Results 1 to 10 of 153

Hybrid View

  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    19
    Quote Originally Posted by Roukiz View Post
    [[Edit: This topic was posted on 08-16-2012 when the pre-alpha demo was being showcased. Just fyi]]

    As many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
    For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.

    Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.

    Perhaps there's a chance it hindered movement responsiveness too much?
    Cutest. gif. evar.
    (0)

  2. #2
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Rebekah View Post
    Cutest. gif. evar.
    And that was worth the bump? lol >_>
    (0)

Tags for this Thread