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  1. #1
    Player
    Join Date
    Mar 2011
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    Quote Originally Posted by Majidah View Post
    In the latest Alpha trailer we can see back paddling at it's best (or worst).

    http://youtu.be/_N4G854ANo0?t=3m16s

    What is this back paddling?

    In 1.0 when you walked in the direction opposite to where you were facing your character would turn around.

    It seems in 2.0, instead, the character remains looking at the same direction and was backwards at a lower speed. Think of it as having your target locked on a non existent object, all the time.


    I really hope they introduce alternative motion settings, or something of the sort. Because slowly stepping back whenever you want to run away seem like awful movement controls.
    it's backpedaling, not 'back paddling."

    and we already know animations and animation transitions are incomplete in the alpha, so you're complaining about something that's most likely already being fixed.

    Backpedaling is a feature, not a bug. You can still quickly turn around and run if that's what you want to do- in FFXI you could backpedal while target locked as well. Disengage the target lock and THEN you'd run towards the camera.
    (5)

  2. #2
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alhanelem View Post
    it's backpedaling, not 'back paddling."
    Oh I see, not really native english speaker here. I'll fix it.

    Quote Originally Posted by Alhanelem View Post
    and we already know animations and animation transitions are incomplete in the alpha, so you're complaining about something that's most likely already being fixed.
    Its not really an animation problem, its a movement problem. Its the speed.
    You slow down when you backpedal.

    Quote Originally Posted by Alhanelem View Post
    Backpedaling is a feature, not a bug. You can still quickly turn around and run if that's what you want to do- in FFXI you could backpedal while target locked as well. Disengage the target lock and THEN you'd run towards the camera.
    I'm not saying its a bug. I'm saying its bad design.
    Even if they have a turn around button, the instances in which you want to backpedal will be lower than the ones in which you are just running back and forth.

    In XI and 1.0 you were able to lock your target and back pedal. Here its the opposite.
    They are making a rule out of the exception and turning the rule into the exception.
    (Making backpedaling the default motion, and turn around a button triggered feature)
    (7)