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  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Radnar View Post
    There is absolutely no possible way to use movement inertia to your advantage in any gameplay scenario, be it PvE or PvP.
    Yes there is: fooling your enemy into running in a wrong direction, thus making them waste time on turning. You're not using your imagination, people.

    Quote Originally Posted by Linkurrra View Post
    With players with 200ms pings this can be hard for players that are overseas.
    There is no "overseas" with regional servers. Since we're getting them anyway...
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Soukyuu View Post
    Yes there is: fooling your enemy into running in a wrong direction, thus making them waste time on turning. You're not using your imagination, people.
    I know Final Fantasy XIV has some dumb players, but that's ridiculous to claim as a "tactic."
    (9)
    Last edited by KiriA500; 12-15-2012 at 10:52 PM.

  3. #3
    Player
    Cedri's Avatar
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    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KiriA500 View Post
    I know Final Fantasy XIV has some dumb players, but that's ridiculous to claim as a "tactic."
    That was classic! LOL /tearflick
    (1)

  4. #4
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KiriA500 View Post
    I know Final Fantasy XIV has some dumb players, but that's ridiculous to claim as a "tactic."
    Thank you for this lol
    (2)

  5. #5
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KiriA500 View Post
    I know Final Fantasy XIV has some dumb players, but that's ridiculous to claim as a "tactic."
    I've seen stranger exploits used as tactics.
    (0)

  6. #6
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Gramul View Post
    I've seen stranger exploits used as tactics.
    Unless there is a bug with the animations that allows you to teleport up cliffs by spaming your movement keys in random directions really fast, there is absolutely no way to turn locking yourself in place for 1-2 seconds into a viable tactic or maneuver unless your objective is to die faster.
    (1)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Radnar View Post
    Unless there is a bug with the animations that allows you to teleport up cliffs by spaming your movement keys in random directions really fast, there is absolutely no way to turn locking yourself in place for 1-2 seconds into a viable tactic or maneuver unless your objective is to die faster.
    I think the idea is to "turn lock" the other guy. Though I can't say I ever even had any stalling when switching direction in 1.0. Least none I observed.

    In any case, it's not like I'm for locking movement for animations. I've just seen stranger.
    (0)

  8. #8
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Soukyuu View Post
    Yes there is: fooling your enemy into running in a wrong direction, thus making them waste time on turning. You're not using your imagination, people.

    There is no "overseas" with regional servers. Since we're getting them anyway...
    Well that entirely depends on if you select a regional server close to you . I know I'm in a bit of a pickle, with a lot of my guildmates being in Europe or Japan.

    However, since we now have the option, it is now your choice! So if you complain about the latency after the fact it is more than likely your own fault not the Server's.

    Quote Originally Posted by KiriA500 View Post
    You have to target enemies in Final Fantasy XIV to attack them, so the sluggish inertia animations don't do a single thing for strategy. Every single skill (unless the PvP exclusive skills are different, which they won't be) are cast/used directly on the target. The only "strategy" involved in moving would be to avoid having them hit you from a specific direction, which the inertia animation has nothing to do with.

    OH, HE STAGGERED TO THE LEFT! GOOD THING I AM STILL STANDING STILL AND CASTING MAGIC!

    It's almost as if none of you have actually played this game before!
    ROFL, totally agree with this. With the ability to target lock onto characters there really isn't much point. The only thing you can do by moving is get out of range, or take advantage of line of sight.
    in PvP the common tactic is to jump over a caster's head or melee's head so that your no longer in front of the character attacking.

    When this happens you can't attack the player till you turn. If both players do this it looks pretty ridiculous with a lot of bunny hopping over the other characters head! :P However, this is how most PvP matches are won. By whoever has the most skill in rapidly turning around repeatedly to attack the character that is behind them after jumping over them.

    I would prefer other strategies, however since ARR now has jumping, this is how it's probably going to be .
    (0)
    Last edited by Linkurrra; 12-17-2012 at 06:16 AM.

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