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  1. #61
    Player
    Bittereye's Avatar
    Join Date
    Mar 2011
    Posts
    94
    Character
    Bittereye Azurial
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Camate View Post
    Greetings!

    In regards to all of the comments about how the enemies visibly react to player attacks, we'll be adjusting these animations around the time the Beta Test begins.

    Specifically we are looking into addressing it in the following ways:
    • Vary the damage animation according to the amount of damage inflicted.
    • Tone down the damage animation for large monsters.
    Very Very nice, Camate!! Tyvm!!
    (0)

  2. #62
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragonheart View Post
    Nice to hear, but there is any info on why the fights looks so static? ... 5 mins of spamming ws vs tank & spank mobs..
    This look pretty boring to people used to the "new" games...
    Combo system isn't in place? CNJ doesn't need to move? ARC doesn't need to move unless you're combo'ing...which isn't in place yet? Alpha? Bad players? Simplistic showcase?
    (1)

  3. #63
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    thanks... I didn't mind the fliching so much... but whatever makes everyone happy ^^
    (0)

  4. #64
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Hopefully the beta shows a revamped battle system because the system in the video looks boring.
    (4)

  5. #65
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MizoreShirayuki View Post
    Hopefully the beta shows a revamped battle system because one in video looks boring.
    Hopefully the battle system in the beta changes very little, because the one in the video looks fun and entertaining.
    (1)

  6. #66
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Skill spam isn't fun. Steam rolling content and getting bored after a month means people won't stick around. Hopefully these thing's still aren't present in 2.0 from 1.0 But I'll beat my drum come beta. Alpha is bare bones as can be.
    (3)

  7. #67
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Dragonheart View Post
    Nice to hear, but there is any info on why the fights looks so static? ... 5 mins of spamming ws vs tank & spank mobs..
    This look pretty boring to people used to the "new" games...
    I'm not trying to beat a dead horse, but this is just the alpha phase so I'm not too worried about the combat.

    Take the turtle fight for instance:

    1. Yes, the combat might look a tad fast for alot of us who played (only) FFXI, but as long as it is challenging and fun most of us will adjust quite easily. There are no gear swaps to worry about and I think I read that there will be no haste. We will have to wait and see what they do with "store tp".

    2. The party appears to consist solely of WHM, DRG, and BRD. So at any point in the fight one of those classes is tanking and nobody is taking much damage. Personally I could easily watch a 5 min wipe-fest of this fight and be entertained but it probably wouldn't make for a very interesting video to most people, or alpha test for that matter. Most likely the mobs are weak and players are buffed pretty well and this is a battle system and ability demo, not a real fight.

    If come Beta fights look like this all we will need is a post that says "fights are boring and too easy, please add challenge" with 5,000 likes and it will get fixed but I doubt that that will be necessary.

    3. The mob hit animation has already been commented on by SE.

    tl;dr: Comments and constructive criticism are good, but wait til beta before you freak out. Just my $.02.
    (2)

  8. #68
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MizoreShirayuki View Post
    Skill spam isn't fun.
    How do you intend to defeat the enemy without using any skills? Or would you prefer....Parley?

    (6)

  9. #69
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    even in 1.0 it was a bit of a skill spam. being forced to use skills in a specific order doesnt change that. But i hope conditional and directional skills make a return.

    but notice that the 2 battles we saw seem to be normal battles vs mobs with very high HP. I assume the event and primal battles will still have several "events" inside of them. IE, break the machines to lower the shield while kiting the robot and killing the mobs
    (0)

  10. #70
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Camate View Post
    Greetings!

    In regards to all of the comments about how the enemies visibly react to player attacks, we'll be adjusting these animations around the time the Beta Test begins.

    Specifically we are looking into addressing it in the following ways:
    • Vary the damage animation according to the amount of damage inflicted.
    • Tone down the damage animation for large monsters.
    Whew, thank you!

    Quote Originally Posted by Alerith View Post
    How do you intend to defeat the enemy without using any skills? Or would you prefer....Parley?

    Oh, I want to see more of Yoshi-P pics like that!
    (0)

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