This is beyond moronic.

The combat system uses an easy action bar setup for abilities and weapon skills to accomodate fast-paced combat.
The combo system adds a dynamic to the battle allowing for movement around the target, timing of weapon skills, using particular skills together and adding effects to these skills.
The limit break system allows characters to combine their skills, creating yet another dynamic.
The incapacitation effect adds a dynamic by targeting the enemy with a particular weapon skill from a particular angle.

Is there something about 13 levels above facepalm for the comments about button mashing?