People knew that only a small percentage was going to get in the alpha. Didn't they say the servers can only hold 800 at the moment before it crashs.
People knew that only a small percentage was going to get in the alpha. Didn't they say the servers can only hold 800 at the moment before it crashs.
I think the 800 player limit was per zone.
On the Alpha topic, even if people knew that only a small percentage could get in, they have all the right to be disappointed if things like what Patafix said are happening..
800 which includes enemies as well :3 so mayb around 400~ players in each zone & they r trying to reach more numbers .
Why are you guessing at numbers when we have the correct information right from Yoshi-P's mouth?
First off, we’ve managed to eliminate all the critical issues that surfaced due to heavy server stress, which is caused by an increase in players. So, right now, we’re safely running the game with around 800 people in a single zone.
This number applies not only to players, but enemies too. Here we have around 700, with 400 battles taking place simultaneously. That’s what we’re having our testers do right now. It’s come to light that the server becomes laggy when we go past the 800-player mark.
We’ve managed to identify the top 20 causes for this, and will be working to address the issues next week, along with all the bugs our alpha testers have submitted. We’ll temporarily stop alpha testing next week. The test has been taking place on two worlds already, and we’ll pick things up the week after for around five days. If everything looks okay, we’ll move to the global phase the week after that. We’ll probably be keeping the servers open 24 hours for our overseas players and for the aging test, and hope to have everyone participate from 11/26. We’re planning to give out a lot of accounts.
I am heartbroken not to recieve a e-mail, but have never been lucky when it comes to random draws, so i am not suprised at all.
Disappointment is anger for lazy people. WHERE IS MY ALPHA INVITE!!??!?!?!
Killing this misinformation before someone reads this nonsense:
800 players PER ZONE.
Zone: Single area of the game world.
The dev. team is working on having 1000 players per zone.
In other words the server is currently able to handle 800 players per zone without massive lag issues (they never said crash).
Anyway; I am a little bummed I haven't gotten an e-mail. Hoping that it will just take time to receive one but not holding my breath.
Last edited by SirOleas; 11-26-2012 at 06:38 PM.
Well there is only gridina open in the alpha so until they open more zones they going to be stuck with that 800 people.Killing this misinformation before someone reads this nonsense:
800 players PER ZONE.
Zone: Single area of the game world.
The dev. team is working on having 1000 players per zone.
In other words the server is able to handle 800 players per zone without massive lag issues (they never said crash).
Anyway; I am a little bummed I haven't gotten an e-mail. Hoping that it will just take time to receive one but not holding my breath.
Wrong!
Gridania is many zones!
Every time a character crosses a zone line and loads into a new area (whenever the screen shows the area's name in gold on a black screen) that area can hold 800 players/monsters.(Combination)
So do the math:
Old Gridania: 800
New Gridania: 800
Central Shroud: 800
and so on~ for every zone.
This is exactly why this misunderstanding has to be stopped~ It leads to misinformation.
Anyway; This is off topic now.
Still want a #$*^ing e-mail.
Last edited by SirOleas; 11-26-2012 at 07:13 PM.
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