
Originally Posted by
RoninDarkchild
I never understood how slower combat was instantly Strategic.... it just meant your combat was slower... nothing more.
And I never felt Strategy and tactics came from the combo system of 1.0 in hard fights.
You used all 4 combo you could do an Auto Attack was an after thought, something that just happened between combos riding timers. I never used Simian Smash or Aura Pulse because it was Strategy... I used them because I had no choice. Neither had a desired effect that did anything in combat. It didnt even matter what order I did my combos in. I just started with Howling fist because it hit the hardest. Would the battle be that different if i started with Dragon Kick? I know some attacks break body parts, and some things gave a debuff but did it every really matter in 1.0 hard battles? :-\
The only time monitoring TP seemed to matter was during garuda for plumes (and using aoe at right time), and ifrit extreme Nails. Every other fight I was in was just a combo spam fest. Using every single combo I had that was not on a timer regardless of which one. It didnt require me to think, or monitor anything. Even when you watch the youtube videos of the best and fastest fights, there is no strategy in combo rotation and TP generation. That in itself is not tactics to me. Seemed just secondary.
Tactics for hard fights in 1.0 to ME was about positioning (Stand in this safe spot, run from that attack), adds (Slugs, plants, Skeletons, Plumes, Nails), phases (behavioir changes), using the right ability at the right time (benediction and battle voice), knowing WHAT to do (whats the best way to take it down), and when to do it (Full attack after abc), the gimmick in the fight (You wipe if you dont accomplish xyz), and living through big attacks (Meteor, Inferno, Aerial Blast, MegaFlare). But spamming my 4 combos being Tactical? Not so much imo.
And when did ANY of these things exist at lvl 20 in 1.0? You even spammed the same combo at lvl 20.... You only had like 5 abilities...