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  1. #1
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    This is beyond moronic.

    The combat system uses an easy action bar setup for abilities and weapon skills to accomodate fast-paced combat.
    The combo system adds a dynamic to the battle allowing for movement around the target, timing of weapon skills, using particular skills together and adding effects to these skills.
    The limit break system allows characters to combine their skills, creating yet another dynamic.
    The incapacitation effect adds a dynamic by targeting the enemy with a particular weapon skill from a particular angle.

    Is there something about 13 levels above facepalm for the comments about button mashing?
    (3)

  2. #2
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Buddhsie View Post
    The combo system adds a dynamic to the battle allowing for movement around the target, timing of weapon skills, using particular skills together and adding effects to these skills.
    afaik they plan to remove that? I believe they said so in a live letter
    (0)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gentaro View Post
    afaik they plan to remove that? I believe they said so in a live letter
    combo system is still there can see it in the last vid.
    (3)

  4. #4
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Gentaro View Post
    afaik they plan to remove that? I believe they said so in a live letter
    What they said they intended to remove was v1.x's combo system's reliance on position - I believe PvP was mentioned as the reason. That is, for instance, where a combo would only trigger for a particular action if that action was executed from behind the target.. now in v2.0, it needn't be used from any particular angle for the combo to go off.

    Which is a shame, I think.
    (1)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  5. #5
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fensfield View Post
    What they said they intended to remove was v1.x's combo system's reliance on position - I believe PvP was mentioned as the reason. That is, for instance, where a combo would only trigger for a particular action if that action was executed from behind the target.. now in v2.0, it needn't be used from any particular angle for the combo to go off.

    Which is a shame, I think.
    From what I remember, they said the side requirement will still be there, but only for the initial WS in the combo. The following skill can be launched from anywhere.
    (3)