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  1. #121
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    I'd rather have dungeons and content like how they're done in the .hack// series...multibranched instance with a treasure chest at the end where you fight the endboss.
    (1)

  2. #122
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Nothing wrong with "western MMO dungeons" (lol)- it's only a problem if all we're getting is quests, instances, raids from now on. Same shit, different boss, maybe a small story to go with it, for 5+ years.

    Raids are fun, but I don't want the game to get stale. Various different events and systems will make the game amazingly varied and unique. Raids and basic lore quests can be one of the systems, I don't mind at all.
    (1)

  3. #123
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Bayohne View Post
    Everyone can rest assured that the raid dungeons and content that we're planning to implement in the future will feature not only tough battles, but also challenging and exhilarating bosses. The nitty-gritty details are tied into the future rollout of Grand Companies which we'll be announcing the juicy particulars of at a later date. I hope you're all looking forward to it with bated breath!
    I love you guys.
    (0)

  4. #124
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Bayohne View Post
    Everyone can rest assured that the raid dungeons and content that we're planning to implement in the future will feature not only tough battles, but also challenging and exhilarating bosses. The nitty-gritty details are tied into the future rollout of Grand Companies which we'll be announcing the juicy particulars of at a later date. I hope you're all looking forward to it with bated breath!
    And with good experience points, too. Any long battles should at least be rewarding to character level progression. I got pretty sick of the lack of SP from the sidequests, and stopped doing them altogether.
    (0)

  5. #125
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SilvertearRen View Post
    And with good experience points, too. Any long battles should at least be rewarding to character level progression. I got pretty sick of the lack of SP from the sidequests, and stopped doing them altogether.
    Agree with this, would be great if you could mix levelling, exploration and dungeoning together, maybe throw in a few quest lines etc.
    (1)

  6. #126
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    It would be very nice to have a reward alongside that of Equipment. Providing players with SP/XP in Dungeons around different levels would be a nice beneficial side to hopping into one after doing Crafting/Behest for a few hours or what not.
    Either way, great news; greatly look forward to more information/content.
    (0)

  7. #127
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Bayohne View Post
    Without giving too much away... Let's just say... I hope everyone can read and speak fluent Latin!

    (Just kiddin')
    Thats the best answer on the site, made me lol
    (0)

  8. #128
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    One of the things I really did appreciate in FFXI was the fact that more than one quest, or one boss, or one NM resided in a particular dungeon. Dungeons were not just "one-hit-wonders" that you never went back to after you completed them. They were almost alive.

    A dungeon would grow in the sense that every time you had to go and do something in a particular dungeon, you had to go to a new area that you never went to before ... or only passed by your first time around, because you didn't progress far enough in either character or storyline (or it was just too bloody dangerous).

    I would appreciate seeing that "depth" once again in FFXIV.
    (0)

  9. #129
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Shiyo View Post
    There also needs to be merits or something, and merit parties. Also hard NM's that CAN be solod but are incredibly hard(and require lots of gear), like later on in FFXI's life. I don't want to "get gear just to use it to get more gear in the next dungeon". I want to get gear to use it for other fun things too, or else it's boring.

    Also, no tiers, please. Do not copy WOW's tier system, make all gear equally useful. Don't make new gear COMPLETELY outclass the older gear, much like how Sky/sea gear was still useful late into the game, even 50 HNM drops were still useful. This end game design is much more fun imo.
    The Surplus system was intended to be something similar to Merits. Thanks to all you people whinin' about the Armory system, it's going away~~. ;-;

    This kitty has a sad.
    (0)

  10. #130
    Player
    roganoken's Avatar
    Join Date
    Mar 2011
    Posts
    614
    Character
    Roga Wipefever
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I'm looking forward to these dungeons/raid events...but well, i'm really hoping that you guys are planning this content for more than 8 man parties.

    I mean, the 1.17 update is really nice and party's member limitation needed to be lowered. But its going to be a pain for some quite middle or important ls to plan such events if you can only enter with 8 ppl. Its all about fun, cohesion and management.

    I'm really concerned about that.

    (nb: sorry for my english !)
    (0)

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