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  1. #23
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Soukyuu View Post
    The inertia animation has to do with avoiding getting hit from a specific direction in the sense of making you plan ahead.
    No, according to everyone who wants it back in the game, it didn't actually hinder movement in the slightest. It's only aesthetics. Actually moving out of the way is what would let you avoid damage.

    Quote Originally Posted by Soukyuu View Post
    Magic is about the only thing that isn't affected by opponent's direction changes, but I'd like to hope SE will be able to balance the system in a way that doesn't involve the usual LULZNEEDSM0ARBLM.
    The system was already somewhat balanced, that was the player base that made that crap the law.

    Quote Originally Posted by Klefth View Post
    Seriously, are you THAT DENSE? Why don't you people log into the fucking game, move your character around, and see just how terribly do those animations affect and hinder your movement? They may give the illusion because of how the characters turn around, but they do turn to any direction whatsoever, even if it is the complete opposite RIGHT AWAY.
    I saw those for two years, I remember the animations. I won't miss them in A Realm Reborn. While you're logged into the game, find how the removal of those hinders gameplay in the slightest.
    (0)
    Last edited by KiriA500; 12-16-2012 at 11:41 PM.

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