Very Very nice, Camate!! Tyvm!!Greetings!
In regards to all of the comments about how the enemies visibly react to player attacks, we'll be adjusting these animations around the time the Beta Test begins.
Specifically we are looking into addressing it in the following ways:
- Vary the damage animation according to the amount of damage inflicted.
- Tone down the damage animation for large monsters.
![]()
Combo system isn't in place? CNJ doesn't need to move? ARC doesn't need to move unless you're combo'ing...which isn't in place yet? Alpha? Bad players? Simplistic showcase?
thanks... I didn't mind the fliching so much... but whatever makes everyone happy ^^
Hopefully the beta shows a revamped battle system because the system in the video looks boring.
Skill spam isn't fun. Steam rolling content and getting bored after a month means people won't stick around. Hopefully these thing's still aren't present in 2.0 from 1.0 But I'll beat my drum come beta. Alpha is bare bones as can be.
I'm not trying to beat a dead horse, but this is just the alpha phase so I'm not too worried about the combat.
Take the turtle fight for instance:
1. Yes, the combat might look a tad fast for alot of us who played (only) FFXI, but as long as it is challenging and fun most of us will adjust quite easily. There are no gear swaps to worry about and I think I read that there will be no haste. We will have to wait and see what they do with "store tp".
2. The party appears to consist solely of WHM, DRG, and BRD. So at any point in the fight one of those classes is tanking and nobody is taking much damage. Personally I could easily watch a 5 min wipe-fest of this fight and be entertained but it probably wouldn't make for a very interesting video to most people, or alpha test for that matter. Most likely the mobs are weak and players are buffed pretty well and this is a battle system and ability demo, not a real fight.
If come Beta fights look like this all we will need is a post that says "fights are boring and too easy, please add challenge" with 5,000 likes and it will get fixed but I doubt that that will be necessary.
3. The mob hit animation has already been commented on by SE.
tl;dr: Comments and constructive criticism are good, but wait til beta before you freak out. Just my $.02.
even in 1.0 it was a bit of a skill spam. being forced to use skills in a specific order doesnt change that. But i hope conditional and directional skills make a return.
but notice that the 2 battles we saw seem to be normal battles vs mobs with very high HP. I assume the event and primal battles will still have several "events" inside of them. IE, break the machines to lower the shield while kiting the robot and killing the mobs
Whew, thank you!Greetings!
In regards to all of the comments about how the enemies visibly react to player attacks, we'll be adjusting these animations around the time the Beta Test begins.
Specifically we are looking into addressing it in the following ways:
- Vary the damage animation according to the amount of damage inflicted.
- Tone down the damage animation for large monsters.
Oh, I want to see more of Yoshi-P pics like that!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.