lot of MP/TP (if it's not all) Certainly a last resort ability at end of fight, (but not things to care all along the fight). Skillchain(battle regimen) were strategy and timing during the fight.

    So if they delete skillchain and combos (yeah no more placement with combo, so the new combos is just a TPmove to click after another, no more a combo system for me). What we'll have to do during fights, just Spam???
    (2)

  8. #28
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    devs said it will eventually make a comeback. I am not too eager at the BR since we get Limit Breaker, but breaking monster parts [yes, please]
    (0)

  9. #29
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by GinTama View Post
    devs said it will eventually make a comeback. I am not too eager at the BR since we get Limit Breaker, but breaking monster parts [yes, please]
    I think it was Rukkirii who confirmed big monsters wont have just 1 targeting point but several to attack different parts of it and Incapacitation will be there
    (0)

  10. #30
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Molly_Millions View Post
    Assuming everyone knew how to do them, there was almost no down time.
    Right, but it required communication to fire them off without losing actions- communication which could have made a skillchain in XI with comparatively less hassle.

    Like I said, battle regimen was basically intended as a mechanisim to automate the skillchain concept from XI- it just failed miserably because for the average user, it cost more to use than it provided in benefits.
    (1)

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