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  1. #1
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Valmonte View Post
    Memory leaks and AO being Offloaded to the CPU is what destroyed frames with the 1.0's AO.
    Actually, it was the lookup radius being too large, more than everything else.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #2
    Player
    Majidah's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Soukyuu View Post
    Actually, it was the lookup radius being too large, more than everything else.
    lookup radius?
    (0)

  3. #3
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Majidah View Post
    lookup radius?
    When calculating the amount of shadowing for a certain point of an object, you look for how "occluded" this point is. You check all directions either in a sphere or only the half of it with a certain radius. The larger the radius, the more accurate the result and the more processing power it uses.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]