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  1. #61
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Haha, thanks. I actually gave up between getting a cold, finals, and thinking no one would read it anyways. If I can catch my old train of thought, I'll put some more up, but hopefully also with a more down to earth section focused on... replayability--stuff like how to have that very "FF" feel through quests, WoW-hub-ish or not, how to have dense questing opportunities (but not too dense...) without being WoW-hub-ish, and how to make grinds more enjoyable through interesting mob group and area designs.
    I'm sorry I haven't linked it yet, I've been a lot busy lately too.

    I think that replayabiity is an extra important aspect on a FF mmo, as you have multiple classes to level up, you will replay the same content over and over, so this needs to be engaging ad not feel repetitive and tedious. I wonder how Yoshi P and the team tackled this, because the quest system, once you've finished all the quests... is moot and it's like it was never there, so I guess they'll have some ace in the sleeve for this.

    Quote Originally Posted by Klefth View Post
    One thing that I'd like to see is for things that didn't need to be fixed to be left as they were *cough*combat*cough*
    Which combat? the original 1.0 with the stamina bar or the combat that Yoshi P implemented afterwards?
    (0)

  2. #62
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Yoshi P's, the way it was towards the end of 1.0. That worked nice and was distinctive enough from other games'. They should've expanded on that instead of going with all that standard BS they're so into now.
    (0)
    Last edited by Klefth; 12-13-2012 at 09:45 PM.

  3. #63
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Klefth View Post
    Yoshi P's, the way it was towards the end of 1.0. That worked nice and was distinctive enough from other games'. They should've expanded on that instead of going with all that standard BS they're so into now.
    From what I see, what we are getting is a mixture of the Stamina bar system (TP limit), the Everquest/WoW fast paced system with a global cooldown (some skills will have their own CD's for sure), the Armory system from XIV and the positional combat from XI.

    And I'm sure it will be pretty damn complex and fun.
    (0)

  4. #64
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    http://forum.square-enix.com/ffxiv/t...trify-post-2.0

    http://forum.square-enix.com/ffxiv/t...-Ghostly-Touch

    I also have an idea on my blog on the lodestone that i'm thinking about posting a thread for though i'm thinking about anything more i can add and posting/making a more idea swapping thread rather than this is my idea like it!
    (0)

  5. #65
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Alaltus View Post
    http://forum.square-enix.com/ffxiv/t...trify-post-2.0

    http://forum.square-enix.com/ffxiv/t...-Ghostly-Touch

    I also have an idea on my blog on the lodestone that i'm thinking about posting a thread for though i'm thinking about anything more i can add and posting/making a more idea swapping thread rather than this is my idea like it!
    Think the Ghostly touch was linked withing the scary nights thread, so I will add the Petrify modifications, thanks!
    (0)

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