Quote Originally Posted by Warlock View Post
1.0 did it before GW2 but did it wrong...1.0's animations were created for very slow and steady combat which is boring now-a-days
are those games you talk about MMORPGs? you answer yourself with the issue they come with
I know 1.0 did it wrong, which is why I would like for ARR to do it right. I doubt it would take them a full year to implement something like that when they reconstructed the entire game in two.
The ones that can use it well are fast paced multilayer online games like, as I said, Guild Wars 2 and Team Fortress 2.

Do you not want more natural looking animations?