In my defense, there was a warning in the first sentence. And I properly seperated it into paragraphs and punctuated somewhat right!

In my defense, there was a warning in the first sentence. And I properly seperated it into paragraphs and punctuated somewhat right!

They will do fine with the game but I do think that people have their expectations a little too high. I mean it's clear they fixed alot of the major issues such as UI, the lag and so on which is awesome. Visually it is really nice and the music is great as usual.
This game for Square Enix was a financial disaster and Wada has even gone on record stating this. Alot of money has been put into this and many of their other projects have been put on hold for this. According to their upcoming financial strategy this game is positioned to be their main foundation. Clearly from the videos the game does give off a more generic vibe and too be honest it probably will be at launch as you can bet they are going to be playing this safe they cannot afford for this to be another financial disaster.
Hopefully though down the road when things get rolling and they stabilize a consistent player base they can start experimenting more with different things but expecting a completely unique experience out the gate isn't gonna happen.
Now granted I have not had a chance to play this (shakes fist at alpha) but I could be completely wrong but from the videos it isn't looking like it. Now this isn't exactly a bad thing at all and it doesn't mean the game won't be fun but it is certainly gonna put them in a bracket with alot of other games and hopefully it has the legs to keep it's player base playing till that point.
As for me the one thing I would really like to see is more dynamic combat like Tera or Phantasy Star. I feel like the stand and attack thing in mmo's is abit tired and I know this is how FFXIV 2.0 is gonna be but maybe down the road they can change it up abit.What I mean by this is in a game like Tera you can move and dodge and enemies for the most part have to hit you and as simple as that sounds it allows you to take on bigger challenges that you may be too low for but if your good enough you can still defeat a higher end enemy. This was the one thing that kind of annoyed me with 1.0 and games like WOW.
Even at 50 you would see a lvl 67 monster but already you know if you attack your dead which isn't always fun. Even adding the ability to dodge and make enemies actually have to hit you would be great because then you could challenge that monster and stand a chance although very tough it's something that is always doable. It is something that you are now starting to see in alot of mmo's and I just hope this doesn't feel outdated.
The game has come a long way that is for sure and I am sure the game will do just fine Yoshi P and team has done a good job let's hope they keep it up.
Last edited by Eight; 12-11-2012 at 05:32 AM.


Lol, looks like, same as you, things were a little misinterpreted. I wasnt directly accusing you of anything, you seem to be among the level headed type. The kinds of people it was directed at were the ones commenting on that Alpha 5 video. It was why i didnt quote you directly in my post.
You were luckier than i was, When FFXI came out i was already 23, had a girlfriend, was part of our local theater group, and had a full time job. I didnt have the time to spend more than 4-5 hours at a shot playing. I wish I had found a game like FFXI when I was still living with my parents, things may have gone differently. And like i said before, i just had bad luck trying to get a linkshell that was stable and welcoming. I really wanted to like FFXI but found things so slow i would start "falling asleep at the wheel" while running somewhere, then eventually while i was in a party, it was so static and droll. By the time i was able to do any missions for CoP i couldnt find a group. The quests and missions were so convoluted i would accept them then try and do them a few days later only to be completely lost as to what to do. i ended up having to look things up via google to figure anything out. The highest i could get any job was 30 and at that point i was in the Yutunga/Yhoter Jungle and would sit there for 3 hours just shouting for a party because there was literally no other way to effectively gain levels.
For me FFXIV will fix all the things i had problems with. Content finder, i can do the dungeons finally. fast paced battles, i will be busy and involved, less chance for me to fall asleep. Faster travel, I get the thrill of exploring for the first time then can get back there on my own steam when i need to. The questing system that assists in gaining levels will provide me with content that can help me out during the times i cant get a party (it is the preferred method of play after all) and still allow me to progress in levels.
I did play WoW during the time of WotLK and what i enjoyed most was the questing system that took me through the game, helped me exlore, and then the content finder which allowed me to experience the dungeons and get the gear without having to rely on a guild to get anything done. I stopped playing it once i got to the end game, had a guild, and realized all thats left to do is the same thing over and over just to get better gear, to keep doing the same dungeon over and over, waiting for the next expansion. I didnt like the PvP, cause i sucked at it and was an instant target (although capture the flag was kinda fun as a druid) and didnt see any other reason to really keep playing.
i like the idea of the crystal tower getting new levels as patches and not just a new expansion, i like the idea of the PvP arena and PvE arena and dungeons. I like that there is going to be chocobo raising, golden saucer, and other jobs to level without needing to create a new character, so much about what i've seen for ARR has me excited to try an MMORPG and get involved in the Community aspect, moreso than any other MMO i actually played.
in the end i guess i should be thankful that people like the ones in the Alpha 5 video comments section will not like this game because it is their attitudes and mindsets that ruin a game like this for me and ultimately make me not want to play.
but this is just my experience and opinion, i dont expect FFXIV: ARR to cater to my needs as i am probably a minority anyway. I will try it, i have $50 worth of crysta on the account right now that i cant refund si if i burn through that and dont like it, then i'm done. but if i do, then i might be a long time legacy subscriber.

Oh how I miss Killing Ifrit's flame wars section. Unfortunately the nerd raged out posts I learned to craft there would get me perma banned in a hot minute, so I have to behave lol.
Honestly I think people in your situation are the majority. Realistically I'm in the same place now. I have a full time job, dog that likes to eat, and a life to live outside of video games. And unlike when I was 18-23 I actually need a few hours sleep now. My senior year in highschool I'd get maybe 2-3 hours sleep a night, go to school, get an hour's catnap before work. Get off at 11 then FFXI until 2 or 3 am. Now I needs my 6-8, and I can't devote more than maybe 3 hours a couple times a week to gaming if that.
I would get far more accomplished in that time with a game like ARR is shaping up to be, there's no 2 ways about that. But based on my experience with other MMOs I would prefer that ime be spent in an FFXI style setting, even if it meant stagnating around level 30 for a while. I dunno if it's nostalgia, rose tinted glasses, or just honest to goodness preference anymore. But players like me that cut their teeth on XI and EQ and would rather see a slow paced party centric MMO are certainly in the minority. Otherwise that would be the direction Yoshida and crew would have taken ARR.

We're the minority indeed, Levian, but I still don't think we should be ignored because of that.
I'm just replying to comment on your experience with XI, because I feel this is something SE should be paying more attention to than it is.
I'm sure we're very different people, you and I, and you and your friends in XI were probably very different too. But every time I see someone describe their experience with XI, I feel I'm in their shoes, it's almost precisely the exact same way I felt. There's something about XI that seems very unique. You can argue every game will have it's charm to their core players, but I'm willing to bet no MMORPG hooked players as deeply as XI did, nor for the same reasons. Your experience in Valkurm, how well you remember the first high lv player that helped you, the excitement of a deviant party makeup, that's all in my opinion very unique to XI. There were aspects of that game which could only be experienced in it. I played it in the early days and I realize how different it was for players joining up a few years after. Zakarn must not have been lucky to get there at that point, but even early players had deep issues with XI. The level of involvement was unique. I can imagine only another game with the same level of deep connection the players must have in it, and that is EVE. I haven't played it for years, and it's very different than XI in almost every way but it seems to give its community of players the same XI has given to its own.
I guess my point is XI did something no other game has ever done, no matter how many millions of players played it. I have never seen anyone talk about another MMORPG as Ive seen people talk about XI, and it's not a minority of XI players, but a grand portion of it. Most grand memories I have of it come from common places, low level parties, random adventures, and not from HNM battles or Dynamis. I don't see any other game do that. I don't see any other game have such deep content from start to finish. Every step of the way had the potential to be remarkable in XI, and that's what I miss in other games.
I have not the free time I did back then, but I would too still prefer a game with the pace of XI than any other game. I'd rather be truly involved in what I'm doing than just waste my time with it.
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