The massive chunks revealed kinda seems to defeat the purpose. In open areas it may not be to bad but in a dungeon it could show too much at a time I think.Am I the only one slightly dissapointed that unfurling the map happens in MASSIVE chunks?
Eh I guess I should take what I can get though it encourages people to explore the maps at least. (I'm just worried that simply getting to a aether plaza of the area will bassically reveal the entire area around it making it not actually encourage exploration but just reveal the map as people hopscotch to aether nodes.
Each chunk seems to be completely customizable in its shape, so a dungeon would probably reveal one room at a time, depending on what the designers want to do. One reason a huge chunk of the map is revealed in the video is because he crossed the corner of two chunks really quickly. I think they should probably make you go more towards the middle of a chunk before revealing it, that way you both find yourself always traveling a little into the unknown (which seems fun) and the other is it prevents you from stumbling upon the four corners of four huge chunks and suddenly revealing the whole map.
Another thing I hope is only field maps do this and that dungeon maps require doing a quest that forces you to some how explore the dungeon a little before you ever get the map. Hopefully something more interesting than coffer keys like in FFXI, but it doesn't really have to be.
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