Quote Originally Posted by Zumi View Post
Ok I didn't notice anything bad about the animation of enemies getting hit. I don't understand all the complaining about it. Its a video game for pete's sake its not suppose to be realistic. The animation looks fine to me, its suppose to be flashy like an FF game is.
I'm sure you'll find ARR the perfect MMORPG. By the way, did you know it's been confirmed there's no physics or complete blending in the alpha build we're testing? Also, Flashy doesn't mean "Monster has a seizure on every attack landed"..no FF is like that, not even XI is like that on every monster unless it fits the level and direction triggers, for example a bunch of level 65 players exping on crawlers the mob will react to heavy weaponskills in an obvious way, however, Provenance Watcher won't even feel a tickle at 15 people spamming on it.

Watch the limit break trailer, if you find that as "nothing wrong"..then you'll probably accept when something is actually wrong with the game.