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  1. #1
    Player
    Bittereye's Avatar
    Join Date
    Mar 2011
    Posts
    94
    Character
    Bittereye Azurial
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Wow; I cant believe ppl are still posting to this thread So yeah, it isn't "Ragdoll" physics like originally mentioned but the impact animation the larger enemies take look out of context. I still stand by this comment but it doesn't seem that SE will be doing anything about it at this stage.

    Amy, you're my hero!! You backed me up right after my post!
    (1)

  2. #2
    Player
    Joji's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Jojimbo Matsumoto
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bittereye View Post
    Wow; I cant believe ppl are still posting to this thread So yeah, it isn't "Ragdoll" physics like originally mentioned but the impact animation the larger enemies take look out of context. I still stand by this comment but it doesn't seem that SE will be doing anything about it at this stage.

    Amy, you're my hero!! You backed me up right after my post!
    Exactly right, ragdoll physics are something usually used in fps games when opposition or you dies. Hit animation is what we're talking about here. Also, it would be nice to see change to the stance of both monster and player as hp decrese below a certain % point too, like they are exhausted. It has been used in singleplayer FF games, and it would live up to the standard.
    (2)
    Last edited by Joji; 12-10-2012 at 03:24 AM.