Page 14 of 26 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 256
  1. #131
    Player
    Zhyrios's Avatar
    Join Date
    Apr 2011
    Posts
    127
    Character
    Zhyria Wynter
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Without the latter (new elements for exploration), the former (jumping) is useless. Before that is taken care of, yes, anything is better than the former.

    A lively world is a world you want to explore.
    You're missing the key here, without the former (jumping) they wont create the latter (new elements of exploration). thats like saying, . They wont make the NPCs walk around if there's no NPCs. they have to have NPCs first. same concept.

    Basically, jumping and extra content for it can be either released seperately or together. point is, you would rather have the jumping released first. because releasing content for jumping before you release jumping, is sorta. ya know. wasting time, as noone gets to enjoy it.
    (0)

  2. #132
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nabiri View Post
    It's odd that people keep talking like a jump ability WILL be added. I don't remember Yoshida-san saying that.
    He said this: "I will continue to evaluate whether or not this should be implemented."
    Were you expecting something else on an official forum?
    (0)

  3. #133
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    You're missing the key here, without the former (jumping) they wont create the latter (new elements of exploration).
    Both can be worked in a parallel when the time comes.

    I think that if Yoshida wasn't planning to implement jumping by now he would have told us.
    (0)

  4. #134
    Quote Originally Posted by Zhyrios View Post
    sooo... jumping and adding new elements and exploration that you as a player can enjoy and have control over, isnt as important as the visual effect of npcs walking around that do nothing to add to the game but make it -look- better? wow. I am so misguided. here i thought this game's shortcomings were its lacking of content, not eye candy.
    "Adding new elements" could be a ton of things other than Jumping, then again people seem to want MMOs to be action games for some reason.
    (2)

  5. #135
    Player
    Zhyrios's Avatar
    Join Date
    Apr 2011
    Posts
    127
    Character
    Zhyria Wynter
    World
    Tonberry
    Main Class
    White Mage Lv 90
    again noone gives examples of what these "ton of other things" could be. you just dont want it to be jumping because you're stubborn lol, you'd rather nothing be added to the game, than settle for that something in particular xD

    now for the sake of this debate. Picture that no other games exist in the world, don't compare it to any other games, dont compare it to WoW, there's no such thing as wow, or ffxi, or MMO's. other games don't exist, this is the first game in the world. ever. and we want it to be fun. what do we do to make it fun? afterall, that's what games are about. fun.

    We add things that are fun. regardless of what they are. right? correct me if i'm wrong.
    (1)

  6. #136
    Quote Originally Posted by Zhyrios View Post
    again noone gives examples of what these "ton of other things" could be. you just dont want it to be jumping because you're stubborn lol, you'd rather nothing be added to the game, than settle for that something in particular xD
    And yet the only examples of adding jump are for things that aren't present in the game, things this patch took care off (not being blocked by small ledges and shrubbery) or for the sole purpose of exploring areas that doesn't exist.

    What would make the game fun?

    Having events where you fight wave after wave of tough enemies in order to protect a village (basic concept of fun)
    Airship Battles if there's a nation that has a fleet of airships and threatens the other captials
    Ship battles as we know Limsa is a power naval force due to being pirates and all
    Dungeon explorations like any good RPG would have, which is different from Platforming (i.e no need for Jumping.)
    Trying to claim enemy strongholds in order to advance to the final boss's domain of an expansion pack
    Allowing us to raise our own Chocobos
    Allowing us to tame and control creatures

    So on and so forth...plenty of things to make the game fun without having to Jump.
    (2)

  7. #137
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    again noone gives examples of what these "ton of other things" could be.
    I just did, which you now choose to ignore.

    what do we do to make it fun?
    Well, I'd make it like Demon's Souls, or Resident Evil 5, or Metal Gear Solid, or FFXII, or Batman: Arkham Asylum. Those are fun.
    (0)

  8. #138
    Player
    Zhyrios's Avatar
    Join Date
    Apr 2011
    Posts
    127
    Character
    Zhyria Wynter
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    I just did, which you now choose to ignore.



    Well, I'd make it like Demon's Souls, or Resident Evil 5, or Metal Gear Solid, or FFXII, or Batman: Arkham Asylum. Those are fun.
    didnt i just tell you to pretend other games dont exist? xD silly

    im talking directly at ffxiv, not looking at other games for ideas, or encouragement or even discouragement.
    (1)

  9. #139
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    im talking directly at ffxiv, not looking at other games for ideas, or encouragement or even discouragement.
    I'd build the foundation and then see whether jumping is needed or not. If it's not needed, I won't implement such feature, as the resources can be used better elsewhere.

    Making a "fun" game is all about making the best use of the resources given to you.
    (1)

  10. #140
    Player
    Zhyrios's Avatar
    Join Date
    Apr 2011
    Posts
    127
    Character
    Zhyria Wynter
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    I'd build the foundation and then see whether jumping is needed or not. If it's not needed, I won't implement such feature, as the resources can be used better elsewhere.

    Making a "fun" game is all about making the best use of the resources given to you.
    not true, resources can be used to make things that aren't very fun at all, ie, the surplus system.

    to me, fun is more things to do, and more ways in which to do them. FOR EXAMPLE

    Chocobos. now, a game where all you do is race chocobos, thats fun right? but eventually once you beat it you get bored. and then, a game where you fight monsters, thats fun too, but then, you get bored of it. A game where you jump around and adventure, pretty fun too, but once you've seen and done alot of it, gets pretty boring too.

    But put them all together in an evolving world where new content is being created for each aspect all the time? That is fun. you'll always have stuff to do, and new stuff to do it with.
    (0)

Page 14 of 26 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast

Tags for this Thread