Interesting, however I say put this on the back burner. There's so much more important things to get done first.
Interesting, however I say put this on the back burner. There's so much more important things to get done first.
After you show me proof Yoshi-P's team can't implement something like OP suggests ....who are you to decide what is a waste of development and what isn't?
It was. I'm saying thats quite boring and not very rpg like. Before people say vanity is rpg, its not really. Turtle tank running max speed makes no role playing sense (or all mounts being the same for that matter- anti rpg logic).
Agreed :P - its not priority thats for sure.
Is this with response to Kallivis or are you explaining Yoshida's reasoning.
If you are trying to explain Yoshida reasoning for mounts then I don't agree... I think mounts are really only for show and to increase movement speed (this is not to say that some mounts should be faster than others)...
Yoshida said he wanted to make it so that chocobo could fight (I think)... which means that he might give mounts (not the clothing but the actual beasts) different stats that we can raise (chocobo higher evasion and dex than goobue, but goobue higher hp and str than chocobo)...
although now that I think about it, it would make sense that we could give chocobo armor to better defend if they fight but they would probably decrease movement speed rather than increase it since it would probably be heavier and meant for fighting only...
Last edited by Kirito; 01-01-2013 at 10:56 AM.
The reasoning for all different kinds of mounts in a mmo is to give the players something to collect and try to catch them all in a sense, works wonders in those types of games.
I'd question your ability to read but I think I should show greater concern in the fact that you stated two completely different things in two sentences.
I never said that Yoshida "can't" implement it (if you can quote me on that you will impress me greatly). I said it would be a waste to implement it. To implement something takes a great deal of money and time. So you have a fiscal cost and a time cost. A good way to sum up both is to use the term "opportunity cost". Since it requires labour and time to create such a thing (this idea is irrelevant to the engine currently in place in the game so the idea would have to be newly implemented), you would need to consider the fact that they'd be wasting time/money developing this new system when they could be focusing on more important things. The game isn't even out yet, it's only a few months away from being released.
Yoshida doesn't have this magical infinite team of wizards that can do anything and everything and only have "time" to worry about. There's only a certain amount of people to each particular department and it takes a lot of production cost (time and money) to implement new ideas. It is ridiculous that I even have to explain such a thing in such a thread. I shouldn't have to. It should be common sense.
People need to get rid of the idea that making games is some easy task and that any idea thrown at them in big enough of a quantity should be implemented. Is it possible? Yes. Would it be productive? Not at all.
If you have ideas for mounts, simple ideas, go for it. What's with all this silly stuff like turn radius and acceleration? Here's a better idea for people who support this sort of thing. Create an outline on all of the positives and negatives this sort of system would have. Why would people want this system? Why would the game be any less enjoyable without this system?
I see silly comments like "playing dress up" (from someone from Balmung, the server dominated by roleplayers) in some sort of patronizing way as if there is something wrong with that style of play, even though that's the style of play that seems to be favoured by not only the majority of players but the development team itself.
Last edited by Kallivis; 01-01-2013 at 10:59 AM.
They are simple ideas, I feel bad if you think Yoshida's team cant mentally handle turn radius / rate.I'd question your ability to read but I think I should show greater concern in the fact that you stated two completely different things in two sentences.
I never said that Yoshida "can't" implement it (if you can quote me on that you will impress me greatly). I said it would be a waste to implement it. To implement something takes a great deal of money and time. So you have a fiscal cost and a time cost. A good way to sum up both is to use the term "opportunity cost". Since it requires labour and time to create such a thing (this idea is irrelevant to the engine currently in place in the game so the idea would have to be newly implemented), you would need to consider the fact that they'd be wasting time/money developing this new system when they could be focusing on more important things. The game isn't even out yet, it's only a few months away from being released.
Yoshida doesn't have this magical infinite team of wizards that can do everything and everything and only have "time" to worry about. There's only a certain amount of people to each particular department and it takes a lot of production cost (time and money) to implement new ideas. It is ridiculous that I even have to explain such a thing in such a thread. I shouldn't have to. It should be common sense.
People need to get rid of the idea that making games is some easy task and that any idea thrown at them in big enough of a quantity should be implemented. Is it possible? Yes. Would it be productive? Not at all.
If you have ideas for mounts, simple ideas, go for it. What's with all this silly stuff like turn radius and acceleration? Here's a better idea for people who support this sort of thing. Create an outline on all of the positives and negatives this sort of system would have. Why would people want this system? Why would the game be any less enjoyable without this system?
I see silly comments like "playing dress up" (from someone from Balmung, the RP server dominated by roleplayers) in some sort of patronizing way as if there is something wrong with that style of play, even though that's the style of play that seems to be favoured by not only the majority of players but the development team itself.
Yes games are not instant, but also people WAY overestimate the time to take certain things (specially things code related and not graphic related).
Also I did list the pros of this system. Without differences it is dress up. And if you want to role play great, these ideas on differences make role playing better. Because honestly goobbue the same as a chocobo? No.. This system is by far more RP(G) friendly then "everyone be the same - nothing matters".
I feel like I'm talking to a wall.
If the entire development team worked on this one idea of yours, sure, I'm sure it wouldn't take long. The entire development team, however, is not going to work on this one idea of yours. For the time that that small section of the development team IS working on that one idea of yours, they are sacrificing time on which they could be implementing or improving something else.
As someone said above "Interesting, but put it on the backburner". That person has sense. There are much more important things for the next year or two that need to be dealt with instead of something like this, regardless of if you support it or not.
I just don't think it's necessary, so no I don't support it. If it's implemented? Tough titty for me, but I won't care as long as the rest of the game is polished and fantastic. This is an idea that shouldn't come for a LONG time yet.
The wall feeling is mutual.I feel like I'm talking to a wall.
If the entire development team worked on this one idea of yours, sure, I'm sure it wouldn't take long. The entire development team, however, is not going to work on this one idea of yours. For the time that that small section of the development team IS working on that one idea of yours, they are sacrificing time on which they could be implementing or improving something else.
As someone said above "Interesting, but put it on the backburner". That person has sense. There are much more important things for the next year or two that need to be dealt with instead of something like this, regardless of if you support it or not.
I just don't think it's necessary, so no I don't support it. If it's implemented? Tough titty for me, but I won't care as long as the rest of the game is polished and fantastic. This is an idea that shouldn't come for a LONG time yet.
I also think they need to get the game to a solid point, but I do think they should have this in mind - and preferably ready for whoever coder is sitting around waiting for a new job since this would require code and not really any other resource (unless they include ablities which was an aside idea - abilities would require artists... and depending on their pipeline / artists other work could mean much longer delays).
Btw, I told the person "later" that I agreed. I never said right now. Though I do believe its something one programmer could do in their off time over a few weeks.
Last edited by Shougun; 01-01-2013 at 11:13 AM.
Wada decided right there on the spot during Live Letter to develop a PvP event Player VS. Dev team and winner will be taken to SE to give feedback on PvP matters..for you that would be a waste wouldn't it? well guess what...Yoshi-P's team is driven by players' requests if enough ask for it they will consider it, Yoshi-P already stated if enough ask for it Magitek mount will be usable in battle. players asked for Dye on AF ,they will implement it in the near future....for you that also would be a waste of development right?
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