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  1. #1
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    I hope only certain add-ons, like fluff for the UI or the map or things like that, are the only ones allowed. Damage meters and the like, we can do without unless SE provides them in the game themselves.
    (0)

  2. #2
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SkyeWindbinder View Post
    I hope only certain add-ons, like fluff for the UI or the map or things like that, are the only ones allowed. Damage meters and the like, we can do without unless SE provides them in the game themselves.
    As far as i've understood so far, that's all it's supposed to be, UI looks customization.
    (0)

  3. #3
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    SE will release the "SDK" in the time frame they feel it is ready ;p

    I know, it is not the answer you want to hear, but since "when" is information that isn't official, so we cannot tell you, or else we will have to kill you. ;p

    jc
    (0)

  4. #4
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Personally, I don't think an SDK is necessary in order to facilitate addon development. All that's needed is a library of code functions and a way to run them.
    (0)
    ( ◕ ‿‿ ◕ )

  5. #5
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rhianu View Post
    Personally, I don't think an SDK is necessary in order to facilitate addon development. All that's needed is a library of code functions and a way to run them.
    This is true, but SE this time wants "sanctioned" addons unlike FFXI's windower and the like. Remember SE mentioned that addons can be submitted then after a "review" it's either be "sanctioned" or rejected. This gives SE a little more control over usable addons giving them more right to changed server client code to "break" non-sanctioned addons.
    (0)

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