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  1. #1
    Player
    strallaalaa's Avatar
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    Sep 2012
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    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    as a clear up death penalties via ffxi doesn't mean permadeath it means losing exp after each death like ffxi had. though i have seen permadeath threads awhile ago. i personally wouldn't want them either. also don't see it possible for this type fo game. agreed. ...don't agree with anything else though. like i said if ffxi opened up a server that didn't change ffxi after abysea launched it wouldn't of lost half or more of it's player base. that is all this type of server types would do, create places for people to go that prefer different types of game play. some don't want solo/party, or slow/fast grinds, multiple servers makes sense to me and then gather players up for content through autogrouping where they see fit as well.
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    Last edited by strallaalaa; 12-16-2012 at 11:49 AM.

  2. #2
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    death penalty is just one of many possibilities in the concept in general. there are believe it or not people who wanted death penalty when talk of this mmo was in it's prime pre 1.0. but either way this thread isn't about death penalty it's about multiple server types.
    The only extra server type there really needs to be is an RP server, which, as I mentioned before, the dev team is already considering. Have too many kinds of special servers and you just divide the playerbase, which is really not something the playerbase needs right now. If the game suddenly got really huge then I could see considering other kinds of special servers with special options, but right now its really not realistic.
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  3. #3
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    as a clear up death penalties via ffxi doesn't mean permadeath it means losing exp after each death like ffxi had
    i'd rather have a permadeath server.

    It is just dumb to have different servers with different rules. Nobody wants exp loss- all it means is you waste more of your time later if you die. It doesn't really impact the current fight or anything else. Any death penalty should only serve to minimize zombie tactics (e.g. by making you weaker, not by making you lose exp).

    I can't imagine why anyone would want xp loss on death. having it doesn't make the game harder or anything.
    (3)

  4. #4
    Player
    strallaalaa's Avatar
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    Sep 2012
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    Fragile Stampede
    World
    Excalibur
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    Conjurer Lv 50
    death penalty is just one of many possibilities in the concept in general. there are believe it or not people who wanted death penalty when talk of this mmo was in it's prime pre 1.0. but either way this thread isn't about death penalty it's about multiple server types. death penalty or not a lot of those ideas would add to progression slowdown or increase and create a mmo people can enjoy long term/shorter term. any idea would work, we don't only need separate pve, and pvp servers but we can make "hardcore", "softcore" "medium" what have you threw this. basically what ever the devs feel would work for the game being created. complementing what it is you do like about mmo's.

    people always say i don't mind pvp long as it doesn't effect me, well how bout i don't mind the grind or longer progressions or forced party play long as it doesn't effect me? why bank a companies money on a mmo to only try and cater to the larger majority only to see the mmo die out quickly. cater to everyone personally with only a few extra servers and the game probably will thrive much longer.

    not sure why people are nit picking those things, like i said if the role was reversed and mmo's only had things you didn't want in it again, you would be like this is a great idea. it's not a idea like most in the forums where it's force everyone to play one way or another. it's a everyone wins suggestion. the only thing i can think of is people are worried that all the cool kids will be on certain types of servers and you may want to join them.

    i'm sure there are many ideas the devs can think of, my main thoughts are mostly to make a mmo like they used to be, more grindy, longer progression, more party play, caps and so forth. all mmo's can have this and nto have this by simple extra server and almost no extra work for the company. but a way to probably multiply there player base.
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    Last edited by strallaalaa; 12-16-2012 at 02:31 PM.

  5. #5
    Player
    AlexNiculaie's Avatar
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    Mar 2011
    Location
    Ul'dah
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    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The simple fact is, there isn't enough demand for these specializations to warrant a server of their own, nor the man power to update them. Dream all you want, but it will never happen.
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  6. #6
    Player
    Rubicon's Avatar
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    Mar 2011
    Location
    Gridania
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    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    The only think I can relate this to is private servers like on RO. But on those it's usually double xp, double drop rates, and other benefits. I don't know a game where a private server is actually more difficult. I guess you could half xp, half drop, or other mechanics that are quantifiable but perm death seems difficult to implement.

    Do you keep the same char name? Do you keep the same equipment and start at lvl 1? Job levels? or are you saying you start COMPLETELY at zero? How much, if any, data is saved for the dead character? And if they agreed on any of this, would you agree with their decision? Would the few that want this also agree? Seems like it would further segment an already segmented group that want this feature.

    And just this thought: You have a static that makes it to the last mission of the 1st expansion. In a freak turn your WHM dies. Now 7 remain. What do you do?
    (0)

  7. #7
    Player
    strallaalaa's Avatar
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    Fragile Stampede
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    Excalibur
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    Conjurer Lv 50
    i added in death penalties as an after thought to the idea in trying to find more ideas to add ..but the ones you explain are basically the main ones and ideas in thought here. i didn't see it as more man power to update, cause i figured it's as simple as make the game at the highest and then lower it for other servers.

    the thought that there isn't a shit ton of people who want long progression mmo's is ludicrous. there is tons on just these forums that i have read and probably was tons at 1.0 launch times that probably ran back to ffxi and haven't stepped a foot back into these forums. but i did mention this isn't going to be viable for ffxiv ..it's too late. but something the devs can consider for there next mmo. or other mmo companies can consider. it's time to accommodate multiple types of players in mmo's and not just some. we all pay for the game. not just the majority.

    the first time they added buffalo, peiske and eye nm's into ffxiv they were made for multi party, then they were made for party and then they were made even easier then that. not much changed but the difficulty and how many are needed in any of those situations. lol this can be an option to add too.
    (0)
    Last edited by strallaalaa; 12-16-2012 at 03:02 PM.

  8. #8
    Player
    Dannythm's Avatar
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    Dec 2011
    Location
    Gridania
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    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Strallaalaa, here I come to aid you!

    I don't understand how hard is to grasp the concept, because all I've read is people complaining at the examples given, well, as just that, an example.

    Is it that hard to accept that it would require almost no effort from Square, but to locate the variables and then offer servers with different gameplay styles? the game would remain the same, and it will update the same, but certain numbers will change in some servers, so it won't strain a lot of resources or manpower from SE, but on the other hand it's a good thing to offer a variety of options to a wide range of players in the same game, so more people can find what they want, even if some are more casual and others are more hardcore.

    I don't think this will happen too, but I don't understand why people see it as a bad thing, having more options, if you don't want to play in a type of server, nobody is going to force you, so go enjoy the game in the kind of server you like the most.
    (1)

  9. #9
    Player
    Momita's Avatar
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    Jun 2011
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    Ul'dah
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    Character
    Momo Ochita
    World
    Ragnarok
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    Conjurer Lv 70
    Why I would go in a normal server when exist double exp server? :|

    I pay like you and all.. Why I've to made final contents or something else after you?

    I'll repeat, RP server.. Yes. Permadeath server would be funny but only first days.. will be a waste of resources..
    (0)

    Momo Ochita From Ragnarok

  10. #10
    Player
    Dannythm's Avatar
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    Dec 2011
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    Gridania
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    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Momita View Post
    Why I would go in a normal server when exist double exp server? :|

    I pay like you and all.. Why I've to made final contents or something else after you?

    I'll repeat, RP server.. Yes. Permadeath server would be funny but only first days.. will be a waste of resources..
    I don't know what you would want, maybe you'd like more to play on a double XP server, but I'd prefer to play ona half xp server, because I like to progress slowly.

    Just because you wouldn't do something it doesn't mean everybody is the same, and thus a waste of resources to provide more options, on the contrary, there are enough arguments in these forums to guarantee that there are enough people with different tastes to fill a few servers with different configurations to satisfy almost everyone's preferences.
    (1)

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