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  1. #61
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Alhanelem View Post
    then every game of all time is a spamfest by your definition. I don't know any RPG, MMORPG or action game where you DON'T use the same actions many times. They could make 500 actions for every class, people would still gravitate towards a select set of them because

    1) if you really did use all 500 of those skills on a regular basis, the knowledge and skill level required to fully utilize all of them would be so daunting that few would bother and settle for a less optimal approach
    2)not all of those skills are going to be useful for every fight, event or situation.

    People on these boards are too damn quick to oversimplify things. people basically say "oh, its dumb, it's just 11112351348412311223123! spam fest!"- generally what skills you use when is important, where you're standing is important, your status is important... etc. It's not just about what buttons you press. If you wanted, you could oversimplify any game to "you just press buttons!" But if you say that as a reason some game is bad, then you must hate all video games, because guess what... for ALL video games, you "just press buttons!"
    I quite frankly didn't even want to bring it up even, but when someone says "It's going to fast it's Spamming".. when you can go slow and do the same exact thing it's spam.

    Like I said, It all boils down to how the game in it's entirety feels like to determine weather or not it's worth the spamming. I know all games have some sort of spam to it. Which is why I said " It all boils down to how the game in it's entirety feels like"

    That's my opinion, everyone has one :P.

    Quote Originally Posted by Bowen View Post
    My only complaint has already been mentioned.
    The way the monsters flinch on every hit is strange, especially when they're the size of an Adamantoise. Maybe only make them flinch on certain Weapon skills, or critical hits?
    And I agree, the mob does flinch way too much, I don;t even think it had time to hit anybody. Surprised he didn't fall over!
    (0)

  2. #62
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I quite frankly didn't even want to bring it up even, but when someone says "It's going to fast it's Spamming".. when you can go slow and do the same exact thing it's spam.

    Like I said, It all boils down to how the game in it's entirety feels like to determine weather or not it's worth the spamming. I know all games have some sort of spam to it. Which is why I said " It all boils down to how the game in it's entirety feels like"
    i agree with this to some extent, but if the battles shown took twice as long and half as many skills were used, people wouldn't be calling it spammy. That being said, the people who say things like "looks like all you do is 1111231122123111121141113112" is what annoys me, because it's oversimplifying something to make it sound as if it's mindless/unstrategic when in all actuality, it may not be, it just looks like it because it's fast.

    Fast combat doesn't mean it's mindless, nor does slow combat imply more strategy is involved.
    (7)

  3. #63
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Please tone down the way mob spazzes out each time it gets hit. Right now it looks like a epileptic in a room full of strobe lights. Maybe only critical hits or something should get the reaction.
    (4)

  4. #64
    Player
    Davy's Avatar
    Join Date
    Dec 2011
    Location
    LL
    Posts
    95
    Character
    Davy Jones
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Cichy View Post
    Please tone down the way mob spazzes out each time it gets hit. Right now it looks like a epileptic in a room full of strobe lights. Maybe only critical hits or something should get the reaction.
    Not to be disrespectful, but. . . .

    Say it with me - A L P H A. . .

    Good lord people. You would think that the game was coming out in a month the way some of these comments read.
    (9)
    Welcome to The Locker!!

  5. #65
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Ok I didn't notice anything bad about the animation of enemies getting hit. I don't understand all the complaining about it. Its a video game for pete's sake its not suppose to be realistic. The animation looks fine to me, its suppose to be flashy like an FF game is.
    (3)

  6. #66
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Love these videos, its looking good. Very excited!
    (3)

  7. #67
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    That twitching effect when the monster gets hit by every single possible move is just horrible ;;
    (4)

  8. #68
    Quote Originally Posted by Zumi View Post
    Ok I didn't notice anything bad about the animation of enemies getting hit. I don't understand all the complaining about it. Its a video game for pete's sake its not suppose to be realistic. The animation looks fine to me, its suppose to be flashy like an FF game is.
    I'm sure you'll find ARR the perfect MMORPG. By the way, did you know it's been confirmed there's no physics or complete blending in the alpha build we're testing? Also, Flashy doesn't mean "Monster has a seizure on every attack landed"..no FF is like that, not even XI is like that on every monster unless it fits the level and direction triggers, for example a bunch of level 65 players exping on crawlers the mob will react to heavy weaponskills in an obvious way, however, Provenance Watcher won't even feel a tickle at 15 people spamming on it.

    Watch the limit break trailer, if you find that as "nothing wrong"..then you'll probably accept when something is actually wrong with the game.
    (7)

  9. #69
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    This video made me face palm.
    (3)

  10. #70
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    On the video the party combat is a bit speed up or it's the normal speed of the game?
    (0)

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