There is a reason why people don't use it, either way I'm ok with both but I prefer Skillchains.
There is a reason why people don't use it, either way I'm ok with both but I prefer Skillchains.
I agree with this. Especially if you play around with Battle Regimen... you could keep testing it out and never get it.One of the best thing of skillchains is that they could actually happen randomly. That's what brought people to discover and utilize them on the first place, raising the intutiveness and then prompting players to look more into them.
Unfortunately this is impossible with regimens.
I have tried using the battle regiment system, but like so many others end up getting locked into it and can't get out, and no one else does anything, so I end up being stuck until the end of battle. After that, i don't use them anymore, and it's rare that I find someone who does.
Can't say that I want skill chains, but I did enjoy when I found one how exciting it was.
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There are always going to be "You just don't know how to use it". We do it's broken. It's shouldn't be hard, but it is. It's just pressing stuff, but it's been so convoluted into specific macros.
The 2nd problem with BR is it's too low grade. SC had specific patterns and specific traits, which lead to combinations. BR is all just "well something will come out".
SC -> Pattern to Pattern to Pattern = A combination sequence
BR -> Anything to Anything = Spamming on order
The "spamminess" of the battle system doesn't start with just attacks, but BR is just as bad.
BR is shallow, bring back something beyond a random scribble during lunch break.
"Learn to use it" Doesn't make it any less sickening to the stomach. SC was hard to use at first too. Without a chart it was impossible to get good results, but guess what? People wanted to learn it.
Last edited by kukurumei; 03-09-2011 at 06:52 AM.
Again, I *know* how to use them. I *can* use them when my partners are willing.
That's *not* the problem.
Assuming that someone disagreeing with you does so only due to lack of experience is faulty logic, my friend.
Let me shed some light on this topic.
1. The Battle Regimen system is a variation of the Skill chain system of FFXI: 2 or more people decide what abilities to use, queue them up and execute creating a regimen of choice effectively debuffing the monster for a strategic victory.
The difference is that instead of actually timing the attacks, you now only have to queue up the attack, your partner sees what you have listed, chooses his/her attack to queue, then one of the 2 people press the button to execute it without fail. It's 100% fool proof all you have to do is coordinate before hand. No more failed SC because you missed the timing.
2. The reason why most people do not use it is because of 2 reasons: First, they are unaware due to the lack of battle tutorials in the game for them to even know about it. Second, there is no need for it when guild leves are incredibly easy.
3. The only real bad thing about it is that it locks you into a no attack no action mode where you have to disengage or execute BR to cancel. This is fine, if you can perform the BR quickly enough, but it can still sometimes glitch.
All in all, it is very much like Skill Chaining, just without the timing or use of weapon skills only.
There are always going to be "You just don't know how to use it". We do it's broken. It's shouldn't be hard, but it is. It's just pressing stuff, but it's been so convoluted into specific macros.
The 2nd problem with BR is it's too low grade. SC had specific patterns and specific traits, which lead to combinations. BR is all just "well something will come out".
SC -> Pattern to Pattern to Pattern = A combination sequence
BR -> Anything to Anything = Spamming on order
The "spamminess" of the battle system doesn't start with just attacks, but BR is just as bad.
"Learn to use it" Doesn't make it any less sickening to the stomach. SC was hard to use at first too. Without a chart it was impossible to get good results, but guess what? People wanted to learn it.
Oh really? and what if I say in my ls we have archers hitting the Great Buffalo (roaming) with 900 dmg? and conjurers casting nukes and hitting 1600 dmg? would you still think it's broken?
BR are amazing they are the greatest thing in the whole gameplay, they are easy to do, they are versatile and they are powerful.
the only problem with BR is that SE made almoust no communication about it, if only you guys would try to gather informations and make tests before complaining you would have already found out what i'm talking about.
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