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  1. #131
    Community Rep Bayohne's Avatar
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    Mar 2011
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    Quote Originally Posted by Thebard View Post
    My only issue is with the map, the writing is in Eorzean, thats good but I'd like to be able to have it in English as well. It can't be hard to make that stuff toggleable surely.
    The localized area names appear on the map next to the Eorzean text -- so don't worry. English text appears right next to the Eorzean!
    (31)
    Matt "Bayohne" Hilton - Community Team

  2. #132
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mudd View Post
    Is that an Ochu at 1:22 ;o?

    Edit: I'm loving the new art style, and the mix of different types of terrain. (Marsh, Forest, some Tall Grass)
    Yes it is an Ochu. A certain someone told me that that is how their name is displayed in game.
    (0)

  3. #133
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
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    1,713
    Quote Originally Posted by Venat View Post
    So when will we start seeing the clock/daytime/night time start going into motion?
    As mentioned recently by Yoshida, the Alpha Test has the time locked at 11:00am. Time changes and such will be implemented in the Beta!
    (26)
    Matt "Bayohne" Hilton - Community Team

  4. #134
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
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    1,713
    Quote Originally Posted by Tupster View Post
    I don't think the music is the music for the shroud, it is just music they are playing over the video.
    Actually, in general, this is the music you'll hear in these areas. However, since it is cut together as a trailer and to flow easily, some of it has been moved around a bit. But yep, what you hear is pretty close to how these areas will be! Soken and his team have worked hard to make sure the ambient sounds used also fit the areas they're in too! We hope you enjoy all of the sounds mixed together!
    (45)
    Matt "Bayohne" Hilton - Community Team

  5. #135
    Player

    Join Date
    Nov 2012
    Posts
    69
    Quote Originally Posted by Bayohne View Post
    Actually, in general, this is the music you'll hear in these areas. However, since it is cut together as a trailer and to flow easily, some of it has been moved around a bit. But yep, what you hear is pretty close to how these areas will be! Soken and his team have worked hard to make sure the ambient sounds used also fit the areas they're in too! We hope you enjoy all of the sounds mixed together!
    That's cool. People seem so thrilled with the music I was worried they might be disappointed if it turned out differently. I have a question. Will we will be hearing all of Uematsu's music from version 1 or will some of it be missing from the version 2? Although I won't really miss the music from the shroud there are many pieces I actually would miss.
    (0)

  6. #136
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    damned...now I must consider to buy a decent headphone....
    (0)
    Aion Zwei - Masamune

  7. #137
    Player Ryokyu's Avatar
    Join Date
    Nov 2011
    Posts
    137
    Character
    Ryo Ruruzigo
    World
    Famfrit
    Main Class
    Conjurer Lv 80
    wow another video thats always a plus for us thank you again for this great video
    (0)

  8. #138
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bayohne View Post
    Actually, in general, this is the music you'll hear in these areas. However, since it is cut together as a trailer and to flow easily, some of it has been moved around a bit. But yep, what you hear is pretty close to how these areas will be! Soken and his team have worked hard to make sure the ambient sounds used also fit the areas they're in too! We hope you enjoy all of the sounds mixed together!

    Just as I thought, thank you very much for clarifying that.
    (0)

  9. #139
    Player
    alexhatesmil's Avatar
    Join Date
    May 2011
    Posts
    163
    Character
    Avgustin Narion
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tupster View Post
    That's cool. People seem so thrilled with the music I was worried they might be disappointed if it turned out differently. I have a question. Will we will be hearing all of Uematsu's music from version 1 or will some of it be missing from the version 2? Although I won't really miss the music from the shroud there are many pieces I actually would miss.
    Soken already confirmed that they've cut some of the 1.0 music, but he never said exactly how much is gone. Based on these alpha videos, I'm guessing there's not going to be much of the old music left.
    (1)

  10. #140
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    I love how when you look far into the forest it actually looks like a forest and how buildings are actually built into the forest instead of it looking like the forest was built around it. I love it!
    (1)

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