It's a bit too much because there's no threshold of "pain" compared to FFXI, but it's definitely not ragdoll -- Ragdoll physics would be the death of this game's graphical style.



It's a bit too much because there's no threshold of "pain" compared to FFXI, but it's definitely not ragdoll -- Ragdoll physics would be the death of this game's graphical style.



I don't think you guys get what he's saying. There's a difference between reacting to a hit and bouncing around like you flicked a damn bobble head. (p.s. what Simian Thrash / Rage of Halone does to mobs in this version looks like shit)
There is one thing i really hope they fix with 2.0. You know when you stand on something like the stairs and you have one foot on the surface and the other one is up in the air like it's standing on a invisable platform, I much rather see them fix that than some "bouncy physics".



Eh, that depends on the engine since that, like ragdoll physics, is also one of the most glitchest cosmetic physics in gaming.There is one thing i really hope they fix with 2.0. You know when you stand on something like the stairs and you have one foot on the surface and the other one is up in the air like it's standing on a invisable platform, I much rather see them fix that than some "bouncy physics".
Yeah game needs more rag doll physics I agree with the OP, make it happen Tanaka!

Ragdoll pyshics and knockback needs to go away!

Has no one ever seen 6 MNKs punching the crap out of Miser's Mistress in Aurum Vale?
Now, the mob's movements when that happens looks terrible. ^^

Love the trailer but this is the one thing that bothered me. I know it may not make it to launch but I'd rather say something now than hope they know there's a problem and fix it. Between the dragon, giant and cat, it REALLY looks crappy how much they bounce around getting hit. Like someone above said this is fine if they have a damage thresh hold so it only happens once in a while IF you deal enough damage but as it stands now it looks super cartoonish. Please don't let this go to launch!
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