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  1. #81
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    Mar 2011
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    Gridania
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    Quote Originally Posted by TheVedis View Post
    or instead of making them world NMs make them bosses at the end of a dungeon......
    THIS. THIS is what I want to see for NM's... This is such a remarkably simple, and far more engaging solution than simply camping a single mob in competition against others...

    If you've played the .hack// PS2 games, you'll know what I'm talking about~

    Fighting your way to the end of a dungeon for about 30-60 minutes, reaching the endboss, and fighting it for another 15 minutes to finally unlock that special treasure chest at the end of the dungeon...

    THAT's an engaging, meaningful game experience.

    Not... camp, camp, camp, attempt to claim, fail; camp, camp, camp, attempt to claim, fail; repeat for infinity.

    Even if the NMs stop being crowded, it still feels cheap. Like it's a stopgap measure instead of being well thought out content.
    (0)
    Last edited by SilvertearRen; 04-16-2011 at 01:52 AM.

  2. #82
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    no your saying because you have family and dont spend time on things you want stuff to be easier to obtain
    ill make your day better become hardcore gamer
    (1)
    Last edited by Amage; 04-16-2011 at 01:47 AM.
    hires.jpg

  3. 04-16-2011 01:49 AM

  4. 04-16-2011 01:55 AM
    Reason
    Violation of forum guidelines. Inappropriate comments.

  5. #83
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    296
    Quote Originally Posted by SilvertearRen View Post
    THIS. THIS is what I want to see for NM's... This is such a remarkably simple, and far more engaging solution than simply camping a single mob in competition against others...

    If you've played the .hack// PS2 games, you'll know what I'm talking about~

    Fighting your way to the end of a dungeon for about 30-60 minutes, reaching the endboss, and fighting it for another 15 minutes to finally unlock that special treasure chest at the end of the dungeon...
    Have you tried D&D Online? Rewards ( both exp and treasure ) are based on completing instanced dungeons and objectives.
    (1)

  6. #84
    Player
    Edgecrusher's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    86
    Character
    Galvadan Edgecrusher
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Dubont View Post
    true that isn't constructive, but at the same time, it's not a good thing to try and dumb down the game because you don't have time to play. Some of us have more time to play than others and we actually want stuff to do during that time. This is kind of like in FFXI..."hardcore" content were HNMs and such. "Casual" content consisted of Sky, Dynamis, etc. I would like to see something like this in FFXIV. The lesser content will still give good gear, but not as good as the gear that is awarded to those that put more effort into the game due to their lack of time restrictions.

    I honestly can say that's not unreasonable at all, but lack of time is not lack of effort. some people don't have a ton of hours or days off to just sit and camp NM's, that should be taken into account. if they find a way to cater to both wthout killing the difficulty of gameplay or bosses they should look into it at least. and lastly...i only knew ONE person named dubont...a long time ago...on XI....i'm wondering.
    (0)

  7. #85
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    Join Date
    Mar 2011
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    4,948
    NMs are hardly "hardcore content." They're a standard, and something that will be available at varying ranks in the future.

    NMs are not for everyone, and if you don't like them, no one's holding a gun to your head and asking you to participate.

    (Directed at the OP)
    (0)

  8. #86
    Player
    Zozor's Avatar
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    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    We need more hardcore content. The NMs right now are pretty casual. They're new so people are all over the, but they respawn super fast. If you just show up one day when no one's there you'll get the drop.

    Hardcore would be something you have to grind for 10 hours collecting obscure currency in order to attempt, and the get locked out for a RL day if you fail.
    (1)

  9. #87
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    Mar 2011
    Location
    Besaid
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    5,019
    Quote Originally Posted by Zozor View Post
    We need more hardcore content. The NMs right now are pretty casual. They're new so people are all over the, but they respawn super fast. If you just show up one day when no one's there you'll get the drop.

    Hardcore would be something you have to grind for 10 hours collecting obscure currency in order to attempt, and the get locked out for a RL day if you fail.
    as a fellow hardcore

    i fully DO NOT support this


    we dont need grinds like that, there are better ways to go about the hardcore style of doing things

  10. #88
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Zozor View Post
    We need more hardcore content. The NMs right now are pretty casual. They're new so people are all over the, but they respawn super fast. If you just show up one day when no one's there you'll get the drop.

    Hardcore would be something you have to grind for 10 hours collecting obscure currency in order to attempt, and the get locked out for a RL day if you fail.
    I don't think it's Square's goal to make it extremely (key word here) difficult for casuals to gain access to every facet of the game. Here's a wakeup call: Certain types of hardcore players will always scream, bitch, and moan, demanding to have content tailored to their tastes.

    Those hardcore players are a minority.
    (0)

  11. #89
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Here OP, I found an MMO just for you, here.
    (1)

  12. #90
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by SilvertearRen View Post
    *****************
    The point of this post is to state simply this: As a person with a life, a family and college studies to worry about, I don't have a lot of time to burn on a video game.

    So, sitting on a single NM for two hours, in the middle of competition against other parties...would have been better spent getting SP. But I wanted that armor. Two hours of time invested into the game to try to get it, feels like it has been a wasted investment, and therefore, degrades the value of FFXIV to me, a "high-end" casual gamer.

    Time, to me, is precious. If a game makes me waste more than an hour for a single item drop, someone in the dev team *** up.

    That is my perspective, and a good solution would have been to make all NMs instanced content so that parties can fight their way down through a dungeon or something, and then fight the boss - and get the item they're after as a reward.

    Not a whole lot different from how .hack//G.U. does it - there's a chest at the end of every dungeon, there's probably a boss at the end of every other dungeon. Etc. Things like that.

    This solution would have made things FAR more enjoyable, more tangible for the average casual player, as opposed to SITTING ON YOUR *** *** FOR TWO HOURS FOR NOTHING.

    If this message does not reach Naoki Yoshida, then the chances of him adjusting his strategy for NM/instanced content is going to be slim, and the game will continue to be unfriendly to casuals who want to get a particular item.

    Believe me, I know that this strategy would be a better course of action than the traditional FFXI approached "tweaked" to suit particular circumstances. That's not gonna work. No, no, no. It won't work at all! You're only going to drive off more casuals...




    ***************
    I spent two hours trying to get the armor drop from Kokoroon Quickfingers, and I only had ONE CLAIM. ONE CLAIM. WITH A PARTY OF FOUR.

    We had promised to help each other get what we wanted from Kokoroon.

    Yet two other parties are crowding into the spawn and managing to get the NM before any of us. AND THEY ARRIVED AN HOUR AFTER WE DID.

    THIS IS PRECISELY WHY I AVOIDED NOTORIOUS MONSTERS IN FINAL FANTASY XI. THIS IS NOT CASUAL-FRIENDLY.

    Make NMs instanced, please, for *** sake. One NM spawn per party. PROBLEM *** SOLVED.

    Two hours of camping Kokoroon, and what do I have to show for it? NOTHING.

    Thanks a lot, Naoki Yoshida! YOU SURE WERE THOUGHTFUL!

    I'm going to bed. *** this ***. If I can't at least get the opportunity to claim the mob five times in an hour of camping, from a casual's perspective, it is NOT worth the time and effort to deal with the competition. Period. Non. Nein. Nyet. NO.
    I hardly consider myself hardcore, but you don't have to be a hardcore player to appreciate things like tough enemies or timed spawns. Like many here have said, the patch just came out, so of course ppl are camping en masse. Don't blame the devs because YOU have to have the newest gear yesterday. Quit crying already.
    (0)

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