Page 12 of 12 FirstFirst ... 2 10 11 12
Results 111 to 119 of 119
  1. #111
    Player
    Wint's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Keyser Soze
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Parsers and other hacks will be available, it's in coders natures to tinker. I'm just hoping for a sanctioned way to get character data so I can display it on my Deathstalker Ultimate. Already working on an FFXIV app for it.
    (0)

  2. #112
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    People might complain but they won't quit over it.
    (2)

  3. #113
    Player
    Decconi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa 1.0
    Posts
    128
    Character
    Zalim Ramuh
    World
    Faerie
    Main Class
    Blacksmith Lv 50
    I hate addons. While at first I thought they were cool, but in WoW I was so tired of having to download a crap ton of addons to stay competitive. Also, every time I had to install the game I had to hunt down all the addons, download them all again and spend the 3 days of valuable game time just to configure the damn things. Keep them out please. I have faith in the SE developers to make such a wonderful UI that addons are pointless. (Also, DPS usually isn't a problem in FF Online games, its usually always about skill)

    I don't remember a single boss that has an enrage timer because you didn't do enough damage... No need for damage meters, even for yourself.
    (2)

  4. #114
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    When we get SDK's, will that also include support for making mods for the logitech g15-g19 keyboards? Would love to put draw distance, dps monitor, actual moster health in #'s, cooldown timers, and other little stuff possibly in my little keyboard screen.
    (0)
    I am seriously going to beat you until battle tanks pull us apart.


  5. #115
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    I hope only certain add-ons, like fluff for the UI or the map or things like that, are the only ones allowed. Damage meters and the like, we can do without unless SE provides them in the game themselves.
    (0)

  6. #116
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SkyeWindbinder View Post
    I hope only certain add-ons, like fluff for the UI or the map or things like that, are the only ones allowed. Damage meters and the like, we can do without unless SE provides them in the game themselves.
    As far as i've understood so far, that's all it's supposed to be, UI looks customization.
    (0)

  7. #117
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    SE will release the "SDK" in the time frame they feel it is ready ;p

    I know, it is not the answer you want to hear, but since "when" is information that isn't official, so we cannot tell you, or else we will have to kill you. ;p

    jc
    (0)

  8. #118
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Personally, I don't think an SDK is necessary in order to facilitate addon development. All that's needed is a library of code functions and a way to run them.
    (0)
    ( ◕ ‿‿ ◕ )

  9. #119
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rhianu View Post
    Personally, I don't think an SDK is necessary in order to facilitate addon development. All that's needed is a library of code functions and a way to run them.
    This is true, but SE this time wants "sanctioned" addons unlike FFXI's windower and the like. Remember SE mentioned that addons can be submitted then after a "review" it's either be "sanctioned" or rejected. This gives SE a little more control over usable addons giving them more right to changed server client code to "break" non-sanctioned addons.
    (0)

Page 12 of 12 FirstFirst ... 2 10 11 12