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  1. #701
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kallera View Post
    Don't pretend exploration isn't fun either. More to the point, it keeps people playing longer, an interest for the MMO developer.
    I've never needed a quest to get me to explore anything. Didnt think it was a requirement. I loved the thrill of trying to get to that thing way off in the distance and running scared throughout the zone cause i was way underleveled. I've done that in every MMO i played, Except 1.0 cause there really wasnt much of interest to discover.

    I think what he is referring to is the way the quests were done in FFXI with very little detail and direction. I had that frustration too. Especially if i took a quest and forgot i had it. later i would check my quest log and think i want to complete it but the quest title and log were no help at all in trying to complete it. best bet would be google.

    as long as they are smart about how the quest markers are done depending on the type of quest in ARR i dont foresee a big problem. A solution might be to have a "quest helper" toggle in the config menu, That would probably keep both parties happy.
    (0)

  2. #702
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Thebard View Post
    What was that ls? Immortal something...
    What ls? What server lol?
    (0)

  3. #703
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Thebard View Post
    Putting all the development emphasis at endgame and then letting your playerbase get to max level easily is the fatal flaw of almost every MMO ever.
    Totally. all jobs to 50 should be a rare accomplishment. I have had a lot of fun leveling in XI and even the various styles I was able to play with as SE worked out kinks for it here in XIV. I didn't feel like XI was the same thing over and over. I think why I enjoy that way to XIV's is assaults were each different and so was salvage. I wouldn't enter salvage and spam the heck out of it till bedtime or till I hated it. I was forced to go do other things to continue salvaging. The current XIv systems not like that a change would be ok instead of CC let's do AV. I don't know imo SE was kinda getting it with hamlet. You would have to do provisions to be a top provisioner to get the stones, but I think Hamlet needs some serious rethinking because waiting to reset and fighting the rest of the awake community for spots isn't a fun system.
    (2)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  4. #704
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Firon View Post
    What ls? What server lol?
    If you mean Immortal gods now i think about it then yeah i was in that ls but i ended up having rename my char cause i switched servers with my endgame ls then later came back.
    (0)

  5. #705
    Player

    Join Date
    May 2012
    Posts
    290
    Quote Originally Posted by Firon View Post
    If you mean Immortal gods now i think about it then yeah i was in that ls but i ended up having rename my char cause i switched servers with my endgame ls then later came back.
    Yeah and WHM should have a bow, but thats another story folks...
    (0)

  6. #706
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wolfie View Post
    You don't know what variety there's going to be because you've only seen like half a dozen quests.
    So have you, what's your point? Your solution isn't one. The fetch quest in the starter area has a much a place as the AF coffer key quest in a beastman stronghold. There even more you can do, since quests in 14 can also include quest mobs ("escape from cell" guildleves, faction guildleves) and changing ??? Points ("necrologos" guildleves). 11 to a lesser extent had these too.

    Leaving it in the player's hands isn't going to work anymore than the agro marker in 1.0. What was once a debatable thing ended up changing gameplay to suit the new system, you wouldn't go without your choice anymore than you would a specific WoW raid without the needed add ons.
    (0)

  7. #707
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Kinda loved that aggro marker. I just wish there was a way the tank could read other peoples aggro bar
    (1)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  8. #708
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    I'll admit that Alpha does feel... underwhelming and cookie cutter to anyone who's played multiple MMOs, but it is just Alpha. Your kinda forced to reserve judgement until at least open Beta, when we'd expect to see some core launch content. All the bells and whistles to make the final product of ARR shine haven't been implemented, and that's whats going to determine if this game truly stands out, or is just another casual gamer focused clone.
    (0)

  9. #709
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kallera View Post
    So have you, what's your point? Your solution isn't one. The fetch quest in the starter area has a much a place as the AF coffer key quest in a beastman stronghold. There even more you can do, since quests in 14 can also include quest mobs ("escape from cell" guildleves, faction guildleves) and changing ??? Points ("necrologos" guildleves). 11 to a lesser extent had these too.

    Leaving it in the player's hands isn't going to work anymore than the agro marker in 1.0. What was once a debatable thing ended up changing gameplay to suit the new system, you wouldn't go without your choice anymore than you would a specific WoW raid without the needed add ons.
    Quest markers aren't a solution to good quests vs simple quests, I don't know why you brought that up. It's a solution for unclear quest directions, for people who don't want to run around like headless chickens or be forced to look up information on fansites, that does not impact people that like having unclear quest directions.

    It has no bearing on how fun or difficult quests are, as WOW can absolutely demonstrate that if you broaden your scope a bit*. If the game designers don't want to make quests that aren't simple fetch or kill quests, it's all on them. Not having quest markers is not going to make your no-lore 5 minute fetch quests more fun than the alternative. If the designers design fun quests, they'll be fun whether you use quest helper or not.

    And agro meter is a whole 'nother beast that is not comparable, so please don't bring it up.

    *WOW quests consist of only a single task. Quest chains consist of multiple quests in sequence, and you cannot do one before completing its predecessor. An isolated WOW quest is typically 'bland' (not always the case) and short (but not always easy), with very minor monetary and experience rewards. A quest chain is directly comparable to FFXI-style quests in that you have complete several to a dozen tasks before you received your ultimate reward, typically an item or skill.
    (0)

  10. #710
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Thebard View Post
    Yeah and WHM should have a bow, but thats another story folks...
    Hell no! WHM should have a mallet!
    (0)

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