Quote Originally Posted by Jinko View Post
You're getting pretty childish now, you have lost this same old battle over and over in how many threads now ?

Fact is that SE don't want to make another FF11 clone, they don't want to cater to the hardcore players so you are clearly SOL.

As for FF11 taking more skill to level thats complete BS, I had 2 jobs at 75 (yea i quit a long time ago) it wasn't skill that got me to 75 it was time, time standing around doing nothing in Jeuno/Whitegate with my LFP flag up. (yea those times were shit hot awesome!!)

I have some awesome memories of playing 11, CoP was awesome, but I don't want to go back to that kind of time sink again and its pretty clear the majority don't either that is why you are the minority on these forums even in a game that only has 30k players (I duno if thats accurate, I see it thrown around alot)
When ever they add harder stuff everyone is just going to complain. You can't make everyone happy. The only option is balance.

Quote Originally Posted by Zenaku View Post
i believe it but seem there a few hardcore players that dont. sorry but i hell don't want to sit around 24hours for a mob to pop but if there at least 1-3hours random time to make them more rare would help. I don't want to sit 3-6hours for a raid -.- sick of that in wow and FFXI.

Am not a hardcore player or a casual i play 10+hours doing noting sometime i play 10+hours level up or 10+hours chilling and talking. i want something fun and somewhat hard.
I don't know how many times I've said this but a 21-24 hour NM doesn't mean you sit around for 24 hours. It means it can pop 21 to 24 hours after it's killed so 3 hours max.