Quote Originally Posted by Warlock View Post
Maybe with an extra year of development ....2014 might have better tech for animations to not screw up gameplay
It's not a matter of better tech. It's a matter of timing. You can't put in realistic animations with weight to them and expect your character to to turn on a dime! You also can't expect super responsive character movement for PvP and expect elaborate and realistic animations!

IT's the "Can't have your cake and eat it too!" syndrome. It's one or the other you can't have both.

the only way you could do both is have totally separate animations for PvP and regular gameplay. Which possible, but unnecessarily complicated for such a simple feature.

For a lot of players it's better to have a responsive character than one that moves realistically. When gaming it's about performance, ease of use and having fun! There are very few people that can appreciate the time, artistry and realism that is put into the animations.

They just want their character to move when Ifrit fights. And want their spells to cast immeadiately when they stop moving and let go of the keys on the keyboard, not when the character rolls to a stop because it's "realistic".

It's a shame, but an unfortunate truth.