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  1. #11
    Player
    mikoto_qc's Avatar
    Join Date
    Feb 2012
    Posts
    344
    Character
    Evil Mikoto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Eekiki View Post
    I'm of the mind that graphics and animations count as content as much as dungeons, gear, and quests. We use the word "immersion" a lot on these boards, and running through all those activities with a character that moves awkwardly and looks cheap is not going to feel as satisfying.

    And this is Final Fantasy, a franchise with a long established history of being on the bleeding edge when it comes to graphics.

    It goes back to what I said in another thread about FFXIV being judged more harshly by critics and fans alike for using copy-pasted terrain, even though that's been a standard practice in video games for as long as people have been making them. For 25 years, Final Fantasy has been setting new standards, and when a Final Fantasy game is released that is not technologically in the vanguard, you're gonna hear about it.
    Your all wrong about the grpahics and animation. Star Wars The Old Republic is the proof. It's not dead because of the graphics or animation. It's dead because of the lack of content. For me graphic have never been a matter of importance. I played FFXI for years with bad graphic. What in my mind is the most important its to have a goal to achieve in the game, something you can say:" hey i finally made it!" So place more content and goodies then placing your energy on graphic and animation. Monster Hunter just work nicely on that (not MH3 on wii tho) graphic are really bad but the action and feeling of achievement once you got what you were looking for is so great, it make the game cool to play.
    (1)
    Last edited by mikoto_qc; 12-20-2012 at 11:46 PM.