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  1. #141
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    I would say its bad game design then. Pick up WoW at level 20 it generally has the same battle pace from level 1 to level 90,
    Thats just FF....... Things like Haste Speed up battle at later levels.

    Speed of combat in FFXI is even WAY different from lvl 20 to lvl 99...
    (0)
    Last edited by RoninDarkchild; 12-21-2012 at 06:54 AM.
    Not enough Facepalms

  2. #142
    Player
    Ashaylin's Avatar
    Join Date
    Jul 2011
    Posts
    123
    Character
    Sahara Zaad
    World
    Faerie
    Main Class
    Arcanist Lv 1
    Is speed chess less strategical compared to chess because it's more speedy?

    I think people are confusing strategy with pacing.
    (3)

  3. #143
    Player
    baijiazi's Avatar
    Join Date
    Mar 2012
    Posts
    19
    Character
    Konoka Neko
    World
    Aegis
    Main Class
    Alchemist Lv 50
    For the levequest, instead of us opening the journal and commence...

    Could the devs make it that the tracker will shine when around the leve area?
    So players can click and the difficulty levels will pop up?

    It seems to me abit of a hassle to open the journal to initiate the leve quest :P
    (0)

  4. #144
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Eekiki View Post
    You may be misinterpreting some things based on the way this video was edited.

    That's all I have to say about that.
    Ah yes, you might be right, it would make sense that they would edit out the traveling to get to the destination and encountering the Levequest mobs and ONLY show the action to make the video more exciting.

    Thanks for pointing that out, I did think they really went extreme on streamlining the Levequests which may not be true.

    Quote Originally Posted by Ayden View Post
    From the video you can tell that the guy walked into the red circle first before initiating the quest. How about initiate the quest first before walking into the red circle.
    Ah, I did not notice that good eye. And like Eekiki pointed out above. It probably has more to do with the editing of the video.
    (0)
    Last edited by Linkurrra; 12-21-2012 at 10:52 AM.

  5. #145
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Player's Poll. Your comment is irrelevant after this.
    (0)
    Last edited by Warlock; 12-21-2012 at 10:17 AM.

  6. #146
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by RoninDarkchild View Post
    I never understood how slower combat was instantly Strategic.... it just meant your combat was slower... nothing more.

    And I never felt Strategy and tactics came from the combo system of 1.0 in hard fights.
    You used all 4 combo you could do an Auto Attack was an after thought, something that just happened between combos riding timers. I never used Simian Smash or Aura Pulse because it was Strategy... I used them because I had no choice.
    Neither had a desired effect that did anything in combat. It didnt even matter what order I did my combos in. I just started with Howling fist because it hit the hardest. Would the battle be that different if i started with Dragon Kick? I know some attacks break body parts, and some things gave a debuff but did it every really matter in 1.0 hard battles? :-\

    The only time monitoring TP seemed to matter was during garuda for plumes (and using aoe at right time), and ifrit extreme Nails. Every other fight I was in was just a combo spam fest. Using every single combo I had that was not on a timer regardless of which one. It didnt require me to think, or monitor anything. Even when you watch the youtube videos of the best and fastest fights, there is no strategy in combo rotation and TP generation. That in itself is not tactics to me. Seemed just secondary.



    Tactics for hard fights in 1.0 to ME was about positioning (Stand in this safe spot, run from that attack), adds (Slugs, plants, Skeletons, Plumes, Nails), phases (behavioir changes), using the right ability at the right time (benediction and battle voice), knowing WHAT to do (whats the best way to take it down), and when to do it (Full attack after abc), the gimmick in the fight (You wipe if you dont accomplish xyz), and living through big attacks (Meteor, Inferno, Aerial Blast, MegaFlare). But spamming my 4 combos being Tactical? Not so much imo.

    And when did ANY of these things exist at lvl 20 in 1.0? You even spammed the same combo at lvl 20.... You only had like 5 abilities...
    Bah! How dare you bring logic to this forum!
    (2)
    Aion Zwei - Masamune

  7. #147
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Aion View Post
    Bah! How dare you bring logic to this forum!
    HAHA! XD

    I was called a Troll for bringing the same thing up before?
    (1)
    Not enough Facepalms

  8. #148
    Player
    Coyohma's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Coyohma Aerra
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Alerith View Post
    ....

    I don't get it. I really don't...People are complaining that a three second Global Cooldown makes the pace of battles too slow....and now they are saying it's a fast paced spamfest?

    Time to add another thread to the folder of contradictions within the forums community.
    With the constant barrage of flashy animations and lights going off it gives the illusion that it's fast-paced and frenetic. Of course it's not in part because of the 3 second GCD.

    Very arguably the worst of both worlds.. Though as a plus I'm not seeing concentrations of light that blot out everything as happened with Simian Thrash, Chaos Thrust, etc in 1.0.

    Still, imagine doing this for 3 hours straight. Or instead of 8 people, how about 24? It's either going to annoy you, or you'll just become numb to it - neither is helping if you're looking to foster intelligent or intricate gameplay.. Which I don't think they're too concerned with.

    They want simple gameplay appealing to a common denominator...but to still keep things flashing all the time to make it seem cool; like a lot is going on. It doesn't impress me, in fact like a lot of their decisions to shape ARR I feel it's insulting to our intelligence. But, they think this is what will sell best, so this is what we get.
    (0)

  9. #149
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    With the constant barrage of flashy animations and lights going off it gives the illusion that it's fast-paced and frenetic. Of course it's not in part because of the 3 second GCD.
    Tho not fully true. Youre still able to pull off more WS attacks in the same amount of time than in 1.0. And you skip the "build up" phase all together by not waiting 5-6 attack rounds just for 1000 tp to do anything.
    (0)
    Not enough Facepalms

  10. #150
    Player
    Coyohma's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Coyohma Aerra
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by RoninDarkchild View Post
    Tho not fully true. Youre still able to pull off more WS attacks in the same amount of time than in 1.0. And you skip the "build up" phase all together by not waiting 5-6 attack rounds just for 1000 tp to do anything.
    I didn't make any pacing comparisons between this alpha and 1.0, so I'm not sure what you're on to here.

    However, "WSs in an arbitrary time period" isn't the full extent of battle speed. One factor that makes a comparison between 1.0 and this difficult is 1.0's crippling latency that often made you hit a key repeatedly to make sure it was firing as soon as reasonably possible.
    (0)

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