Quote Originally Posted by Alhanelem View Post
City music: Grid is okay, Ul'dah... honestly doesn't really fit. It's not a bad track. Maybe something with a more Arabian feel would be better for the Sultanate. Limsa's music is good but it's kind of loud and overbearing.

Battle music: I like almost all of it, though many of the tracks take too long to get going- the battle is over before you even get to the main melody when fighting stuff close to your level.
Rivenroad, garuda, moogle fight are all awesome. Part 1 hamlet theme is well done but repetitive. part 2 theme is awesome.

Shroud: I must be one of the few who liked the original music. the newer music doesn't sound like it fits in a dark forest.
Thanalan: Don't like either of the tracks honestly, or the levequest music.
La Noscea: Probably the best of the three. The levequest music is pretty good too.

Dungeons: I like the raid dungeon music- I like the use of the dynamic music system and the non-battle portion has a nice oldschool vibe to it- However, I wish there were different themes for each dungeon instead of all of them using the same theme.

I hope the ferry music is re-used somewhere.

Chocobo music: As many have said it should just play once or twice and fade out. It would be be acceptable to keep going however if it was a bit more muted and not as loud/in your face.
I personally loved the Ul'duh music. Grid was fitting, but... meh. I liked all the field tracks and leve themes, though Shroud's field theme was by far my favorite. Same with their respective battle themes, actually. I loved the bridge in both the Shroud and Thanalan fight tracks, on the rare occasions I got to hear them.

Changes I'd like to have:
- Don't always separate battle themes from field themes just from entering into a single fight. It feels like it cuts off to fast unless you're already pulling the next chain before the last mob's down.
- As you said, more unique dungeon-themes while retaining or even going further with transitional dynamics
- Additional options, partly coming back to my first point. ...Can't really hurt...