

I like these short repop times. Gives me the chance to SP on Cactuar Jack.
In all seriousness, I see both sides of the argument. NM repops really should not be so short. However, it is mid-level gear and it is only useful to a point. If we ever get the equivalent of ground kings or wyrms, I would be seriously disappointed if they even spawned more than once per day. With lower level NMs, I am not too bothered about the repop times. I just hope that it won't become the norm, since that would defeat the purpose.



Seconded.
Also, horrible example in bringing up Leaping Lizzy, OP.
I think they should take longer to spawn. Like said in the OP, they spawn quicker than most other mobs in the game. Also I think they should be split between r45-r50 NMs and r30 NMs. Finally they need to instance NM battles badly. Two weeks ago my linkshell went for our first NM run (r45+) and it took us 3 hours to get into our first battle. Thats not the sign of being hardcore it is just a pointless time sink. You should be able to show up and still fight the NM even if more parties are waiting. The challenge should be in beating the mob, having to apply strategy and making your party work as a unit, not simply camping for 4 hours in a race to hit the mob first.

The first introduction of notorious monsters was made for end-game players. This second introduction was obviously intended for mid-level players. This gives more options to mid-levels besides the already tiring behest + your set of daily leves combo. Options that high-levels had but everyone else didn't. Now even more people have a chance at NMs. The dungeon they are working on is was announced as end-game content, right? Would it be fair that the first NMs, these NMs and the dungeon be all for the last ranks while everyone else is left out of the picture?
As for the respawn time. I agree that having such a short respawn time kinda kills the feeling of it being special, but I think it's necessary in times like these where everyone in game needs a break from the few options we have (while we get new ones). Maybe once we get enough content to keep everyone busy they will reconsider and increase the respawn time, make them lottery or who knows. Last thing we want is 20 Sozu Rogberries (pre-???) in Eorzea, at least atm.



Complainers gotta compain, doesn't matter WHAT they complain about, they'll find something they don't like and open a thread about it because that's what all the cool kids do.
i really think id rather have an NM that i get to fight and have a LOW drop rate than stand around with my hand in my pants for up to 4 hrs hoping to even SEE it.

Surely the rarity is part of the reason why they are notorious? They will simply be notoriously abundant if the repop timer remains short when HNMs are introduced.
I'm all about competition. That's why claiming was part of the appeal for me. I liked outclaiming other people and having my/our perseverance pay off. Moreover, rare items should, you know, be rare. If everyone was running around with a Ridill because Fafnir popped once every hour, owning that item would feel much less special.
I have to admit this goes hardly against crafters. "Equip" drop rate has to be lower !
Basically these NMs > crafters, NMs > wards. Its not in ballance.
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