5 abilities alone don't make a Dark Knight. :/Some people( you know who you are) are getting way too hung up on the weapon problem. Godseijuro Hiko especially talking down to people he thinks dont understand, use your imagination a bit. Anyone remember how gla used to use dagger? or how cnj and whm can use both wand and staff?
IF drk gets added to gla it doesnt have to be as restrictive as you think. They can make GS or scyth that gla/drk can use but pld cannot. Also the 5 quested abilities can be very drk themed. We can also give them the freedom to experiment with the job a bit more instead of just demanding a copy of FFXI drk.
Oh I didnt know you were the authority on the subject. I apologize. What else exactly do we need? It doesnt have to be a copy of ffxi where you had a bunch of elemental crap you never use. Most drk used the drk specific spells and there wasnt a ton of those either.
Agreed with shadow, would be a bad move to have more then one job from a class with 1.0 mechanics. 5 abilitys don't make a new job.
Except they do... I shouldnt have to remind you of bard. They made bard out of something that had nothing in common with it. Point being it doesnt have to be the typical jobs you are used to, they have obviously branched away from that with ffxiv's jobs.
I was just using Archanist/Summoner as an example of how jobs and classes already differ from each other. Classes, while more useful for solo, can definitely be used inside parties. While fighting Ifrit, we would often go as Thaumaturge instead of Black Mage to have raise and other abilities that BLM cannot use. Actually most of the time I would be a class in a party was to have raise or cure or something to ensure my survival as well as others if they needed it. Also, it can be a bit of a challenge to try to beat stuff with classes instead of jobs.Not sure if adding arc/summoner fixes the game... And as ive stated before 1.0 class job relation was flawed, I'm waiting til beta to see if they fixed it.
This is se's last chance and if you really think 1.0 class/job is gonna appeal to the masses you are dilisusional. There has to be a greater seperation between the 2 and have them perform solo/party roles as intended.
All I'm saying is it is not broken, adding Archanist and Summoner don't fix anything, they just add to everything.
If you were doing ifrit on thm for raise then you were doing it wrong war has steel cyclone on 30 second timer with bloodbath making it the best solo skill in game. If it wnt flawed they wouldn't be fixing it so stop defending it..I was just using Archanist/Summoner as an example of how jobs and classes already differ from each other. Classes, while more useful for solo, can definitely be used inside parties. While fighting Ifrit, we would often go as Thaumaturge instead of Black Mage to have raise and other abilities that BLM cannot use. Actually most of the time I would be a class in a party was to have raise or cure or something to ensure my survival as well as others if they needed it. Also, it can be a bit of a challenge to try to beat stuff with classes instead of jobs.
All I'm saying is it is not broken, adding Archanist and Summoner don't fix anything, they just add to everything.
Your comments about using classes in party's when they are intended for solo only further proves my point.
MY point was that they are fun to use.
Pffft "doing it wrong". What a load of BS.
Hmm, I don't think the Class system has really gotten an opportunity to shine with the Job system yet. While perhaps not completely necessary to have, it does offer some good footing for areas like PvP, where classes that can customize itself more may be more beneficial than a Job which only excels in certain areas.
I "kind of" look at it as a talent tree from other MMO's. The Class System looks weird just because it really hasn't given you options yet.
I will try some examples:
I am a new Gladiator who just started the game. My weapons available to me are a sword+shield or a two-handed sword. I am given the option to focus on being a tank or become a DPS. That lv.1-30 area gives me the opportunity to decide which feeling or style of play I enjoy more. When I reach lv.30 I decide that I enjoy DPS more, which I decide to become a Dark Knight. What I also like is if I decide down the road I don't enjoy one role, I can start Paladin and see if that sparks for me.
WoW actually approaches classes like this also, not to the extent of FFXIV, but they do put you on a blank slate before choosing your role. Like if you are a Paladin in that game, the first ten levels gives you a little access to all roles you can become. Lv.10 comes around and then your talent tree is activated and you choose which role you prefer the most. Rather it be Retribution(DPS), Holy(Healing), or Protection(Tanking). You are given the option within a class.
FFXIV does almost the same exact thing as I said above. Perhaps to more of a extreme level, but I do get the purpose of keeping the Class system intact. They have already said in the past that Classes will still have it's advantages. My guess mostly is on the PvP side like I said above. Assuming you can still use abilities of other classes. It does actually sound clunky in a balance sense, but I guess we will see how they decide to approach it.
tl;dr: The Class system can work, it just needs time to flourish itself.
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