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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    to me, fun is more things to do, and more ways in which to do them.
    Making limitations doesn't mean it's a bad use of resources. Every game needs limitations in some form or the other to be considered "fun".

    Put all those features together and you can only focus on each aspect for 1/3rd of the time. The more features you pile up, the less time and resources you have to develop them. Now, what's more fun: A game with excellent fighting mechanics or a game with subpar fighting, subpar chocobo racing and subpar "adventuring"? It's all about finding the balance. "More" is not always better. Most of the time it's not better.
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  2. #2
    Player
    Zhyrios's Avatar
    Join Date
    Apr 2011
    Posts
    127
    Character
    Zhyria Wynter
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Making limitations doesn't mean it's a bad use of resources. Every game needs limitations in some form or the other to be considered "fun".

    Put all those features together and you can only focus on each aspect for 1/3rd of the time. The more features you pile up, the less time and resources you have to develop them. Now, what's more fun: A game with excellent fighting mechanics or a game with subpar fighting, subpar chocobo racing and subpar "adventuring"? It's all about finding the balance. "More" is not always better. Most of the time it's not better.
    My post was in general making the point that i would infact have more fun doing more things. rather than one thing all the time, regardless of how good it is, it's still repetetive. repeating = tedious = tedious = boring does not = fun. so yes, more content, more systems, more fun. im not saying they need to make like 50 different things to do, but something to break up the tediousness of doing the same thing over and over.

    Indeed they need to strike a balance between resources and things to do, the point im making is that, THAT balance, is not putting all resources into one thing, it is infact, splitting it up and covering a wider area. But dont exaggerate my words by assuming i want everything possible, i just want more to do than the far too few things we have to do now.

    And the Team does know this aswell, at release we didn't have sidequests, they're gradually adding more to do outside of the original foundations of the game. dungeons/raids soon too, which is good. im looking forward to it.

    In summary:

    you really have to define how MUCH more will something stop being better. but atm in the game's current state, yeah, more is definetely better.
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