Oh.
Well that doesn't necessarily kill combos either, and GCD doesn't imply that everything will have no cooldown either.
I just literally don't see the purpose of complaining about GCD.
In 1.0, prevention of using multiple skills at once was done with animation lock, which had its host of associated problems, but no additional benefits over GCD. A GCD allows SE to pace the combat the same way animation lock does, but also allows for free character movement and reflex/timing abilities that are off the GCD.
I honestly think this is just b***hing because WOW uses GCD and we can't have any of that.
I'm not really talking about the ability to spam everything at onceOh.
Well that doesn't necessarily kill combos either, and GCD doesn't imply that everything will have no cooldown either.
I just literally don't see the purpose of complaining about GCD.
In 1.0, prevention of using multiple skills at once was done with animation lock, which had its host of associated problems, but no additional benefits over GCD. A GCD allows SE to pace the combat the same way animation lock does, but also allows for free character movement and reflex/timing abilities that are off the GCD.
I honestly think this is just b***hing because WOW uses GCD and we can't have any of that.![]()
I know about the animation lock that acted as a gcd that you coudl not see in a sense before too.
I was addressing the ppl complaining that a GCD ruins the need for a combo rotation. Claiming that combo rotation was a result of "strategy" in 1.0. Where I feel strategy had little to do with it.
The old system forced a combo rotation NOT because the combos you used were effective, but because they were your only option. Which made a 4 different combo rotation kinda unimportant. You just used them all. Didnt even matter in what order. (except saving enough tp and Aoe for Garuda, and tp for nails in Ifrit extreme)
Some ppl complain that GCD will allow ppl to use the combos that are most effective for the situation. I see nothing wrong with this. Id rather use a combo because I WANT to rather than use an inefficient one just for the sake of it.
"If" SE gives half decent "added effects" for combos maybe it would be worth rotating more in. That sounds more strategic than being forced to use Simian smash and Aura pulse on a boss JUST because I cant dragon kick or Howling Fist.
on a GCD SE needs to give incentive to use other combos. Yoshi said the gcd was so choosing your action wisely was more important. Lets see if he can deliver in Beta and beyond.
And I hate the "OMG EVERYTHING in wow is awful and bad" crap.....
Last edited by RoninDarkchild; 12-22-2012 at 08:19 AM.
Not enough Facepalms
No, they're right. FF XIV should avoid everything that WoW had.
- Global cooldown
- Scaling skills according to level
- Quest leveling progress
- Exploration
- Hint to help players in-game so that they don't need to look at a step by step walkthrough
- Jumping so that you character won't be stuck by a waist-high fence
- Millions of accounts
- Financial success
And the list goes on![]()
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