Its a bit of a value complex - some dont value this factor and I can respect that (doesnt mean I will agree though).
Its like wanting good gear to be hard to acquire so you can enjoy getting it more. In this case its players want a world to feel connected, large, and whole - rather then what teleporting does which will make it disjoint and small. Also players will have similar feelings to the value of transportations - teleporting is incredibly superior form of transportation. It makes airships (supposed to be epic cool) and boats ( also epic cool) really crappy. Why take -any- time to go places when you can take 0 time.
So those hoping to build epic airships in an expansion to travel the world in speedy style - teleporting is going to crap on that lol. Even Yoshi seems to know transportations are useless in relation to teleporting and said to use them for combat instead. I hope he reconsiders to a small extent.
I really dont think instant travel -everywhere- is needed. However limited instant travels and many many natural (and useful) transportation methods I feel is superior in enjoying the world in an RPG element over a dungeon runner (hub) element.
Teleporting is epic but it destroys all scale when used to the point that all zones are teleportable, and usually in many spots. Like the anima system in FFXIV 1.0, and appears to be worse in 2.0. Thats why if you played WoW (dont have to like the game to understand this example) you can still feel large scale and useful transportation even though there are mage teleports, just like FFXI but FFXI takes that idea to a whole new level - taking 45 mins to get some places lol... (Thats too long :P)



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