It's be different if they didn't do the exact same things as their other bretheran do.
Pyraunt does the exact same moves as all pterocs
It's be different if they didn't do the exact same things as their other bretheran do.
Pyraunt does the exact same moves as all pterocs
No. Just no. First of all 1/50 is NOT a wicked common drop rate. Thank you. Second, waiting hours on end is NOT ENGAGING GAMEPLAY. You are not game designers, nor would I want you to be game designers if you all think waiting around camping something and even potentially LOSING the claim is ENGAGING and EXCITING.
Just no.
"Us heroes, we have so much to do."
Who cares about people who are going to quit in 2 months? If they make a game that 500k people are going to play for 8 years they'll make more money then a game that 2 million will play for 3 months.OMG!!!! Look at me!!! I'm here to whine about NM repop times... I mean seriously you people cry and cry about casual vs. hardcore... don't you see when you whine about something that casual players want, SE will see it, then you whine about hardcore players want, SE will see it too.
Really, quit bitching and understand, you're not the only person they are trying to make happy... It sucks, we know they shouldn't try to focus on everyone and pick only one, but don't you already see how it is, thats not how it works. So the best thing we can do is see that they did that with the repop times and hope they do something else.
This is a good point. Casual players are fickle people who tend to jump ship easily and often (generalization, but true). They rarely stick with a game for "the long haul"... which is why I don't think that any game should be "Casual focused". They should make it accessible to casuals, but not cater to them.
I was a hardcore FFXI player for 6 years and I can tell you I did not enjoy staring at my screen waiting for NMs to spawn, not in the slightest. Engaging time-consuming activities for hardcore players is all well and good. Waste of time, boring, uneventful activities is just bad design and masochistic, not hardcore.
"Us heroes, we have so much to do."
It's a waste of time when the NM does exactly what its lower leveled self does. I solod the pyraunt at r35... i felt like I was fighting a pteroc with a lot of hp... that's itI was a hardcore FFXI player for 6 years and I can tell you I did not enjoy staring at my screen waiting for NMs to spawn, not in the slightest. Engaging time-consuming activities for hardcore players is all well and good. Waste of time, boring, uneventful activities is just bad design and masochistic, not hardcore.
Problem is casual run the world in MMO, if they want this they get it because there the key players. But it's true casual players don't even play long enough they leave and play other game.This is a good point. Casual players are fickle people who tend to jump ship easily and often (generalization, but true). They rarely stick with a game for "the long haul"... which is why I don't think that any game should be "Casual focused". They should make it accessible to casuals, but not cater to them.
SE going to lose players matter what, that why everyone still on FFXI. i don't want FFXI hardcore and i don't want wow casual make it in the middle -.-
bad thing that ever happen to ffxiv is make forums they should just make it how they want it and see if players like it then make a poll every few months or every month and see what the review says.
Because sadly listening to the same 15+players on here wont help you make a mmo. Not everyone who playing ffxiv or quit and waiting are getting there voice in FFXIV. So sadly i think polls would be best to hear overall player base and leave the forums for something else.
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I was a hardcore FFXI player for 6 years and I can tell you I did not enjoy staring at my screen waiting for NMs to spawn, not in the slightest. Engaging time-consuming activities for hardcore players is all well and good. Waste of time, boring, uneventful activities is just bad design and masochistic, not hardcore.
There are two ways they can keep items that are meant to be rare, rare:
1) Have long spawn times or pop NMs that require a rare item to pop them.
2) Have shorter spawn times but lower drop rate.
There will be people who argue for both options. Both are viable. It doesn't change the fact that both require time to be invested. So they are both "wastes of time" as the uneducated like to refer to them.
I know my master enjoys the update. If she is happy, I am happy ^^.
that hasn't been proven actually, i spent 10 hours hunting. and took me years to get the dtop.Sorry but Leaping Lizzy in the passed 7 years as been the easiest NM in history of FFXI. you can seriously pop him 15 minutes after death......
This is an NM >.>
http://images.wikia.com/ffxi/images/d/db/Jormungand.png
don't ditch cuz you got lucky.... not everyone is having your luck...
and that is an hnm big difference...
anychance the self proclaim "hardcores" can stop acting like they gods or something.... its really getting annoying to read now,
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