I'd rather have dungeons and content like how they're done in the .hack// series...multibranched instance with a treasure chest at the end where you fight the endboss.![]()
I'd rather have dungeons and content like how they're done in the .hack// series...multibranched instance with a treasure chest at the end where you fight the endboss.![]()
Nothing wrong with "western MMO dungeons" (lol)- it's only a problem if all we're getting is quests, instances, raids from now on. Same shit, different boss, maybe a small story to go with it, for 5+ years.
Raids are fun, but I don't want the game to get stale. Various different events and systems will make the game amazingly varied and unique. Raids and basic lore quests can be one of the systems, I don't mind at all.

I love you guys.Everyone can rest assured that the raid dungeons and content that we're planning to implement in the future will feature not only tough battles, but also challenging and exhilarating bosses. The nitty-gritty details are tied into the future rollout of Grand Companies which we'll be announcing the juicy particulars of at a later date. I hope you're all looking forward to it with bated breath!
And with good experience points, too. Any long battles should at least be rewarding to character level progression. I got pretty sick of the lack of SP from the sidequests, and stopped doing them altogether.Everyone can rest assured that the raid dungeons and content that we're planning to implement in the future will feature not only tough battles, but also challenging and exhilarating bosses. The nitty-gritty details are tied into the future rollout of Grand Companies which we'll be announcing the juicy particulars of at a later date. I hope you're all looking forward to it with bated breath!



Agree with this, would be great if you could mix levelling, exploration and dungeoning together, maybe throw in a few quest lines etc.

It would be very nice to have a reward alongside that of Equipment. Providing players with SP/XP in Dungeons around different levels would be a nice beneficial side to hopping into one after doing Crafting/Behest for a few hours or what not.
Either way, great news; greatly look forward to more information/content.


One of the things I really did appreciate in FFXI was the fact that more than one quest, or one boss, or one NM resided in a particular dungeon. Dungeons were not just "one-hit-wonders" that you never went back to after you completed them. They were almost alive.
A dungeon would grow in the sense that every time you had to go and do something in a particular dungeon, you had to go to a new area that you never went to before ... or only passed by your first time around, because you didn't progress far enough in either character or storyline (or it was just too bloody dangerous).
I would appreciate seeing that "depth" once again in FFXIV.
The Surplus system was intended to be something similar to Merits. Thanks to all you people whinin' about the Armory system, it's going away~~. ;-;There also needs to be merits or something, and merit parties. Also hard NM's that CAN be solod but are incredibly hard(and require lots of gear), like later on in FFXI's life. I don't want to "get gear just to use it to get more gear in the next dungeon". I want to get gear to use it for other fun things too, or else it's boring.
Also, no tiers, please. Do not copy WOW's tier system, make all gear equally useful. Don't make new gear COMPLETELY outclass the older gear, much like how Sky/sea gear was still useful late into the game, even 50 HNM drops were still useful. This end game design is much more fun imo.
This kitty has a sad.
I'm looking forward to these dungeons/raid events...but well, i'm really hoping that you guys are planning this content for more than 8 man parties.
I mean, the 1.17 update is really nice and party's member limitation needed to be lowered. But its going to be a pain for some quite middle or important ls to plan such events if you can only enter with 8 ppl. Its all about fun, cohesion and management.
I'm really concerned about that.
(nb: sorry for my english !)
Compagnie Libre française PLAYER'S ART : http://www.playersart.com
http://xivpads.com/?Roga-Wipefever-Ragnarok
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