Can't get any more spammy than 5 MNKs on Miser ..people have short memory on what they want..good thing for every complainer in here there's hundreds of excited people out there
As long as it doesn't become MapleStory zerging you shouldn't worry![]()
Can't get any more spammy than 5 MNKs on Miser ..people have short memory on what they want..good thing for every complainer in here there's hundreds of excited people out there
As long as it doesn't become MapleStory zerging you shouldn't worry![]()
Given that you initiate the leves at your own choice once entering their spawn zones (rather than starting at the aetheryte), allowing you to splice in leves between quests, this actually seems quite reasonable... If you're worried about dying, you just set your home point beforehand (or be in a party with Raise I guess).
Aside from GW2, the Korean class-role cluster**** method, and the like, which games aren't tank and spank, honestly? I agree that moving out of role-stagnation usually improves the excitement of the game's fights (though there are numerous exceptions to even this), but really, just how many examples are there?
And Yoshi-P has said that monks will be designed around endlessly chaining skills. Wait for the crying to start on that one...
People have forgotten 1.0 raids and Primal Fights... .
the team is getting so professional. really. i have to admit.Greetings!
In regards to all of the comments about how the enemies visibly react to player attacks, we'll be adjusting these animations around the time the Beta Test begins.
Specifically we are looking into addressing it in the following ways:
- Vary the damage animation according to the amount of damage inflicted.
- Tone down the damage animation for large monsters.
they are taking every small single detail into consideration.
it's like i could feel how hard the dev team is working. i hope, and really hope, that they are getting good feedback finally in beta or release date. because they deserved it.
my opinion to this.
i mean look at pictures like this:
okay its their job. but i think they are doing their job quiet good now.
sorry i disagree.. the battlesystem is A LOT better than 1.0. and i love it.
Is THIS (GW2) more fun to you? (besides that the environment sucks in comparison to ARR)
well at least while playing GW2 i felt aslept and bored out.. although you can cast (or shall i say SPAM?) every fuckin' spell "on the fly".
the elementalist feels so badly designed.. less damage, spam monster 0verKilL.. no then i like it much more like we can see it in this video here. but thats my matter of taste.
how people these days try to hard to make a damn "Call Of Duty" out of every MMO. it did not make GW2 or TERA better in any ways! and i always have in mind that FF originally is coming from a turn based RPG.
im so fed up with this CoD generation. ..
*boom boom* peng* peng* we need more instant SPAM BUTTONS!
Last edited by Tonkra; 12-22-2012 at 03:00 AM.
I'm fed up with the pre-"CoD generation" and their "everything needs to take as long as humanly possible because it just should!" nonsense. Not a single person in the entire world complains about having a faster internet connection than they used to...so why are you doing the exact same thing with gaming?
Things progress. Deal with it.![]()
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