Sorry for not updating, had to go to sleep, the OP is up to date now =).
I'm considering into subdividing it a bit more, with lists of enemies, customization options, places etc, but we shall see how this all evolves.
More side quests, voice overs on everything, many more jobs (THF, BLU, SUM, DRK, RDM, etc.), better drop rates for completing bosses (or even a guaranteed reward), more spells/abilities that you can buy/learn or choose not to learn, and a good mail system to communicate with other members who are offline or with LS events.
"There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."
Not as many suggestions as I expected to see, maybe the forum population is getting distracted by other games? Real life maybe?
Waiting on alpha invites *rocks in chair impatiently* .. :P
Here you can read these lol
http://forum.square-enix.com/ffxiv/t...Materia-System
http://forum.square-enix.com/ffxiv/t...m-for-crafters
I'd forgotten about these two, and it shames me that I never posted on yours when I read it. (First time reading Hyrist's "Magnum Opus" and I'm thoroughly enjoying the idea.) Are you still looking for any discussion on materia systems?Waiting on alpha invites *rocks in chair impatiently* .. :P
Here you can read these lol
http://forum.square-enix.com/ffxiv/t...Materia-System
http://forum.square-enix.com/ffxiv/t...m-for-crafters
I'm sure you've all seen the Biggs and Wedge thread XD
About to go to sleep now, but I should be able to fit some topics in tomorrow morning. They'd all be pretty big though, so pick one of interest, and hopefully I'll be able to finish at least outlining it.
- Increased NPC Relationships and World Interaction
- Revised Leveling / Ability Gains System
- Interpretations on Battle Regimen
- Revised Crafting System
- Market Revisions and Guild Inventory
Sadly, I can't think of many small things outside of UI, which will likely already be dealt with by ARR's release.
By the way, what's the text command for hiding blocks of text? I don't want to scare anyone away with too massive a text wall.
Of course :P I love discussions. Even if by everyday that goes its more a pipe dream then it was before lol
Yeah I actually think Hyrist system works well with mine since theirs is about giving some power to the crafter and mine has a few points that will re-balance items giving power to the crafter as well. It also has a few paralleled mechanics that work together. Its the main reason why I linked them together actually.
I love returning characters XD. Funny because usually I'm like GET ORIGINAL X GAME but... with FF I'm like USE SOME OF YOUR OLD STUFF. Also I +1'd :P
Last edited by Shougun; 12-02-2012 at 08:27 PM.
I think most of the topics are already covered in some post or another, but your viewpoint ill surely add something new, so elaborate the one you like more and I'll link it in the list along with the related topicAbout to go to sleep now, but I should be able to fit some topics in tomorrow morning. They'd all be pretty big though, so pick one of interest, and hopefully I'll be able to finish at least outlining it.
- Increased NPC Relationships and World Interaction
- Revised Leveling / Ability Gains System
- Interpretations on Battle Regimen
- Revised Crafting System
- Market Revisions and Guild Inventory
Sadly, I can't think of many small things outside of UI, which will likely already be dealt with by ARR's release.
By the way, what's the text command for hiding blocks of text? I don't want to scare anyone away with too massive a text wall..
Also I think the command you want is[ HB][/ HB]
Main thread updated!
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