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  1. #121
    Player

    Join Date
    Jan 2012
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    523
    As long as they give me a reason to explore the world then I have no problem with this.
    (0)

  2. #122
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    dont see why they need to get rid of it? I mean 11 has Teleports, and OP warps, and Aby ports. Now its just running around, sure i can get the wanting to look around but once you get use the view, its boring and gonna take forever to get to certain places if you cant warp anymore.
    (0)

  3. #123
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by KoujiGeki View Post
    dont see why they need to get rid of it? I mean 11 has Teleports, and OP warps, and Aby ports. Now its just running around, sure i can get the wanting to look around but once you get use the view, its boring and gonna take forever to get to certain places if you cant warp anymore.
    Its a bit of a value complex - some dont value this factor and I can respect that (doesnt mean I will agree though).

    Its like wanting good gear to be hard to acquire so you can enjoy getting it more. In this case its players want a world to feel connected, large, and whole - rather then what teleporting does which will make it disjoint and small. Also players will have similar feelings to the value of transportations - teleporting is incredibly superior form of transportation. It makes airships (supposed to be epic cool) and boats ( also epic cool) really crappy. Why take -any- time to go places when you can take 0 time.

    So those hoping to build epic airships in an expansion to travel the world in speedy style - teleporting is going to crap on that lol. Even Yoshi seems to know transportations are useless in relation to teleporting and said to use them for combat instead. I hope he reconsiders to a small extent.

    I really dont think instant travel -everywhere- is needed. However limited instant travels and many many natural (and useful) transportation methods I feel is superior in enjoying the world in an RPG element over a dungeon runner (hub) element.

    Teleporting is epic but it destroys all scale when used to the point that all zones are teleportable, and usually in many spots. Like the anima system in FFXIV 1.0, and appears to be worse in 2.0. Thats why if you played WoW (dont have to like the game to understand this example) you can still feel large scale and useful transportation even though there are mage teleports, just like FFXI but FFXI takes that idea to a whole new level - taking 45 mins to get some places lol... (Thats too long :P)
    (3)

  4. #124
    Player
    OrionInerghem's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    252
    Character
    Aldebaron Phoenix
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    people need to get over themselves.
    I'm playing FFXI right now, and the amount of time I spent walking tonight is astounding... I spent 3hrs tonight just helping a friend from XIV go through the strongholds for LB3 Crests..
    I had to go /whm and keep resting which took like 5 mins to fill MP just so I could teleport him around.

    People who are reminiscing about XI how great the ferry is, or how great it was walking around are remembering flashes in time and totally forgetting that that was your night!.. walking around trying to click this here and that there, and then 2hrs later at 1am you had to log off, maybe you'll complete it tmr.

    That's even with Abyssea warps, OP warps, VW warps, Waypoint warps, Tele-spells, It's getting better with each warp they add..
    missing a VW pop because you're still walking to sky, or walking to MH because you forgot some gear, and back to NPC, and don't forget a warp scroll because all your cudgels are down and you're trying to hurry to not miss NM!, it's not fun at all to do that.

    I'm all for the free Anima. All it's going to do is make it so people will help others more, and make it possible to get there, let you quest more, and with things like FATE they had to do this or it would Phail.
    (3)
    Last edited by OrionInerghem; 12-30-2012 at 08:06 PM.

  5. #125
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    It's a "meh to me"
    (0)

  6. #126
    Player
    sylvestew's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Sly Warren
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Looks Like Yoshi-p finally ran out of anima and said fuck this shit when he couldn't tele
    (0)

  7. #127
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I wonder if they plan on having areas with no Aetheryte points. That would ensure that we would have to travel on Chocoback to some extent.
    (2)
    Last edited by Zezlar; 12-31-2012 at 06:28 AM.

  8. #128
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    long epic runs to HNM's or anything would be awesome still. getting to Jormungand was very fun, getting to the main story quests areas in that snow land area was pretty epic too with all the holes and falling in and so many agro mobs. things like this make a difference..even though i don't want anima. fuk anima it's a crutch to any real player. but having long runs and fun struggles to epic fights and instances would be great.
    (0)

  9. #129
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    Its like wanting good gear to be hard to acquire so you can enjoy getting it more. In this case its players want a world to feel connected, large, and whole - rather then what teleporting does which will make it disjoint and small. Also players will have similar feelings to the value of transportations - teleporting is incredibly superior form of transportation. It makes airships (supposed to be epic cool) and boats ( also epic cool) really crappy. Why take -any- time to go places when you can take 0 time.
    I agree with this. When you can instantly warp to whatever destination you want, you kind of lose sight of the game world as a whole. Which I understand for many is of little or no consequence, however to a lot of people it can have a negative impact of their gaming experience.

    I wouldn't say its a major issue, but an issue nonetheless. It becomes more about "point, click, go" and less about the notion of being an adventurer travelling throughout an incredible world filled with danger and intrigue.

    I can remember my early days of XI and how exciting it was reaching new destinations as you progressed, appreciating everything as you went along. And even later in the game, when I'd been everywhere, having to incorporate the journey to our destination as part of our adventure itself. In XIV 1.0 this was not the case at all, as you could be teleported to any camp, even if you had not actually been there and attuned to the Aetheryte yourself yet.

    I know this notion is a problem for a lot of people, casual players, and those who find themselves pressed for time. But to say you spend your entire night just trying to reach you location and then have barely enough time to do what you set out to do, is an exaggeration. In XI you had to make use of the many means of transportation to learn the quickest and most efficient ways to get around the world. And honestly once you'd been around the block a few times it really wasn't a problem for anyone that I knew.

    I definitely do not support the complete removal of teleportion, but I do think the Anima system is flawed and takes away from the game.

    Having teleportation available in a more limited way in combination with transportation methods would be best in my opinion, but hey that's just how I feel based on my own gaming experiences.

    But at the very least, I do hope they change it so you cannot teleport to a location that you have never been to before. Even if the Anima system stays as is in every other way, you should at least have to make the journey there once to gain the right to teleport there.
    (4)

  10. #130
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zezlar View Post
    I wonder if they plan on having areas with no Aetheryte points. That would ensure that we would have to travel on Chocoback to some extent.
    I hope so.
    (1)

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