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  1. #1
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Virtuso View Post
    M-sized = Mansion, which was shown at the live letter. It's specifically for Free companies to organize and share with it's membership. Personal housing is coming later.
    Where did you get that from?
    S = small
    M = medium
    L = large (= FC headquarters = normally not affordable)
    (2)

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  2. #2
    Player
    Virtuso's Avatar
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    Mar 2011
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    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Soukyuu View Post
    Where did you get that from?
    S = small
    M = medium
    L = large (= FC headquarters = normally not affordable)
    I got it from the last live letter. I believe recalling how Wada pulled up some concept art and Yoshi-P started talking about it. Referring to it as "Mansion" and talking about it being for free companies at launch and how multiple players will need to pool their money together to afford it.
    (1)
    Last edited by Virtuso; 11-25-2012 at 11:43 AM.

  3. #3
    Player
    Soukyuu's Avatar
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    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Virtuso View Post
    I got it from the last live letter. I believe recalling how Wada pulled up some concept art and Yoshi-P started talking about it. Referring to it as "Mansion" and talking about it being for free companies at launch and how multiple players will need to pool their money together to afford it.
    That was referring to the L-sized houses though, especially since you will be able to somehow distribute the inner space to make rooms for individual use.

    Quote Originally Posted by Alhanelem View Post
    I don't think rulesets were ever intended to be seperate- only the actual gameplay (that is, PvP happens in its own places and doesn't directly interfere with anyone's PvE experience)
    The problem is, PvP requires a completely different skill/status effect balance. In most games PvE is getting crippled in the name of PvP because of that.

    Some games, for example RO, have separate rulesets once you enter an area that is deemed to bee PvP. YoshiP acknowledges this difference but only says it needs careful balancing. He could save his team a lot of headache if they just separate the rulesets, not having to think about whether to cripple PvE or PvP
    (4)
    Last edited by Soukyuu; 11-25-2012 at 09:07 PM.

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  4. #4
    Player
    PotatoSalad's Avatar
    Join Date
    Apr 2012
    Location
    Unexplored Twelveswood
    Posts
    210
    Character
    Chichibi Chibi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Soukyuu View Post

    The problem is, PvP requires a completely different skill/status effect balance. In most games PvE is getting crippled in the name of PvP because of that.

    Some games, for example RO, have separate rulesets once you enter an area that is deemed to bee PvP. YoshiP acknowledges this difference but only says it needs careful balancing. He could save his team a lot of headache if they just separate the rulesets, not having to think about whether to cripple PvE or PvP

    I agree wholeheartedly. Arena Net shot themselves in the foot when they decided not to seperate PvE/PvP rulesets. Boy oh boy the forums of GW2 are alive and practically bursting with contempt and frustration about the consistent NERFS(bad word 'round these here parts) to pve because of the pvp turkies!
    (1)