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  1. #11
    Player
    strallaalaa's Avatar
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    Fragile Stampede
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    Excalibur
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    Conjurer Lv 50
    those not liking the idea are basically those who are happy with the direction mmo's are taking. it's easy to say this is stupid cause the mmo is how you like them. you can't say people don't want grinds or carrot on sticks, or forced party play or caps on everything, or death penalties via ffxi, but the reality is some people/a lot of people would love this. how long have you been on these forums or ffxi forums, people want old school mmo feel, they are yes minority but there is, i can guarantee, enough to fill up at least 1 server just as tight as any other server. people love progression and party play, they are the 2 things they live for in mmo's. so to say who would go to a server with these options is saying just that, your happy with the servers and how mmo's are panning out. has nothing to do with the idea here at hand, it's giving extra options to the same exact mmo, an mmo that already has many many servers. really this is the only way i can see mmo's moving towards, it's this or they are gonna keep finding themselves going f2p and losing customers.

    there has been probably multiple threads that have reached 200pages on these topics, and while the majority are fighting for not ...there were tons that want this. if you were on these forums pre 1.0 launch even, you would of seen this too. every other thread about caps, death penalties, party play, lower drop rates. people might not want ffxi, but the shell of it, the soul of it, yes. witch with options in any mmo it can create this feel.

    what if mmo's took a 360 and all of a sudden all mmo's that release from now on took a year just to hit max level and everything was 1% drop rates. then would this idea be a good one? ..lol yep cause now your thinking for yourself. yes i would be able to pick the lower drop rates and easier progression to max.
    (1)
    Last edited by strallaalaa; 12-16-2012 at 10:15 AM.

  2. #12
    Player
    indira's Avatar
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    Mar 2011
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    Indira Cliodhna
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    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by strallaalaa View Post
    those not liking the idea are basically those who are happy with the direction mmo's are taking. it's easy to say this is stupid cause the mmo is how you like them. you can't say people don't want grinds or carrot on sticks, or forced party play or caps on everything, or death penalties via ffxi, but the reality is some people/a lot of people would love this. how long have you been on these forums or ffxi forums, people want old school mmo feel, they are yes minority but there is, i can guarantee, enough to fill up at least 1 server just as tight as any other server. people love progression and party play, they are the 2 things they live for in mmo's. so to say who would go to a server with these options is saying just that, your happy with the servers and how mmo's are panning out. has nothing to do with the idea here at hand, it's giving extra options to the same exact mmo, an mmo that already has many many servers. really this is the only way i can see mmo's moving towards, it's this or they are gonna keep finding themselves going f2p and losing customers.

    there has been probably multiple threads that have reached 200pages on these topics, and while the majority are fighting for not ...there were tons that want this. if you were on these forums pre 1.0 launch even, you would of seen this too. every other thread about caps, death penalties, party play, lower drop rates. people might not want ffxi, but the shell of it, the soul of it, yes. witch with options in any mmo it can create this feel.

    what if mmo's took a 360 and all of a sudden all mmo's that release from now on took a year just to hit max level and everything was 1% drop rates. then would this idea be a good one? ..lol yep cause now your thinking for yourself. yes i would be able to pick the lower drop rates and easier progression to max.
    reason why games went F2P because the were pure WOW/EQ2 clones with no other substance to make it different. FFXI was made somthing like EQ1 but had its own thing added to it. FFXIV is doing the same but to modern MMO style.

    the game should only be play how they intended plain & simple. to have a dedicated server you also need all the important files to the game which means alot of hacking will be going on thats just a fact and a bad move for a game people pay money. SE will not give us that kinda power.
    i tell you one thing if i had the power of a server i'll cheat just because i can, i can guarantee i wont be the only one.
    (1)

  3. #13
    Player
    strallaalaa's Avatar
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    Fragile Stampede
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    Excalibur
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    i'm not asking for these servers to be controlled by players, i meant controlled by SE themselves. maybe didn't explain it right but i said in first post that they obviously can't give us something we can control and with a billion possible types of rule sets but they as a company can give a hand full of extra options that will cater the mmo to multiple types of game styles. lol yeah i agree ..no way i would pay to have others in control of it, i'm talking bout set options at character creation in what type of server you want to join. that is no different from joining a pvp or pve server or going to the dedicated rp server or eu server. except it would have mmo nitch options to them.
    (0)
    Last edited by strallaalaa; 12-16-2012 at 10:37 AM.

  4. #14
    Player
    strallaalaa's Avatar
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    Fragile Stampede
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    Excalibur
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    @indira as for how they intend to make the game, as you can see if SE had a full launch without a broken engine the game would of been a totally different game then what we are getting. so that is subjective. warhammer is a total 360 to what it was at launch as well. even ffxi is not the same game it was when launched. to say that they wouldn't have an extra 100K worth of subs right now if they had a dedicated server that kept ffxi like it was pre abysea you think that there wouldn't be a server right now completed full of players? that's nonsense.
    (0)
    Last edited by strallaalaa; 12-16-2012 at 10:43 AM.

  5. #15
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    those not liking the idea are basically those who are happy with the direction mmo's are taking.
    no, it doesn't mean that. But it doesn't mean your ideas are the way MMOs should go.

    Most of what you're proprosing is just relics of the past. You don't need severe death penalties and shitty drop rates to enjoy an MMO. I don't know anyone who wants harsher death penalites or harder to get drops. I know a few people who want slower EXP, but that's just because those people love mindless killing more than doing events. That's fine, but you can always start over / make an alt if you love grinding so much. You don't need special servers for that.

    Permadeath only works well in games where staying alive isn't overly difficult. You can't have permadeath and have a game with enemies that kill people constantly left and right, no matter how skilled you are (a lot of FFXI's newer content is like that, for isntance) It also only works well when leveling up doesn't take overly long, such that it doesn't take you forever to get back to the challenging content again after dying.
    (1)
    Last edited by Alhanelem; 12-16-2012 at 11:36 AM.

  6. #16
    Player
    strallaalaa's Avatar
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    Fragile Stampede
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    Excalibur
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    Conjurer Lv 50
    as a clear up death penalties via ffxi doesn't mean permadeath it means losing exp after each death like ffxi had. though i have seen permadeath threads awhile ago. i personally wouldn't want them either. also don't see it possible for this type fo game. agreed. ...don't agree with anything else though. like i said if ffxi opened up a server that didn't change ffxi after abysea launched it wouldn't of lost half or more of it's player base. that is all this type of server types would do, create places for people to go that prefer different types of game play. some don't want solo/party, or slow/fast grinds, multiple servers makes sense to me and then gather players up for content through autogrouping where they see fit as well.
    (0)
    Last edited by strallaalaa; 12-16-2012 at 11:49 AM.

  7. #17
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    as a clear up death penalties via ffxi doesn't mean permadeath it means losing exp after each death like ffxi had
    i'd rather have a permadeath server.

    It is just dumb to have different servers with different rules. Nobody wants exp loss- all it means is you waste more of your time later if you die. It doesn't really impact the current fight or anything else. Any death penalty should only serve to minimize zombie tactics (e.g. by making you weaker, not by making you lose exp).

    I can't imagine why anyone would want xp loss on death. having it doesn't make the game harder or anything.
    (3)

  8. #18
    Player
    strallaalaa's Avatar
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    Fragile Stampede
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    Excalibur
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    Conjurer Lv 50
    death penalty is just one of many possibilities in the concept in general. there are believe it or not people who wanted death penalty when talk of this mmo was in it's prime pre 1.0. but either way this thread isn't about death penalty it's about multiple server types. death penalty or not a lot of those ideas would add to progression slowdown or increase and create a mmo people can enjoy long term/shorter term. any idea would work, we don't only need separate pve, and pvp servers but we can make "hardcore", "softcore" "medium" what have you threw this. basically what ever the devs feel would work for the game being created. complementing what it is you do like about mmo's.

    people always say i don't mind pvp long as it doesn't effect me, well how bout i don't mind the grind or longer progressions or forced party play long as it doesn't effect me? why bank a companies money on a mmo to only try and cater to the larger majority only to see the mmo die out quickly. cater to everyone personally with only a few extra servers and the game probably will thrive much longer.

    not sure why people are nit picking those things, like i said if the role was reversed and mmo's only had things you didn't want in it again, you would be like this is a great idea. it's not a idea like most in the forums where it's force everyone to play one way or another. it's a everyone wins suggestion. the only thing i can think of is people are worried that all the cool kids will be on certain types of servers and you may want to join them.

    i'm sure there are many ideas the devs can think of, my main thoughts are mostly to make a mmo like they used to be, more grindy, longer progression, more party play, caps and so forth. all mmo's can have this and nto have this by simple extra server and almost no extra work for the company. but a way to probably multiply there player base.
    (0)
    Last edited by strallaalaa; 12-16-2012 at 02:31 PM.

  9. #19
    Player
    AlexNiculaie's Avatar
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    Ul'dah
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    Alex Niculaie
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    Balmung
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    Pugilist Lv 50
    The simple fact is, there isn't enough demand for these specializations to warrant a server of their own, nor the man power to update them. Dream all you want, but it will never happen.
    (0)

  10. #20
    Player
    Rubicon's Avatar
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    Gridania
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    Rubicon Vale
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    Excalibur
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    Summoner Lv 90
    The only think I can relate this to is private servers like on RO. But on those it's usually double xp, double drop rates, and other benefits. I don't know a game where a private server is actually more difficult. I guess you could half xp, half drop, or other mechanics that are quantifiable but perm death seems difficult to implement.

    Do you keep the same char name? Do you keep the same equipment and start at lvl 1? Job levels? or are you saying you start COMPLETELY at zero? How much, if any, data is saved for the dead character? And if they agreed on any of this, would you agree with their decision? Would the few that want this also agree? Seems like it would further segment an already segmented group that want this feature.

    And just this thought: You have a static that makes it to the last mission of the 1st expansion. In a freak turn your WHM dies. Now 7 remain. What do you do?
    (0)

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