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Thread: A mounts matter

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  1. #1
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    Quote Originally Posted by Warlock View Post
    After you show me proof Yoshi-P's team can't implement something like OP suggests ....who are you to decide what is a waste of development and what isn't?
    I'd question your ability to read but I think I should show greater concern in the fact that you stated two completely different things in two sentences.

    I never said that Yoshida "can't" implement it (if you can quote me on that you will impress me greatly). I said it would be a waste to implement it. To implement something takes a great deal of money and time. So you have a fiscal cost and a time cost. A good way to sum up both is to use the term "opportunity cost". Since it requires labour and time to create such a thing (this idea is irrelevant to the engine currently in place in the game so the idea would have to be newly implemented), you would need to consider the fact that they'd be wasting time/money developing this new system when they could be focusing on more important things. The game isn't even out yet, it's only a few months away from being released.

    Yoshida doesn't have this magical infinite team of wizards that can do anything and everything and only have "time" to worry about. There's only a certain amount of people to each particular department and it takes a lot of production cost (time and money) to implement new ideas. It is ridiculous that I even have to explain such a thing in such a thread. I shouldn't have to. It should be common sense.

    People need to get rid of the idea that making games is some easy task and that any idea thrown at them in big enough of a quantity should be implemented. Is it possible? Yes. Would it be productive? Not at all.

    If you have ideas for mounts, simple ideas, go for it. What's with all this silly stuff like turn radius and acceleration? Here's a better idea for people who support this sort of thing. Create an outline on all of the positives and negatives this sort of system would have. Why would people want this system? Why would the game be any less enjoyable without this system?

    I see silly comments like "playing dress up" (from someone from Balmung, the server dominated by roleplayers) in some sort of patronizing way as if there is something wrong with that style of play, even though that's the style of play that seems to be favoured by not only the majority of players but the development team itself.
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    Last edited by Kallivis; 01-01-2013 at 10:59 AM.

  2. #2
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    Quote Originally Posted by Kallivis View Post
    I'd question your ability to read but I think I should show greater concern in the fact that you stated two completely different things in two sentences.

    I never said that Yoshida "can't" implement it (if you can quote me on that you will impress me greatly). I said it would be a waste to implement it. To implement something takes a great deal of money and time. So you have a fiscal cost and a time cost. A good way to sum up both is to use the term "opportunity cost". Since it requires labour and time to create such a thing (this idea is irrelevant to the engine currently in place in the game so the idea would have to be newly implemented), you would need to consider the fact that they'd be wasting time/money developing this new system when they could be focusing on more important things. The game isn't even out yet, it's only a few months away from being released.

    Yoshida doesn't have this magical infinite team of wizards that can do everything and everything and only have "time" to worry about. There's only a certain amount of people to each particular department and it takes a lot of production cost (time and money) to implement new ideas. It is ridiculous that I even have to explain such a thing in such a thread. I shouldn't have to. It should be common sense.

    People need to get rid of the idea that making games is some easy task and that any idea thrown at them in big enough of a quantity should be implemented. Is it possible? Yes. Would it be productive? Not at all.

    If you have ideas for mounts, simple ideas, go for it. What's with all this silly stuff like turn radius and acceleration? Here's a better idea for people who support this sort of thing. Create an outline on all of the positives and negatives this sort of system would have. Why would people want this system? Why would the game be any less enjoyable without this system?

    I see silly comments like "playing dress up" (from someone from Balmung, the RP server dominated by roleplayers) in some sort of patronizing way as if there is something wrong with that style of play, even though that's the style of play that seems to be favoured by not only the majority of players but the development team itself.
    They are simple ideas, I feel bad if you think Yoshida's team cant mentally handle turn radius / rate.

    Yes games are not instant, but also people WAY overestimate the time to take certain things (specially things code related and not graphic related).

    Also I did list the pros of this system. Without differences it is dress up. And if you want to role play great, these ideas on differences make role playing better. Because honestly goobbue the same as a chocobo? No.. This system is by far more RP(G) friendly then "everyone be the same - nothing matters".
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    Quote Originally Posted by Shougun View Post
    They are simple ideas, I feel bad if you think Yoshida's team cant mentally handle turn radius / rate.

    Yes games are not instant, but also people WAY overestimate the time to take certain things (specially things code related and not graphic related).
    I feel like I'm talking to a wall.

    If the entire development team worked on this one idea of yours, sure, I'm sure it wouldn't take long. The entire development team, however, is not going to work on this one idea of yours. For the time that that small section of the development team IS working on that one idea of yours, they are sacrificing time on which they could be implementing or improving something else.

    As someone said above "Interesting, but put it on the backburner". That person has sense. There are much more important things for the next year or two that need to be dealt with instead of something like this, regardless of if you support it or not.

    I just don't think it's necessary, so no I don't support it. If it's implemented? Tough titty for me, but I won't care as long as the rest of the game is polished and fantastic. This is an idea that shouldn't come for a LONG time yet.
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  4. #4
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    Quote Originally Posted by Kallivis View Post
    I feel like I'm talking to a wall.

    If the entire development team worked on this one idea of yours, sure, I'm sure it wouldn't take long. The entire development team, however, is not going to work on this one idea of yours. For the time that that small section of the development team IS working on that one idea of yours, they are sacrificing time on which they could be implementing or improving something else.

    As someone said above "Interesting, but put it on the backburner". That person has sense. There are much more important things for the next year or two that need to be dealt with instead of something like this, regardless of if you support it or not.

    I just don't think it's necessary, so no I don't support it. If it's implemented? Tough titty for me, but I won't care as long as the rest of the game is polished and fantastic. This is an idea that shouldn't come for a LONG time yet.
    The wall feeling is mutual.

    I also think they need to get the game to a solid point, but I do think they should have this in mind - and preferably ready for whoever coder is sitting around waiting for a new job since this would require code and not really any other resource (unless they include ablities which was an aside idea - abilities would require artists... and depending on their pipeline / artists other work could mean much longer delays).

    Btw, I told the person "later" that I agreed. I never said right now. Though I do believe its something one programmer could do in their off time over a few weeks.
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    Last edited by Shougun; 01-01-2013 at 11:13 AM.

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    "If the entire development team worked on this one idea of yours, sure, I'm sure it wouldn't take long. The entire development team, however, is not going to work on this one idea of yours. For the time that that small section of the development team IS working on that one idea of yours, they are sacrificing time on which they could be implementing or improving something else."


    I'm sure 2-5 out of the 300 members on the team can look into this and do it..no need for the entire team...a little hyperbole, are we?
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  6. #6
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    Quote Originally Posted by Shougun View Post
    That is what you say in the first post (which gives Warlock his point), but to be fair you do change your tone later on

    ...

    its a unknown factor and shutting someone down on that reason is pretty bad
    I will quote what I said.

    Waste of development, imo. I would rather more focus on story and side content and further development on things already in place as opposed to developing a completely new, unnecessary system out of thin air.
    Tiny variables or not, it doesn't matter. Neither you nor myself are on the development team. In the sense that I cannot say this will be difficult to implement, you cannot say it would be easy to implement.

    What is definitely true, however, is the concept of opportunity cost and this has been in effect since the beginning of time. Yoshida has even brought up the issues with production costs in many of his letters and in responses to peoples' ideas. It's not like I'm speaking of some fairy tale.

    My issue on this matter is, to put simply:

    1) I do not agree with the system and feel it is completely unnecessary for the reasons I said in my first couple of posts.

    2) There are much more important things to be worried about right now. If the idea is to be executed, it should be done way down the line from now.

    Quote Originally Posted by Warlock View Post
    "If the entire development team worked on this one idea of yours, sure, I'm sure it wouldn't take long. The entire development team, however, is not going to work on this one idea of yours. For the time that that small section of the development team IS working on that one idea of yours, they are sacrificing time on which they could be implementing or improving something else."


    I'm sure 2-5 out of the 300 members on the team can look into this and do it..no need for the entire team...a little hyperbole, are we?
    I find it laughable how I am 90% positive you read only the first one or two lines of my posts and then make some stupid reply completely irrelevant to what I was talking about. Actually in this case you didn't even read the first line you SOMEHOW leaped over the first line and landed on the second sentence. Did you use one of these special mounts talked about in the OP to do that?
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    Quote Originally Posted by Kallivis View Post
    I find it laughable.
    I find it more laughable how delusional you are thinking you can manage Yoshida and the 300 members of his team's time better and catalog things that are and aren't a waste of development.
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    Quote Originally Posted by Warlock View Post
    I find it more laughable how delusional you are thinking you can manage Yoshida and the 300 members of his team's time better and catalog things that are and aren't a waste of development.
    Yeah because I definitely said that.
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  9. #9
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    Quote Originally Posted by Kallivis View Post
    To implement something takes a great deal of money and time.
    Wada decided right there on the spot during Live Letter to develop a PvP event Player VS. Dev team and winner will be taken to SE to give feedback on PvP matters..for you that would be a waste wouldn't it? well guess what...Yoshi-P's team is driven by players' requests if enough ask for it they will consider it, Yoshi-P already stated if enough ask for it Magitek mount will be usable in battle. players asked for Dye on AF ,they will implement it in the near future....for you that also would be a waste of development right?
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  10. #10
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    Quote Originally Posted by Warlock View Post
    Wada decided right there on the spot during Live Letter to develop a PvP event Player VS. Dev team and winner will be taken to SE to give feedback on PvP matters..for you that would be a waste wouldn't it? well guess what...Yoshi-P's team is driven by players' requests if enough ask for it they will consider it, Yoshi-P already stated if enough ask for it Magitek mount will be usable in battle. players asked for Dye on AF ,they will implement it in the near future....for you that also would be a waste of development right?
    Yeah you clearly don't read what anyone says. Not only are those things I never said, those are things I agree with.

    I'd tell you to go back and actually read what I said and hope that through some sort of modern miracle you gain enough sense out of it to at least go "oh I see what you mean now" but I don't count on that ever happening, so continue swimming in your delusions.
    (2)

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