

My problem is with them calling their chocobos... where did they come from? They weren't just waiting around for 5 years in the aftermath of the battleground, were they? That would be very sad.

Agreed. On a slight tangent, is there anything in the FF lore about how long Chocobos live? Would be interesting to know for the Chocobo raising as well.
The yellow structure seems to be in Coerthas, as I mentioned in the video thread, based off of the maps released with the original roadmap. Check out the last map here on ffxivmaps.com (move the slider to the left to clearly see the new map).
The midlander party landed in the Black Shroud (Ruin Dungeon Entrance), then rode north into Coerthas (Zone to Forest). I think the yellow structure is in the middle of Coerthas where it says "summit."
This also makes sense looking at the last image from the movie:
From where the party is headed, the crystal tower is behind it, which is close to where Behemoth resides. If the party is at the "Zone to Forest" area at the bottom of the Coerthas map looking towards the "Summit," then the crystal tower would be directly behind it.
As to what that yellow structure is... it seems to be made of aether so the lifestream coming out to stop bahamut/megaflare is a possibility. The map says ???scar which lends credence to this.
This description from the roadmap doesn't confirm or negate it though...
I don't think it's Bahamut's Labyrinth, although it could be a part of it. I say this because I think Yoshi-P said something about how Bahamut's Labyrinth is a multi-dungeon thing, where you have to travel to multiple places, so it's not ONE location.
I had no problem with this because it's using the same in-game logic we've had all along. The cg chocobos arrive the exact same way our chocobos have always arrived for us. Granted it's weird how they appear/disappear so suddenly, but the game has long accepted that that's just how it works.


It's not the same logic as what they use for in-game chocobos. I could fathom that chocobos are staying in your vicinity while you are on adventures and that allows them to be called so quickly. Having them wait for five years in the exact same spot is a lot less believable.I had no problem with this because it's using the same in-game logic we've had all along. The cg chocobos arrive the exact same way our chocobos have always arrived for us. Granted it's weird how they appear/disappear so suddenly, but the game has long accepted that that's just how it works.





Would be great to have some ingame lore built up on chocobos.It's not the same logic as what they use for in-game chocobos. I could fathom that chocobos are staying in your vicinity while you are on adventures and that allows them to be called so quickly. Having them wait for five years in the exact same spot is a lot less believable.
I imagine that the chocobo's bond to their masters' in such a way that they develope a magical bond and can detect their masters presence and beckon. Like some real life animals have insane sense of home, even displaced great distances. So I don't think the chocobos just sat there, but rather felt their masters presence return and came rushing to be ready to be called.
Maybe SE can give us a fun quest to retrive our goobbues from the forest, since the animals should exhibit differences (blanket statements on mounts for easy / lazy reasoning is boring and cheap ;p )
What you wrote could make sense but at this point it's just your own explanation without any in-game evidence. As far as I know lore wise, there is no explanation other than "they just come when they're called." Maybe they stay close by as you adventure, maybe they run from the city-states and just look like they popped up to save us time, maybe the whistles teleport them, maybe the cg chocobos sensed their masters will reappear and were waiting in the vicinity, who knows. But what we do know is that when you whistle in the game, they seem to come out of nowhere and when you get off they seem to run off and disappear.It's not the same logic as what they use for in-game chocobos. I could fathom that chocobos are staying in your vicinity while you are on adventures and that allows them to be called so quickly. Having them wait for five years in the exact same spot is a lot less believable.
What I mean when I say it follows the same in-game logic is that the cg chocobos appearing out of nowhere is just a movie illustration of what happens with our in-game chocobos - they both just suddenly appear when called. I'm not saying it makes logical sense perse, as the question of where did they come from still exists. If we want to question where the cg chocobos came from, we should start by questioning where any of our chocobos come from when called. But if we accept that in-game chocobos seem to appear out of thin air when called, then we should accept that these cg chocobos do the same. Asking how the chocobos still do this after a 5 year time-skip certainly seems to add more questions, but it's built on top of an accepted fantastical logic.
Interesting side note, the legacy chocobo was originally a rental like the other party members in the "A New Adventure" trailer but was changed later. If the midlander used his 1.0 whistle, it should've called his original chocobo since they're trained to listen to specific whistles. SE probably just overlooked this and wanted to show us legacy chocobos but mayyybe it's an indication that our 1.0 chocobos "turn into" legacy chocobos instead of us having 2 birds..? No other evidence to suggest this though so I'm just throwing it out there for now.
Last edited by KaMuiSouZou; 01-12-2013 at 08:24 AM.



I'm surprisingly not bothered by this. First of, I bought my generic GC choco just like that. I didn't raise it, but IT seemed to love me and be loyal to me from day one. Secondly, the Midlander (which is a race I play) seems to be riding a Legacy choco, which definitely isn't mine (yet!), and never even existed in 1.0.
I've never understood where/how does my choco go when I use the whistle in 1.0, but on the other hand, never really cared. Those horsebirds always do that in FF games, so it's kind of an understood thing for me. They've been time-warped (within our whistles), roamed the wilderness searching for food, partied like crazy. . . . take your pick.
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lol chocobo's are Final Fantasy's paradox birds...when you got one in other games from town and got off later they always ran off into mountains of over rivers or just went poof so to see them just run up in the video was the best reference to the old games i've seen in a long timeI'm surprisingly not bothered by this. First of, I bought my generic GC choco just like that. I didn't raise it, but IT seemed to love me and be loyal to me from day one. Secondly, the Midlander (which is a race I play) seems to be riding a Legacy choco, which definitely isn't mine (yet!), and never even existed in 1.0.
I've never understood where/how does my choco go when I use the whistle in 1.0, but on the other hand, never really cared. Those horsebirds always do that in FF games, so it's kind of an understood thing for me. They've been time-warped (within our whistles), roamed the wilderness searching for food, partied like crazy. . . . take your pick.
"I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
Credit goes to Denmo and Nique from Masamune for this art :3


Lol yeah.. FF has some cool realism, but it's still a game after all.lol chocobo's are Final Fantasy's paradox birds...when you got one in other games from town and got off later they always ran off into mountains of over rivers or just went poof so to see them just run up in the video was the best reference to the old games i've seen in a long time
Maybe this is SE's way of letting us know that we get to keep our mounts from 1.0 (not that we didn't already know that)
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Credit goes to Denmo and Nique from Masamune for this art :3


