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Thread: A mounts matter

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  1. #1
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    Keith_Dragoon's Avatar
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    Sooo it's only a waste of dev time if you disagree with it? That sounds fair! I agree with the OP's ideas but also agree it can come at a later date whenever SE has people to devote to this project.
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    Quote Originally Posted by Keith_Dragoon View Post
    Sooo it's only a waste of dev time if you disagree with it? That sounds fair! I agree with the OP's ideas but also agree it can come at a later date whenever SE has people to devote to this project.
    There are major differences in the points Warlock brought up and this situation.

    This is, from the information presented, an idea nothing like anything they planned on doing. In fact, it is contrary to what they planned on doing. Yoshida gave information on what he wanted mounts to be like, and he wanted mounts to be aesthetic (for a reason).

    Many of the things being implemented or ideas being considered are things that Yoshida was already feeling strong about (PVP, jumping), or are systems that can easily be implemented into the current setup (AF dye).

    This thread is basically going "Yoshida, we don't agree with you that they should be aesthetic. We should..." and I brought up my reasons for why I personally don't agree with it. Which are the same sort of reasons that were quite vocal on these boards some time ago before they became as dead as they are now. Aesthetics are important, not forcing people into certain situations with stats so everyone is a carbon copy of each other.

    Anyway, done with this thread. I submitted my opinion, and getting too many responses taking the point and twisting it. Don't have time for this. Enjoy your discussion.
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    Quote Originally Posted by Kallivis View Post
    There are major differences in the points Warlock brought up and this situation.

    This is, from the information presented, an idea nothing like anything they planned on doing. In fact, it is contrary to what they planned on doing. Yoshida gave information on what he wanted mounts to be like, and he wanted mounts to be aesthetic (for a reason).

    Many of the things being implemented or ideas being considered are things that Yoshida was already feeling strong about (PVP, jumping), or are systems that can easily be implemented into the current setup (AF dye).

    This thread is basically going "Yoshida, we don't agree with you that they should be aesthetic. We should..." and I brought up my reasons for why I personally don't agree with it. Which are the same sort of reasons that were quite vocal on these boards some time ago before they became as dead as they are now. Aesthetics are important, not forcing people into certain situations with stats so everyone is a carbon copy of each other.

    Anyway, done with this thread. I submitted my opinion, and getting too many responses taking the point and twisting it. Don't have time for this. Enjoy your discussion.
    Vanity system, Yoshida was aganist it. People create thread, Yoshida says fine.

    So.. still no difference.
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    strallaalaa's Avatar
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    Quote Originally Posted by Keith_Dragoon View Post
    Sooo it's only a waste of dev time if you disagree with it? That sounds fair! I agree with the OP's ideas but also agree it can come at a later date whenever SE has people to devote to this project.
    i'd say it's a waste cause they fixed the dang engine and look already, they need content, not more aesthetic things, or things they will obviously start to sell in cash shops in the future rather then give to us. i remember wow with the shinny asss horse or unicorn or whatever ..was all over youtube and they sold it for like 20.00. that is a waste, makes them money off people yeah. but at same time where is the content? and they did what op asked, made it faster or some shit? i don't remember i'm not a wow player. but that is basically forced purchases.

    this is a game, not dress up land, more mounts are just extra. more content is, more content. you can't argue the 2 are the same and it don't matter to me how many try to argue that. if you buy it won't be more then a minute of satisfaction. if they put it in game and create huge content around it then maybe yes ..rather then gear we have shinny new coerl as a drop somewhere.(chocobo raising in ffxi wasn't content to me, it was bullshit, and boring and wasn't true content, just like races in it or Colosseum) but i bet you what, they will just hand it to us cause of those crying i can't win or i shouldn't have to do a dungeon to get it? right point proven it's not part of the real game. it's the facebook, aol facet of the game. a new sims online and sims for facebook is on way, play that.

    but like is said in the other post here, long as they aren't pushing cash shop items already b4 i have enough content to play then whatever. aesthetics don't make the game, and the for you it does people ...i guess i just don't care. you'll kill the game really quick with it.

    i do like the idea of crafting parts for a mount or the whole mount. but sounds like a lot of work to add. and in the end it won't really give you that something to do in game when all is said and done. it's the important part for SE to get right at the moment if you ask me. second i run out of things to do i'm done. i won't run around with my mount roll playing and making videos with it. i'm not gonna play tag on them in the forests of gridania. i'ma just quit and watch the game sink. specifically if they try creating non content and calling it content while i'm twiddling my thumbs.
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  5. #5
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    Quote Originally Posted by strallaalaa View Post
    i'd say it's a waste cause they fixed the dang engine and look already, they need content, not more aesthetic things, or things they will obviously start to sell in cash shops in the future rather then give to us. i remember wow with the shinny asss horse or unicorn or whatever ..was all over youtube and they sold it for like 20.00. that is a waste, makes them money off people yeah. but at same time where is the content? and they did what op asked, made it faster or some shit? i don't remember i'm not a wow player. but that is basically forced purchases.

    this is a game, not dress up land, more mounts are just extra. more content is, more content. you can't argue the 2 are the same and it don't matter to me how many try to argue that. if you buy it won't be more then a minute of satisfaction. if they put it in game and create huge content around it then maybe yes ..rather then gear we have shinny new coerl as a drop somewhere.(chocobo raising in ffxi wasn't content to me, it was bullshit, and boring and wasn't true content, just like races in it or Colosseum) but i bet you what, they will just hand it to us cause of those crying i can't win or i shouldn't have to do a dungeon to get it? right point proven it's not part of the real game. it's the facebook, aol facet of the game. a new sims online and sims for facebook is on way, play that.

    but like is said in the other post here, long as they aren't pushing cash shop items already b4 i have enough content to play then whatever. aesthetics don't make the game, and the for you it does people ...i guess i just don't care. you'll kill the game really quick with it.

    i do like the idea of crafting parts for a mount or the whole mount. but sounds like a lot of work to add. and in the end it won't really give you that something to do in game when all is said and done. it's the important part for SE to get right at the moment if you ask me. second i run out of things to do i'm done. i won't run around with my mount roll playing and making videos with it. i'm not gonna play tag on them in the forests of gridania. i'ma just quit and watch the game sink. specifically if they try creating non content and calling it content while i'm twiddling my thumbs.
    Obviously I cant say for sure (and neither can anyone else in either direction) but I really think people are -extremely- overestimating costs of this idea (which would just be programming more slots in the mount templates they use (or at least I assume they are using a sort of template)). Anyway people act like Yoshida has pennies and he is a bum begging on the street, and anything more then a sliver will cost too much. Let him decide.

    People need to stop using it as an argument against things. You can say you dont like it, thats cool. Or that you would enjoy it but you want some other content that you would enjoy more worked on first.

    But people running around as Yoshida's personal yes/no planner- its a bit asinine.

    And yes I agree this is not a dress up game, or at least I really hope it doesn't turn out to that. People may think that means I'm against RP but hardly so. RP is to role play, and what better way to role play then to actually enforce the role.

    Its not role playing, or at least proper - if you arent even trying to inhabit the role. Therefore, mounts with stats would be best of the game, or at least for a better role playing -game.

    And I really would hate to see a cash shop. Would prefer expansions and for the game to stay p2p.

    Also.. that $20.00 mount was the horse armor of bethesda- which was a bunch of horse crap lol.
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    Last edited by Shougun; 01-01-2013 at 07:03 PM.

  6. #6
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    Ok on the programming template it wouldn't really be adding options but adding limitations since turning radius it self would be limited by speed of the camera like in 1.0 and only the physics/animation completion forced set parameters on that when stopping less so on when mounted then on foot.

    Here is the logical perspective of the vanity system. As a player to receive the good armorers one still have to go dungeon diving, quest completing, uppercutting dragons and the like to get the pieces but if they choose not to display it is not effecting any other player as they can be scanned and in pvp vanity items will be turned off (Which is more to stop people from hiding what they have but I am assuming if I am playing at top tier that if this guy has an axe but he looks like a bum he is war armed to the teeth but that natural assumption may just me). So the vanity system is actually not taking anything from anyone and it doesn't give an advantage because the person would have to acquire the said item to ware it. That is much different then a vanity system like DCUO where you are collecting set styles instead of wearing a specific owned piece like in spiral knight.

    On the mount thing having each one specific traits of movement isn't really sound, not so much because of the development but just because when traveling specially with other members of your party/ LS why should you slow everyone down just because you wanted to ride a mount you worked "hard" for. In Wow and in SWTOR the mount system was actually a leveling treadmill/money sink system in its own right so the ranges were set and no one would ever go back down the line because they would loosing benefits. Which there is nothing wrong with that per-say but the rental vs owned speed difference is really enough of a benefit because a mount as a trophy is a goal enough for people to chase after. And not punish those that are not able to play long enough to complete what they want and get the mount to fit in.
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  7. #7
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    Quote Originally Posted by Sakasa View Post
    Ok on the programming template it wouldn't really be adding options but adding limitations since turning radius it self would be limited by speed of the camera like in 1.0 and only the physics/animation completion forced set parameters on that when stopping less so on when mounted then on foot.
    Could use their physics system - good point. I just think it might piss people off not to be able to turn on a dime - so i put the next one as an idea as well, basically encouraging use of the particular mounts radius of available turn else the speed is dropped. Though as I said - its just some ideas, the turning radius might be a pia.

    And I meant the template would hold the information about the mount, -the the systems (like movement and abilities) just use the data from the template. My imagination says the biggest work is in dealing with how / where the data of the limitations as you put it are stored. Which I dont think is really that big of a problem. Though I havent the foggiest clue of what really is going under their system - just guesses.

    Quote Originally Posted by Sakasa View Post
    Here is the logical perspective of the vanity system. As a player to receive the good armorers one still have to go dungeon diving, quest completing, uppercutting dragons and the like to get the pieces but if they choose not to display it is not effecting any other player as they can be scanned and in pvp vanity items will be turned off (Which is more to stop people from hiding what they have but I am assuming if I am playing at top tier that if this guy has an axe but he looks like a bum he is war armed to the teeth but that natural assumption may just me). So the vanity system is actually not taking anything from anyone and it doesn't give an advantage because the person would have to acquire the said item to ware it. That is much different then a vanity system like DCUO where you are collecting set styles instead of wearing a specific owned piece like in spiral knight.
    My reasons against vanity are more then that, but this thread isnt about the vanity system which Yoshida said in essence is confirmed (specifically he said "something 'like' a vanity system" which might mean a lot or a little lol).

    Quote Originally Posted by Sakasa View Post
    On the mount thing having each one specific traits of movement isn't really sound, not so much because of the development but just because when traveling specially with other members of your party/ LS why should you slow everyone down just because you wanted to ride a mount you worked "hard" for. In Wow and in SWTOR the mount system was actually a leveling treadmill/money sink system in its own right so the ranges were set and no one would ever go back down the line because they would loosing benefits. Which there is nothing wrong with that per-say but the rental vs owned speed difference is really enough of a benefit because a mount as a trophy is a goal enough for people to chase after. And not punish those that are not able to play long enough to complete what they want and get the mount to fit in.
    There was often a small difference at least when I played but it didnt kill anyone. And as I said no mount should be designed to suck (like the fast one gets lamed easier and the slow doesn't- these can equal each other out in most situations). "People will always pick the fastest" Yeah until they get lamed and then owned and watch the Goobbue player run by unscathed-ish (not dead :P).

    Also you dont 'have to' drop mounts at levels either, just because I'm suggesting mounts be unique doesnt mean they have to be left behind either. Could either design mounts like FFXI designed gear for a while - which are comparable (cant grow stats over levels). Or you could introduce a riding skill which gave mounts bonuses (and the riding skill would be something you grow rather then introducing a power treadmill on mounts). Though dropping by levels works well if Yoshida plans on going mount crazy (many tiers). If not then compare-ables would be effective.
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    Last edited by Shougun; 01-01-2013 at 08:26 PM.