I'm all for it. In 1.0 you only used an airship when you were low on anima. There was still plenty of mount usage from crystal to wherever you ended up going.
That seems to be the general idea of ARR.. But I'll be hopeful while I wait to see.
Ahriman wont be much of a flying mount lol they don't fly that high not if SE say oh this type can fly high then i be like "You guys just making shit up now are you.
Sadly FFXIV ARR is base on everything mmo standard which mean doing everything the same as wow. The issue if games make something else people be like fuck this game if they copy wow people be like wtf other wow clone there just no way to make everyone happy lol. As long as ffxiv does not go crazy become and god dam fucking HnS i be fine with it.
Last edited by Zenaku; 12-31-2012 at 07:58 PM.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
My suggestion may be keep specific areas (Like the main cities.) free but if you want to use your anima to travel to say Camp Tranquil from Gridania it's gonna cost you. Or another suggestion is just make anima teleports within a certain region free from the main cities. Example, want to teleport from Gridania to Ul'dah? It's gonna cost you anima. Want to teleport from Gridania to a camp in the Black Shroud? It's free. Basically anywhere in that particular region from the starting city is free to teleport, but wanting to teleport from outside the region will cost you anima, and the longer the trip, the more anima it costs.
Basically you can still teleport from Limsa Lominsa to Ul'dah for a cost but you'll still need to teleport from the city to one of the camps to reach your destination. Airships and ferries should not be turned into battle content! Let them get attacked but don't make it so the entire and only point is so you can fight. And I swear if they turn them into damned instances I'm going to be pissed...
If they spread out the aetheryte locations so they are not too close together (one per zone, maybe less), this will promote the use of mounts as the teleport will only take you so far to where you want to go.
As for Airships and boat transportation. Have locations that are only accessable by this method of travel, or the nearest aetheryte is several zones away so it's quicker to get the airship/boat.
Problem solved![]()
It might be a bit early to judge this change without a full knowledge of ARR's gameplay, but this would be my recommendation:
- Abolish Anima (already happening)
- Players get unlimited 'Return' to registered Aetheryte homepoint (or Inn)
- Players could pay special NPC's at each Aetheryte to teleport to any other Aetheryte they have already visited - Prices are tiered - Main cities are inexpensive, and prices increase the more remote the location.
- Aetheryte teleportation fee could be increased or discounted based on GC membership and region control - (See 'conquest': FFXI)
- Teleport spells are introduced into the game to allow free group teleportation.
- Airship and Ferry trips provide additional content (fishing, battles, NMs, etc), and are inexpensive (or free after obtaining a pass via quest).
These changes would temper the convenience of aetheryte with a gil-sink system. In addition, it would also keep the ferries and airships relevant in the game.
Last edited by Zantetsuken; 01-07-2013 at 06:15 PM.
Further spread out like 1 per 2 or 3 zones? Thats something like classical teleport systems - those work because they are not so powerful. More like tethering points rather then direct transportation.If they spread out the aetheryte locations so they are not too close together (one per zone, maybe less), this will promote the use of mounts as the teleport will only take you so far to where you want to go.
As for Airships and boat transportation. Have locations that are only accessable by this method of travel, or the nearest aetheryte is several zones away so it's quicker to get the airship/boat.
Problem solved
Such that natural transportation can often compete.
But even 1 aether per large zone would be too much for natural transportation to compete - unless they really stepped up natural transportation, which they could.
I always wanted to see caravans where you could hop in the back (like the Uldah intro scene with the big carriages), see trains in use, even smaller airships in use like what was in the Ixlaxii common power level zone (Dragonhead), also unique transportation like shupuff (FFX) could cut distances greatly by going straight across rather then around.
I think its funny some people are referring to WoW as being easy but yet iirc WoW had much more traveling/scale and emphasis on natural transportation then even 1.0. So FFXIV was already easier.. lol (1.0 without hamlet had a serious lack of natural transportation - and because an rpg is meant to be a world, I feel that was really bad - like the only people that did something were adventurers (not true)).
When seeing all the trains I thought they were going to fix the blank world feeling I was getting about that, but sadly it seems not.
Oh, good - been busy talking about why too powerful transportation is a problem really havent offered ideas on fixes other then broad "more natural transports".It might be a bit early to judge this change without a full knowledge of ARR's gameplay, but this would be my recommendation:
- Abolish Anima (already happening)
- Players get unlimited 'Return' to registered Aetheryte homepoint (or Inn)
- Players could pay special NPC's at each Aetheryte to teleport to any other Aetheryte they have already visited - Prices are tiered - Main cities are inexpensive, and prices increase the more remote the location.
- Aetheryte teleportation fee could be increased or discounted based on GC membership and region control - (See conquest, FFXI)
- Teleport spells and are introduced into the game to allow free group teleportation.
- Airship and Ferry trips provide additional content (fishing, battles, NMs, etc), and are inexpensive (or free after obtaining a pass via quest).
These changes would temper the convenience of aetheryte with a gil-sink system. In addition, it would also keep the ferries and airships relevant in the game.
I really think that aethers should be a quest or some larger one time fee/mission that once unlocked is always unlocked* - perhaps this could be a pass - like airship passes of FFXI. *The attrition mentally of paying the fee over and over can be annoying - and if possible getting it all over at once would be more enjoyable, at least to me.
Would like to see aethers not one per zone either, or at least beastmen stick up such a war that it hardly happens for very long. (Taking the outpost aether - move the outpost somewhere near by as a small camp).
You'll be fighting the disjoint effect of teleportation if every zone has an aether (since you lose the idea that each zone is connected after your first travel through) - that is why cross zone natural transportations are great ideas. Still, I feel that this is how 1.0 should have been - and 2.0 could have done something even further developed along the lines of keeping travel time manageable but distinct (keeping the world manageable but joint and scaled).
Last edited by Shougun; 01-01-2013 at 02:31 AM.
You know, I remember when used to run around cities... and then we got free teleports all over the cities... and I still ran around the cities... I just quit using elevators unless I was going to the airship.
From what I can tell, there doesn't appear to be any 'Atherial Gates' in ARR, only Aetheryte.
So although you can teleport to a zone rather easily, you will still need to travel some distance on foot/choco/(or even train) to get to most destinations within the zone (assuming the Aetheryte are all centrally located)
To be honest, I'm a bit surprised that Yoshi decided to remove Anima. It was originally conceived to help limit the distance between Casual and Hardcore players.
I suppose the new lotting system is intended to serve as the main limiting factor now.
Last edited by Zantetsuken; 01-01-2013 at 07:52 AM.
Ya one Atherial per sub zone meaning grid city and the area around it have one aetheryte per zone the city only have one. This would allow you to teleport to south shroud but to get to other camp in that area you have to walk/cho same for north and other area within grid.From what I can tell, there doesn't appear to be any 'Atherial Gates' in ARR, only Aetheryte.
So although you can teleport to a zone rather easily, you will still need to travel some distance on foot/choco to get to most destinations within the zone (assuming the Aetheryte are all centrally located)
To be honest, I'm actually surprised that Yoshi decided to remove Anima though. It was put in there to help bridge the gap between Casuals and Hardcores.
I guess the new lotting system is intended to serve as the main limiting factor now.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
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