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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Visch View Post
    I love cry babies that can't play the game long enough so they have to ruin it for the people who do.
    Yes, because you'd rather be bored to death waiting for hours for a mob, and have to ruin it for everyone that doesn't have as much time as you do.
    (6)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Dr. Light's Laboratory
    Posts
    140
    Quote Originally Posted by Abriael View Post
    Yes, because you'd rather be bored to death waiting for hours for a mob, and have to ruin it for everyone that doesn't have as much time as you do.
    Gonna go with you on this one ^_^ +1
    (2)

  3. #3
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I like these short repop times. Gives me the chance to SP on Cactuar Jack.

    In all seriousness, I see both sides of the argument. NM repops really should not be so short. However, it is mid-level gear and it is only useful to a point. If we ever get the equivalent of ground kings or wyrms, I would be seriously disappointed if they even spawned more than once per day. With lower level NMs, I am not too bothered about the repop times. I just hope that it won't become the norm, since that would defeat the purpose.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by damican View Post
    I love the cry babies who have nothing but time wishing they could stroke their e-peens over camping something for 12 hours to get an item that offers a marginal increase. Thank you SE for making things accessable to all.
    Seconded.

    Also, horrible example in bringing up Leaping Lizzy, OP.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    42
    I think they should take longer to spawn. Like said in the OP, they spawn quicker than most other mobs in the game. Also I think they should be split between r45-r50 NMs and r30 NMs. Finally they need to instance NM battles badly. Two weeks ago my linkshell went for our first NM run (r45+) and it took us 3 hours to get into our first battle. Thats not the sign of being hardcore it is just a pointless time sink. You should be able to show up and still fight the NM even if more parties are waiting. The challenge should be in beating the mob, having to apply strategy and making your party work as a unit, not simply camping for 4 hours in a race to hit the mob first.
    (1)

  6. #6
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    The first introduction of notorious monsters was made for end-game players. This second introduction was obviously intended for mid-level players. This gives more options to mid-levels besides the already tiring behest + your set of daily leves combo. Options that high-levels had but everyone else didn't. Now even more people have a chance at NMs. The dungeon they are working on is was announced as end-game content, right? Would it be fair that the first NMs, these NMs and the dungeon be all for the last ranks while everyone else is left out of the picture?
    As for the respawn time. I agree that having such a short respawn time kinda kills the feeling of it being special, but I think it's necessary in times like these where everyone in game needs a break from the few options we have (while we get new ones). Maybe once we get enough content to keep everyone busy they will reconsider and increase the respawn time, make them lottery or who knows. Last thing we want is 20 Sozu Rogberries (pre-???) in Eorzea, at least atm.
    (0)

  7. #7
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Elexia View Post
    FFXI Days:

    "SE, NMs should not take hours to pop, they should not be random lotto pops, make them poppable or reduce their respawn time."

    Funny how the major complaint is fixed here and yet there's complaints about it.
    Complainers gotta compain, doesn't matter WHAT they complain about, they'll find something they don't like and open a thread about it because that's what all the cool kids do.
    (2)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    1
    i really think id rather have an NM that i get to fight and have a LOW drop rate than stand around with my hand in my pants for up to 4 hrs hoping to even SEE it.
    (5)

  9. #9
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Arcadian View Post
    i really think id rather have an NM that i get to fight and have a LOW drop rate than stand around with my hand in my pants for up to 4 hrs hoping to even SEE it.
    Surely the rarity is part of the reason why they are notorious? They will simply be notoriously abundant if the repop timer remains short when HNMs are introduced.

    I'm all about competition. That's why claiming was part of the appeal for me. I liked outclaiming other people and having my/our perseverance pay off. Moreover, rare items should, you know, be rare. If everyone was running around with a Ridill because Fafnir popped once every hour, owning that item would feel much less special.
    (0)

  10. #10
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    I have to admit this goes hardly against crafters. "Equip" drop rate has to be lower !
    Basically these NMs > crafters, NMs > wards. Its not in ballance.
    (0)

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