Page 2 of 21 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 202
  1. #11
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    If you have great form in the water, you could use back paddling to your advantage
    (5)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  2. #12
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Antanias View Post
    If you have great form in the water, you could use back paddling to your advantage
    Why can't their back paddling animation be as good as this?

    (11)

  3. #13
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Majidah View Post
    In the latest Alpha trailer we can see back paddling at it's best (or worst).

    http://youtu.be/_N4G854ANo0?t=3m16s

    What is this back paddling?

    In 1.0 when you walked in the direction opposite to where you were facing your character would turn around.

    It seems in 2.0, instead, the character remains looking at the same direction and was backwards at a lower speed. Think of it as having your target locked on a non existent object, all the time.


    I really hope they introduce alternative motion settings, or something of the sort. Because slowly stepping back whenever you want to run away seem like awful movement controls.
    it's backpedaling, not 'back paddling."

    and we already know animations and animation transitions are incomplete in the alpha, so you're complaining about something that's most likely already being fixed.

    Backpedaling is a feature, not a bug. You can still quickly turn around and run if that's what you want to do- in FFXI you could backpedal while target locked as well. Disengage the target lock and THEN you'd run towards the camera.
    (5)

  4. #14
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alhanelem View Post
    it's backpedaling, not 'back paddling."
    Oh I see, not really native english speaker here. I'll fix it.

    Quote Originally Posted by Alhanelem View Post
    and we already know animations and animation transitions are incomplete in the alpha, so you're complaining about something that's most likely already being fixed.
    Its not really an animation problem, its a movement problem. Its the speed.
    You slow down when you backpedal.

    Quote Originally Posted by Alhanelem View Post
    Backpedaling is a feature, not a bug. You can still quickly turn around and run if that's what you want to do- in FFXI you could backpedal while target locked as well. Disengage the target lock and THEN you'd run towards the camera.
    I'm not saying its a bug. I'm saying its bad design.
    Even if they have a turn around button, the instances in which you want to backpedal will be lower than the ones in which you are just running back and forth.

    In XI and 1.0 you were able to lock your target and back pedal. Here its the opposite.
    They are making a rule out of the exception and turning the rule into the exception.
    (Making backpedaling the default motion, and turn around a button triggered feature)
    (7)

  5. #15
    Player
    Keisuna's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    311
    Character
    Shiro Turuphant
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Just confirmed with a friend of a friend of a friend who's in the alpha (I'll post where it shows that in the Live letter once I find it.), you can point your camera one way while your character is running the other way by (I think) right clicking and moving the mouse while moving with the WASD keys.

    It's just that the people recording these alpha videos don't do that. For some reason.
    (6)
    Last edited by Keisuna; 12-07-2012 at 02:31 AM.

  6. #16
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Backpedaling is useful especially in situations that involves combat like parrying, blocking, and attacking. you cannot parry, attack, or block if you're not facing the enemy.
    (2)
    Last edited by Andrien; 12-07-2012 at 03:07 AM. Reason: simplified for better understanding

  7. #17
    Player
    Keisuna's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    311
    Character
    Shiro Turuphant
    World
    Balmung
    Main Class
    Conjurer Lv 50

    Okay, I found it.

    (Now with screenshot)

    Now pay attention to Yoshi-P's character as he's running away from the bridge, you should see him briefly look behind him while he's running, and his character doesn't turn around with him.

    I hope this is enough to satisfy you, Majidah.
    (6)
    Last edited by Keisuna; 12-07-2012 at 02:42 AM.

  8. #18
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Elexia View Post
    It has to be a standard MMORPG after all and having a lot of movement animations doesn't fit into that. Yoshi did say there's no final blending, but I doubt backpeddling will vanish.
    Elexia, Elexia....Elexia.....

    I appreciate sarcasm, I really do, but man..., it's the same with you. This animation doesn't look nearly as bad as it did before where the character would take huge steps backwards. Back pedaling won't vanish because it's implemented for multiple reasons that is answered here.

    Quote Originally Posted by Andrien View Post
    Backpedaling is useful especially in situations that involves combat like parrying, blocking, and attacking. It makes sense if you cannot parry, attack, or block if your back is facing the enemy
    Exactly, you can't parry if your back is facing the enemy. I think some people have forgotten that we can be attacked in 4 different directions. This gives us a retreat while having the ability to block or parry enemies.

    And it's especially important for pvp. But I don't think you'll be a fan of pvp since it likely won't be like XI's intricate and immersible pvp system.
    (7)

  9. #19
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Keisuna View Post

    Okay, I found it.

    (Now with screenshot)

    Now pay attention to Yoshi-P's character as he's running away from the bridge, you should see him briefly look behind him while he's running, and his character doesn't turn around with him.

    I hope this is enough to satisfy you, Majidah.
    Isn't that just turning the camera around while running forth?

    Quote Originally Posted by Psykotsu View Post
    Exactly, you can't parry if your back is facing the enemy. I think some people have forgotten that we can be attacked in 4 different directions. This gives us a retreat while having the ability to block or parry enemies.
    Thing is. Backpedaling already existed in 1.0. It was triggered by locking your target.

    Most of your game life you'll spend running from one place to another, not making sure you're facing the enemy.
    Is back pedaling useless? No, it has it uses. I've used it on 1.0. But 2.0 is making it global, not situational.

    Now what you trigger is turning around, which should be what's really global.
    (5)

  10. #20
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    You can tun the camera by 180° with the mouse? problem solved? Looks worse than in 1.0 but has the same effect.
    (0)

Page 2 of 21 FirstFirst 1 2 3 4 12 ... LastLast