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  1. #1
    Player
    Joji's Avatar
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    Mar 2011
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    Uldah
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    Jojimbo Matsumoto
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    Masamune
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    Marauder Lv 50
    Quote Originally Posted by Ricky View Post
    WoW is the best MMORPG on the market and the most successful in history. It has outlived every other MMO that tried to compete with it and still has more subs 8 years later than most MMOs will have ever seen
    There is a reason he references it a lot, you guys are just blindly writing him off for that
    It may be the most successful mmorpg, but the best i disagree with. Popular is more the right term. There's different people wanting different things It's not about what is best.
    I think any developer of any mmorpg today have to make references to WOW because there's certainly lots to learn about why it became so popular.

    Me? I cannot stand the thought of playing WOW. I tried it for 2 weeks but i was instantly bored with it. Only reason I continued to play it after day 1 was because my brother was bored playing it alone.
    I think it became popular because of it's simplicity. Let's face it, WOW wasn't very hard to learn to play.
    (3)

  2. #2
    Player
    Zumi's Avatar
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    Zumi Kasumi
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    Sargatanas
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    Paladin Lv 100
    Quote Originally Posted by Joji View Post
    It may be the most successful mmorpg, but the best i disagree with. Popular is more the right term. There's different people wanting different things It's not about what is best.
    I think any developer of any mmorpg today have to make references to WOW because there's certainly lots to learn about why it became so popular.

    Me? I cannot stand the thought of playing WOW. I tried it for 2 weeks but i was instantly bored with it. Only reason I continued to play it after day 1 was because my brother was bored playing it alone.
    I think it became popular because of it's simplicity. Let's face it, WOW wasn't very hard to learn to play.
    Easy to get started yes but hard to master. Heroic (hard) mode raids are brutally hard in WoW. Currently there is only 2 guilds in the whole world who have beat the current raids on hard mode, both of them are from Eurpoe too nobody from the US has beat all the raids on hard mode. They have 10m+ subs so that is a lot of people who can't do the hard modes.

    People do raid finder easy mode raids and say the game is too easy but then never touch normal or hard mode. Common misconception is that people say WoW is too easy. But when you only play on easy mode its going to be easy.
    (2)

  3. #3
    Player
    Joji's Avatar
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    Jojimbo Matsumoto
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    Masamune
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    Marauder Lv 50
    Quote Originally Posted by Zumi View Post
    Easy to get started yes but hard to master. Heroic (hard) mode raids are brutally hard in WoW. Currently there is only 2 guilds in the whole world who have beat the current raids on hard mode, both of them are from Eurpoe too nobody from the US has beat all the raids on hard mode. They have 10m+ subs so that is a lot of people who can't do the hard modes.

    People do raid finder easy mode raids and say the game is too easy but then never touch normal or hard mode. Common misconception is that people say WoW is too easy.
    Well, of course there is challenge in WOW. And i'm aware of these hard dungeons. But the game overall is what i'm talking about. And that is what threw me off the wagon.
    (1)

  4. #4
    Player
    Zumi's Avatar
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    Zumi Kasumi
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    Sargatanas
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    Paladin Lv 100
    Quote Originally Posted by Joji View Post
    Well, of course there is challenge in WOW. And i'm aware of these hard dungeons. But the game overall is what i'm talking about. And that is what threw me off the wagon.
    If you played for 2 weeks though you didn't make it to end game, Almost all the content is at end game. Its really hard to get a feel for what WoW is like unless you made it to end game joined a guild that does raids or battlegrouds/arenas where 99% of the development is focused on. The leveling and questing system really doesn't give you a good idea at all what the game is about its very different once you hit level cap. So much so that Blizzard started giving 300% exp to refer a friends and level 80 boosted characters to people that return so they could skip the leveling process.
    (1)

  5. #5
    Player
    Joji's Avatar
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    Jojimbo Matsumoto
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    Quote Originally Posted by Zumi View Post
    If you played for 2 weeks though you didn't make it to end game, Almost all the content is at end game. Its really hard to get a feel for what WoW is like unless you made it to end game joined a guild that does raids or battlegrouds/arenas where 99% of the development is focused on. The leveling and questing system really doesn't give you a good idea at all what the game is about its very different once you hit level cap. So much so that Blizzard started giving 300% exp to refer a friends and level 80 boosted characters to people that return so they could skip the leveling process.
    In my opinion a good mmorpg to me is a game where you enjoy playing from the start to the end.
    Just to clarify myself here, My impression of WOW is bad based on these 2 weeks of play which made me to stop playing it. And yes, it is way too little time to judge a game fully, but the first impression is an important factor for me. This is why I continued playing XIV, I enjoyed it enough to continue after 2 weeks despite it's flaws and lacks.
    (2)

  6. #6
    Player
    Preypacer's Avatar
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    May 2011
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    Perrina Avolara
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    Coeurl
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    Archer Lv 21
    Quote Originally Posted by Zumi View Post
    If you played for 2 weeks though you didn't make it to end game, Almost all the content is at end game. Its really hard to get a feel for what WoW is like unless you made it to end game joined a guild that does raids or battlegrouds/arenas where 99% of the development is focused on. The leveling and questing system really doesn't give you a good idea at all what the game is about its very different once you hit level cap. So much so that Blizzard started giving 300% exp to refer a friends and level 80 boosted characters to people that return so they could skip the leveling process.
    I've read/heard that argument before, and it's flawed.

    All content is from level 1. Every quest, dungeon and other activity available to the player from the moment they step foot in the world 'til they've reached "the end" or have decided not to continue is the content. In that regard, end-game only accounts for about 10-20% of the overall content in WoW, or in any MMORPG.

    People tend to confuse the content that they are personally interested in with what is "the real content" or "the only content worth doing". It doesn't cease to be content because someone isn't interested in it, or doesn't feel "it's worth doing". It's still content, it's still there to be done and it still counts. Because someone chooses to ignore it doesn't disqualify it.

    The whole "end game is what matters" thing - which your remark seems to echo, zumi - is a 100% player-invented concept, derived because it A) is the equivalent of "winning the game" in a single player/console context and B) is where "the best loot is", which is all many people play for these days anyway. They're always focused on "getting the best rewards", and little else. They're 100% reward-driven.

    This is why many MMO gamers turn the games into complete grind-fests for themselves, and then later come back to complain about it, as though the game forced them to play that way (many have made that claim across many MMOs) and provided no other options. Now, some might say "but wait, the game provided no other valid options" - I've seen that retort as well. My response to that, is to ask "valid by whose standards, and on what basis?" Oh right, based on "what gives the best rewards in the least amount of time", which brings me right back to them being focused entirely on getting to end-game and getting the best rewards.

    If people would take a step back, realize they are victims not of "poor MMO design up to level cap", but of their own narrow-minded "gotta get the best stuff ASAP by grinding non-stop 'til I get there" mentalities, they'd start to realize that, "gee, most of the content actually is at the lower levels, I've just been racing past it all this time because it didn't have the best loot. If I slow the hell down, stop pushing myself to end-game/better loot every moment I'm logged in, and just freaking enjoy the journey more, suddenly there's all this content to do that I've always ignored in the past. Maybe playing MMOs doesn't have to be all about "maximum productive efficiency" as I've been telling myself all this time".

    I don't actually expect that to happen, by the way.

    That's why there are people who can play these games for years and never get bored. They aren't blazing through them to end-game, getting through that, getting bored, blaming the devs, and feeling the only thing they can do is move to a new game.

    Do not confuse "the content that matters to me" with being "the only worthwhile content the game has", and that's right in line with "most of the content is at end game". It's a nonsense claim.
    (1)
    Last edited by Preypacer; 11-27-2012 at 09:53 PM.

  7. #7
    Player
    SodRansom's Avatar
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    Jul 2012
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    Sod Ransom
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    Hyperion
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    Pugilist Lv 70
    Quote Originally Posted by Preypacer View Post
    I've read/heard that argument before, and it's flawed.



    This is why many MMO gamers turn the games into complete grind-fests for themselves, and then later come back to complain about it, as though the game forced them to play that way (many have made that claim across many MMOs) and provided no other options. Now, some might say "but wait, the game provided no other valid options" - I've seen that retort as well. My response to that, is to ask "valid by whose standards, and on what basis?" Oh right, based on "what gives the best rewards in the least amount of time", which brings me right back to them being focused entirely on getting to end-game and getting the best rewards.

    If people would take a step back, realize they are victims not of "poor MMO design up to level cap", but of their own narrow-minded "gotta get the best stuff ASAP by grinding non-stop 'til I get there" mentalities, they'd start to realize that, "gee, most of the content actually is at the lower levels, I've just been racing past it all this time because it didn't have the best loot. If I slow the hell down, stop pushing myself to end-game/better loot every moment I'm logged in, and just freaking enjoy the journey more, suddenly there's all this content to do that I've always ignored in the past. Maybe playing MMOs doesn't have to be all about "maximum productive efficiency" as I've been telling myself all this time".
    Totally agree with this. Enjoy the journey! I have to remind myself that sometimes, but the more you have to work for something the sweeter it is when you get it.
    (0)