Page 15 of 16 FirstFirst ... 5 13 14 15 16 LastLast
Results 141 to 150 of 158
  1. #141
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Warlock View Post
    You can have this
    Nah, thanks for the offer, but I would take a tonberry mount.
    (0)

  2. #142
    Player

    Join Date
    Dec 2011
    Posts
    165
    I'm all for it. In 1.0 you only used an airship when you were low on anima. There was still plenty of mount usage from crystal to wherever you ended up going.

    Quote Originally Posted by Morticous View Post
    If this game ends up being Wow ff style ill probably quit and just play ffxi.
    That seems to be the general idea of ARR.. But I'll be hopeful while I wait to see.
    (2)

  3. #143
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wyyote View Post
    Totally agree. Dragon mount would be great! In fact, make it an Ahriman, I hate those guys...
    Ahriman wont be much of a flying mount lol they don't fly that high not if SE say oh this type can fly high then i be like "You guys just making shit up now are you.

    Quote Originally Posted by Yashnaheen View Post
    I'm all for it. In 1.0 you only used an airship when you were low on anima. There was still plenty of mount usage from crystal to wherever you ended up going.



    That seems to be the general idea of ARR.. But I'll be hopeful while I wait to see.
    Sadly FFXIV ARR is base on everything mmo standard which mean doing everything the same as wow. The issue if games make something else people be like fuck this game if they copy wow people be like wtf other wow clone there just no way to make everyone happy lol. As long as ffxiv does not go crazy become and god dam fucking HnS i be fine with it.
    (0)
    Last edited by Zenaku; 12-31-2012 at 07:58 PM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #144
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    My suggestion may be keep specific areas (Like the main cities.) free but if you want to use your anima to travel to say Camp Tranquil from Gridania it's gonna cost you. Or another suggestion is just make anima teleports within a certain region free from the main cities. Example, want to teleport from Gridania to Ul'dah? It's gonna cost you anima. Want to teleport from Gridania to a camp in the Black Shroud? It's free. Basically anywhere in that particular region from the starting city is free to teleport, but wanting to teleport from outside the region will cost you anima, and the longer the trip, the more anima it costs.

    Basically you can still teleport from Limsa Lominsa to Ul'dah for a cost but you'll still need to teleport from the city to one of the camps to reach your destination. Airships and ferries should not be turned into battle content! Let them get attacked but don't make it so the entire and only point is so you can fight. And I swear if they turn them into damned instances I'm going to be pissed...
    (3)


  5. #145
    Player
    Azzi's Avatar
    Join Date
    Jul 2011
    Posts
    48
    Character
    Azzi Lionheart
    World
    Balmung
    Main Class
    Gladiator Lv 50
    If they spread out the aetheryte locations so they are not too close together (one per zone, maybe less), this will promote the use of mounts as the teleport will only take you so far to where you want to go.

    As for Airships and boat transportation. Have locations that are only accessable by this method of travel, or the nearest aetheryte is several zones away so it's quicker to get the airship/boat.

    Problem solved
    (2)

  6. #146
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    It might be a bit early to judge this change without a full knowledge of ARR's gameplay, but this would be my recommendation:
    1. Abolish Anima (already happening)
    2. Players get unlimited 'Return' to registered Aetheryte homepoint (or Inn)
    3. Players could pay special NPC's at each Aetheryte to teleport to any other Aetheryte they have already visited - Prices are tiered - Main cities are inexpensive, and prices increase the more remote the location.
    4. Aetheryte teleportation fee could be increased or discounted based on GC membership and region control - (See 'conquest': FFXI)
    5. Teleport spells are introduced into the game to allow free group teleportation.
    6. Airship and Ferry trips provide additional content (fishing, battles, NMs, etc), and are inexpensive (or free after obtaining a pass via quest).

    These changes would temper the convenience of aetheryte with a gil-sink system. In addition, it would also keep the ferries and airships relevant in the game.
    (4)
    Last edited by Zantetsuken; 01-07-2013 at 06:15 PM.

  7. #147
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Azzi View Post
    If they spread out the aetheryte locations so they are not too close together (one per zone, maybe less), this will promote the use of mounts as the teleport will only take you so far to where you want to go.

    As for Airships and boat transportation. Have locations that are only accessable by this method of travel, or the nearest aetheryte is several zones away so it's quicker to get the airship/boat.

    Problem solved
    Further spread out like 1 per 2 or 3 zones? Thats something like classical teleport systems - those work because they are not so powerful. More like tethering points rather then direct transportation.

    Such that natural transportation can often compete.

    But even 1 aether per large zone would be too much for natural transportation to compete - unless they really stepped up natural transportation, which they could.

    I always wanted to see caravans where you could hop in the back (like the Uldah intro scene with the big carriages), see trains in use, even smaller airships in use like what was in the Ixlaxii common power level zone (Dragonhead), also unique transportation like shupuff (FFX) could cut distances greatly by going straight across rather then around.



    I think its funny some people are referring to WoW as being easy but yet iirc WoW had much more traveling/scale and emphasis on natural transportation then even 1.0. So FFXIV was already easier.. lol (1.0 without hamlet had a serious lack of natural transportation - and because an rpg is meant to be a world, I feel that was really bad - like the only people that did something were adventurers (not true)).

    When seeing all the trains I thought they were going to fix the blank world feeling I was getting about that, but sadly it seems not.

    Quote Originally Posted by Zantetsuken View Post
    It might be a bit early to judge this change without a full knowledge of ARR's gameplay, but this would be my recommendation:
    1. Abolish Anima (already happening)
    2. Players get unlimited 'Return' to registered Aetheryte homepoint (or Inn)
    3. Players could pay special NPC's at each Aetheryte to teleport to any other Aetheryte they have already visited - Prices are tiered - Main cities are inexpensive, and prices increase the more remote the location.
    4. Aetheryte teleportation fee could be increased or discounted based on GC membership and region control - (See conquest, FFXI)
    5. Teleport spells and are introduced into the game to allow free group teleportation.
    6. Airship and Ferry trips provide additional content (fishing, battles, NMs, etc), and are inexpensive (or free after obtaining a pass via quest).

    These changes would temper the convenience of aetheryte with a gil-sink system. In addition, it would also keep the ferries and airships relevant in the game.
    Oh, good - been busy talking about why too powerful transportation is a problem really havent offered ideas on fixes other then broad "more natural transports".


    I really think that aethers should be a quest or some larger one time fee/mission that once unlocked is always unlocked* - perhaps this could be a pass - like airship passes of FFXI. *The attrition mentally of paying the fee over and over can be annoying - and if possible getting it all over at once would be more enjoyable, at least to me.


    Would like to see aethers not one per zone either, or at least beastmen stick up such a war that it hardly happens for very long. (Taking the outpost aether - move the outpost somewhere near by as a small camp).

    You'll be fighting the disjoint effect of teleportation if every zone has an aether (since you lose the idea that each zone is connected after your first travel through) - that is why cross zone natural transportations are great ideas. Still, I feel that this is how 1.0 should have been - and 2.0 could have done something even further developed along the lines of keeping travel time manageable but distinct (keeping the world manageable but joint and scaled).
    (0)
    Last edited by Shougun; 01-01-2013 at 02:31 AM.

  8. #148
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    You know, I remember when used to run around cities... and then we got free teleports all over the cities... and I still ran around the cities... I just quit using elevators unless I was going to the airship.
    (0)

  9. #149
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    From what I can tell, there doesn't appear to be any 'Atherial Gates' in ARR, only Aetheryte.

    So although you can teleport to a zone rather easily, you will still need to travel some distance on foot/choco/(or even train) to get to most destinations within the zone (assuming the Aetheryte are all centrally located)

    To be honest, I'm a bit surprised that Yoshi decided to remove Anima. It was originally conceived to help limit the distance between Casual and Hardcore players.

    I suppose the new lotting system is intended to serve as the main limiting factor now.
    (1)
    Last edited by Zantetsuken; 01-01-2013 at 07:52 AM.

  10. #150
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    From what I can tell, there doesn't appear to be any 'Atherial Gates' in ARR, only Aetheryte.

    So although you can teleport to a zone rather easily, you will still need to travel some distance on foot/choco to get to most destinations within the zone (assuming the Aetheryte are all centrally located)

    To be honest, I'm actually surprised that Yoshi decided to remove Anima though. It was put in there to help bridge the gap between Casuals and Hardcores.

    I guess the new lotting system is intended to serve as the main limiting factor now.
    Ya one Atherial per sub zone meaning grid city and the area around it have one aetheryte per zone the city only have one. This would allow you to teleport to south shroud but to get to other camp in that area you have to walk/cho same for north and other area within grid.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

Page 15 of 16 FirstFirst ... 5 13 14 15 16 LastLast