You have a good point. From my experience with other MMO's you might be looked down on, but if you can do your roll properly... there usually isn't any problems. However, I am an avid believer on those who can muster the time to get better gear should have harder dungeons/raids for their gear. Might not be fair... but thats life. Right now I don't have the time I would like myself, but when I do in the future, I want there to be an advantage to being a hardcore player. If there isn't one... this game will die and most people will leave.umm no. thats being gamist my new term for game racist casual vs hardcore. Sorry but.. thats dumb. Who would want to play a game that they have no way to get that gear because they can't spend hours and hours on a game?
if no one can get the same gear what would the point of playing be?
The more you limit those who play less the less people can play.
remember players will end up requiring this said gear if you a casual you will get looked down on for not playing so much. How is that fun?
um games don't = life dude...You have a good point. From my experience with other MMO's you might be looked down on, but if you can do your roll properly... there usually isn't any problems. However, I am an avid believer on those who can muster the time to get better gear should have harder dungeons/raids for their gear. Might not be fair... but thats life. Right now I don't have the time I would like myself, but when I do in the future, I want there to be an advantage to being a hardcore player. If there isn't one... this game will die and most people will leave.
so ya they should be fair for all.
why should i get screwed over even though I had the time. Just because I couldn't join a group as yet again there was no room in said groups.
sorry but limiting content cuz u wanna feel special is skrewing others out of content even if they do have time.
um games don't = life dude...
so ya they should be fair for all.
why should i get screwed over even though I had the time. Just because I couldn't join a group as yet again there was no room in said groups.
sorry but limiting content cuz u wanna feel special is skrewing others out of content even if they do have time.
Perhaps I am phrasing my point wrong... but I'm relating this to end game content from boss drops... rare finds... e.t.c... The better gear drops off of bosses, while the lesser gear you earn through tokens or badges which would be somewhat easy to get (not handed out). That way, when you do put some time in the game (casual or hardcore) you get a sense of accomplishment for what you get. To get the better gear you should have the lesser easier gear to successfully be useful to the group. Even if you play casually, you can slowly work your way up to the better gear. I personally think that is a fair trade.
Hope that clears my point up a bit.
seperated content will cause more issues then fixing them.
there will not be enough players to do the "longer" content with. And even those with free time will miss out on doing said content.
And why should content be measured in the reward you get? Why not measure the content by how much of a challenge it is?
you can make content be open to all players AND make the gear and fight worth doing by anyone. You don't need longer fight to be "harder" in a way, the longer the fight the easier it is. You have all the time you got to kill the creature or run though a dungeon. Why not make it harder by adding time limits? much like bcnm. Maybe it so you have to be quick and skilled to do the dungeon before time runs out? and you earn points to spend on rewards. And make getting points take time. That way no one is handed gear, the content is still challenging, and anyone can access it.
I loved doing bcnm when i knew ppl to do them. Anyone can do it the, there had some challenging ones. and had good rewards.
kinda like doing ff8 first mission where you got ifirt yoyu set a time limit to do it in and had to do it with in that time frame.
And items can radomly drop also but the better rewards are from points.
As long as everyone can asscess the same content, and that content is fun, challenging, and rewards are actusally worth it. I have no issues.
I just personally do not want to be left out because of lacking players.
its not fun having time to do all this content but still not get to all because there is no room in the groupd doing the content.
I think a big barier between having content that rewards the person who spends alot of time and the one who spends little is hard to balance for obvious reasons.
I personally think the best aproach is for most end-game activities to have some sort of progress for your character so you can at least "Work towards" something that you want. Maybe you wont have the time to get every item possible but at least you can say.
Well at least I only have to go ____ more times to get my _____. Instead of the former option of. Man I can do Dynamis once a month...so I wont ever be able to lot on the gear that drops...and even if I can! chances are I wont be lucky enough to get the item.
The reason it's unfair is because long term players have more "Chances to get lucky" and most groups tend to feel like rewarding the players who will help them more in the long run. "Why give the palladin his shield when he is only here for 1 run a week!?" attitude. At least if there is some sort of progress like Ichor that is accumulated and can be spent for specific items you can have a sense of no matter how much time you have to invest. You are making progress.
I think it's the sense of feeling that if you can't invest your life into the game you get shafted at making ANY visible progress at all and get passed over for playes who play more making it even harder ontop of your playtime to get items.
I'm all for getting lucky and getting the Ridill, but give people options to get items that are fairly on par "maybe not AS good, depends on how you want to roll with it really" but give people who can't invest a lifetime into the game a chance to work towards something so they can say I worked for this.
Thats actually a good idea. I loved that mission :Pkinda like doing ff8 first mission where you got ifirt yoyu set a time limit to do it in and had to do it with in that time frame.
And items can radomly drop also but the better rewards are from points.
As long as everyone can asscess the same content, and that content is fun, challenging, and rewards are actusally worth it. I have no issues.
I just personally do not want to be left out because of lacking players.
its not fun having time to do all this content but still not get to all because there is no room in the groupd doing the content.
Whatever they do, I definitely want some challenge. Bosses that require a lot of teamwork to down and such.
jynx did it every occure to you that, thats all in your mind. And don;t even need to be true.
i am a person who does and will have time to play a game. So please don;t assume I don't.
unfortunatly..... due to the limitations everyone here wants. I was unable to do the content anyway. There wasn't, i repeat, was not enough "play longer" players to do said content. So i got let out.
here is my player stats
most jobs were above 5 most my sub were 49 my main dnc was 90 my sub main mnk was 80 my old main rdm was 69 (was 70) I was stuck on rank 8 sandy dm for zilart, the sea missions for cop, on the fight with shantotto in treasures, on purple is the new black in wings.
i only end game i did was sky for a mnth and dynamis for a mnth. Both those shells broke and i for 3 years I couldn't find any other shell to join. All wree full.
so i did only about 20% of ffxi. and missed a good 80% even with 12-20 hrs of play time. That is what happens when you limit players. Less of them can join.
adding content with "challenging fight and time limits adds to the challenge but.. it lets anyone do them. And if point offer the bigger reward but you can gear mini gear on the event i think that is fair.
I love having to beat a ticking clock. It gets my blood going. Much like that bomb bcnm where after a few min it counts down.
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